*********************** Editing Map Connections *********************** Maps can be connected together so that the player can seamlessly walk between them. These connections can be edited in the Connections tab. .. figure:: images/editing-map-connections/map-connections.png :alt: Map Connections View Map Connections View A connection has a direction, offset, and destination map. To add new connection, press the plus button |add-connection-button|. To delete a connection, select it and press the delete button |remove-connection-button|. .. |add-connection-button| image:: images/editing-map-connections/add-connection-button.png .. |remove-connection-button| image:: images/editing-map-connections/remove-connection-button.png To change the connection's vertical or horizontal offset, it's easiest to click and drag the connection to the desired offset. Dive & Emerge Warps ------------------- Dive & emerge warps are used for the HM move Dive. They don't have offsets or directions--only a destination map. To add a dive or emerge warp, simply add a value in the Dive Map and/or Emerge Map dropdown menus. Mirror Connections ------------------ An extremely useful feature is the *Mirror to Connecting Maps* checkbox in the top-right corner. Connections are one-way, which means that you must keep the two connections in sync between the two maps. For example, Petalburg City has a west connection to Route 104, and Route 104 has an east connection to Petalburg City. If *Mirror to Connecting Maps* is enabled, then Porymap will automatically update both sides of the connection. Be sure to *File -> Save All* (``Ctrl+Shift+S``) when saving, since you will need to save both maps' connections. Follow Connections ------------------ Double-clicking on a connection will open the destination map. This is very useful for navigating through your maps, similar to double-clicking on :ref:`Warp Events `.