GriffinR
3181523799
Add convenience functions for triple layer metatiles
2022-10-04 17:50:39 -05:00
GriffinR
73eabc92ca
Prevent duplicate metatile pastes in the tileset editor
2022-06-29 19:13:42 -04:00
GriffinR
cf973710c8
Preserve unused metatile attributes
2022-02-08 16:26:19 -06:00
GriffinR
1abdb301c1
Fix 'getBlock' functions use for tiles, add getTilePixels to API
2022-01-05 11:07:27 -06:00
GriffinR
ce12a1e017
Add setMetatile functions to API (layerType, encounterType, terrainType, Behavior, Tile)
2021-12-26 11:23:45 -06:00
BigBahss
6a825d0b39
Use implicit copy constructor/assignment for Metatile
2021-02-16 13:22:41 -05:00
BigBahss
8187b2d4bb
Plug leaks in Metatile
2021-02-16 12:14:27 -05:00
garakmon
f791157adc
add #pragma once to include files
2020-10-24 15:51:10 -04:00
BigBahss
84f920bb03
Add static Metatile::coordFromPixmapCoord()
2020-09-27 12:17:12 -04:00
GriffinR
bf72ecede9
Parse remaining pokefirered metatile attributes, allow editing/saving them
2020-03-16 16:31:08 -04:00
Phlosioneer
01c6d09bc2
Add a way to name metatiles, for use in c code
...
Metatiles can be given a name. The name becomes a constant in
includes/contstants/metatile_labels.h.
The plan is to be able to reference metatiles in code using a macro
like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the
value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`,
which will evaluate to the value 0x270.
2019-04-04 01:44:31 -04:00
Marcus Huderle
e42c2e1a81
Add edit-undo history to tileset metatile editing
2018-10-06 17:07:36 -05:00
Marcus Huderle
8d38783833
Add ability to save tileset changes
2018-10-02 19:01:15 -05:00
Marcus Huderle
428548b7e1
Add metatile attribute editing, and add tileset saving
2018-10-02 19:01:09 -05:00
Marcus Huderle
497f069d20
Restructure source tree
2018-09-29 09:10:23 -05:00