#pragma once #ifndef TILE_H #define TILE_H #include class Tile { public: Tile(); Tile(int tileId, bool xflip, bool yflip, int palette); Tile(uint16_t raw); public: int tileId; bool xflip; bool yflip; int palette; uint16_t rawValue() const; static int getIndexInTileset(int); }; inline bool operator==(const Tile &a, const Tile &b) { return a.tileId == b.tileId && a.xflip == b.xflip && a.yflip == b.yflip && a.palette == b.palette; } inline bool operator!=(const Tile &a, const Tile &b) { return !(operator==(a, b)); } #endif // TILE_H