MainWindow 0 0 1287 815 porymap 9 6 9 0 Qt::Horizontal true 0 0 0 0 0 3 0 0 3 3 3 true <html><head/><body><p>Sort map list</p></body></html> :/icons/sort_alphabet.ico:/icons/sort_alphabet.ico 16 16 QToolButton::InstantPopup Qt::ToolButtonIconOnly true Qt::NoArrow <html><head/><body><p>Expand all map folders</p></body></html> :/icons/expand_all.ico:/icons/expand_all.ico QToolButton::InstantPopup true <html><head/><body><p>Collapse all map list folders</p></body></html> :/icons/collapse_all.ico:/icons/collapse_all.ico QToolButton::InstantPopup true Qt::Horizontal QSizePolicy::Preferred 12 20 true Filter maps... true 0 0 200 0 QAbstractItemView::SingleSelection QAbstractItemView::SelectItems false 1 0 0 0 0 0 0 Qt::Horizontal 40 20 true 1 0 0 false 0 0 0 0 6 Qt::Horizontal 1 0 QFrame::StyledPanel QFrame::Raised 1 3 3 3 3 6 QFrame::StyledPanel QFrame::Raised 0 0 0 0 0 0 false false 0 0 0 32 QFrame::StyledPanel QFrame::Raised 3 3 3 3 3 QFrame::NoFrame QFrame::Raised 3 0 0 9 0 true <html><head/><body><p>Pencil</p><p><span style=" font-weight:600;">Click</span> and drag to draw on the map.</p><p><span style=" font-weight:600;">Right-click</span> and drag to select tiles.</p></body></html> Paint :/icons/pencil.ico:/icons/pencil.ico true true false true <html><head/><body><p>Pointer</p><p>Does nothing</p></body></html> Select :/icons/cursor.ico:/icons/cursor.ico true <html><head/><body><p>Bucket Fill</p><p>Fills all similar tiles in a region with the selected metatiles or collision attributes</p></body></html> Fill :/icons/fill_color.ico:/icons/fill_color.ico true <html><head/><body><p>Eyedropper</p><p><span style=" font-weight:600;">Click</span> to select a metatile or collision attribute.</p></body></html> Dropper :/icons/pipette.ico:/icons/pipette.ico true <html><head/><body><p>Move</p><p>Click to drag map around.</p></body></html> ... :/icons/move.ico:/icons/move.ico true <html><head/><body><p>Map Shift</p><p><span style=" font-weight:600;">Click and drag</span> on the map to shift the positions of all metatiles (Map tab) or events (Events tab) at once. This is useful after resizing a map.</p></body></html> Shift :/icons/shift.ico:/icons/shift.ico true <html><head/><body><p>Smart-path mode allows easier drawing of paths. If a 3x3 metatile block is selcted in the right panel, then smart path mode will automatically form a pathway using those selected blocks.</p><p>When smart-path mode is <span style=" font-weight:600;">not</span> enabled, clicking and dragging a selection will tile it in a grid.</p><p>Hold down the <span style=" font-weight:600;">shift</span> key while editing to quickly enable smart-path mode.</p></body></html> Smart Paths <html><head/><body><p>Toggles a grid over the map's metatile boundaries.</p><p><span style=" font-weight:600;">Ctrl + G</span></p></body></html> Grid Border true <html><head/><body><p>Change a map layout's width and height.</p></body></html> Change Dimensions Qt::Horizontal 40 20 0 0 QFrame::StyledPanel QFrame::Raised 3 3 3 3 true 0 0 156 0 0 0 0 Metatiles 3 3 3 3 3 0 0 QFrame::StyledPanel QFrame::Raised Primary Tileset Qt::StrongFocus <html><head/><body><p>Primary Tileset</p><p>Defines the first 0x200 metatiles available for the map.</p></body></html> true Secondary Tileset Qt::StrongFocus <html><head/><body><p>Secondary Tileset</p><p>Defines the second 0x200 metatiles available for the map.</p></body></html> true 0 0 0 92 16777215 92 QFrame::NoFrame QFrame::Raised 0 QLayout::SetDefaultConstraint 0 0 0 0 Selection 0 0 0 0 0 QFrame::NoFrame QFrame::Plain true 0 0 423 74 0 0 0 0 0 Qt::Horizontal 40 20 0 0 16777215 16777215 Qt::ScrollBarAlwaysOff Qt::ScrollBarAlwaysOff true Qt::Horizontal 40 20 Border 0 0 0 0 0 0 0 16777215 48 <html><head/><body><p>The border is a 2x2 metatile which is repeated outside of the map layout's boundary. Draw on this border area to modify it.</p></body></html> QFrame::StyledPanel QFrame::Sunken Qt::ScrollBarAsNeeded Qt::Horizontal 40 20 Qt::Horizontal 40 20 0 0 Qt::ScrollBarAlwaysOn Qt::ScrollBarAsNeeded QAbstractScrollArea::AdjustIgnored true Qt::AlignHCenter|Qt::AlignTop true 8 0 411 413 0 0 QLayout::SetDefaultConstraint 0 0 0 0 0 Qt::Vertical 20 40 true 0 0 Qt::ScrollBarAlwaysOff Qt::ScrollBarAlwaysOff QAbstractScrollArea::AdjustIgnored Qt::Horizontal 40 20 Qt::Horizontal 40 20 10 90 30 Qt::Horizontal true 0 0 Collision QLayout::SetDefaultConstraint 3 3 3 3 Opacity true 0 0 427 512 0 0 0 0 0 Qt::Horizontal 86 20 0 0 64 512 Qt::ScrollBarAlwaysOff Qt::ScrollBarAlwaysOff Qt::Horizontal 86 20 Qt::Vertical 20 94 10 90 30 Qt::Horizontal 1 100 50 Qt::Horizontal QFrame::StyledPanel QFrame::Raised Collision Elevation Qt::Horizontal 40 20 0 0 Prefabs 0 0 Create from Selection :/icons/add.ico:/icons/add.ico false false false Prefabs for Map's Tilesets QFrame::NoFrame true 0 0 382 611 0 0 0 0 <html><head/><body><p>No prefabs have been created for the currently-used tilesets. Create some by using the button above!</p><p>Prefabs are &quot;prefabricated&quot; metatile selections that are used for easy selecting of complicated map structures. For example, a useful prefab could be a building or tree formation, which would otherwise be annoying to paint with the regular metatile picker.</p></body></html> Qt::RichText Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop true 1 1 1 1 true 0 0 0 0 3 3 3 3 16777215 32 QFrame::NoFrame QFrame::Raised 0 0 0 0 0 0 0 <html><head/><body><p>Add a new event to the map.</p></body></html> New Object :/icons/add.ico:/icons/add.ico Qt::ToolButtonTextBesideIcon 0 0 <html><head/><body><p>Delete the selected event from the map.</p></body></html> Delete :/icons/delete.ico:/icons/delete.ico Qt::ToolButtonTextBesideIcon false Qt::Horizontal 0 0 0 0 Open Map Scripts false There are no events on the current map. Qt::AlignCenter 0 0 0 Objects 0 0 0 0 12 12 12 0 60 0 object id Qt::Horizontal 40 20 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 16 0 0 Warps 0 0 0 0 12 12 12 0 60 0 warp id Qt::Horizontal 40 20 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 16 0 0 Triggers 0 0 0 0 12 12 12 0 60 0 coord id Qt::Horizontal 40 20 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 16 0 0 BGs 0 0 0 0 12 12 12 0 0 0 60 0 bg id Qt::Horizontal 40 20 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 16 0 0 Healspots 0 0 0 0 12 12 12 0 60 0 heal id Qt::Horizontal 40 20 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 16 0 0 Multiple 0 0 0 0 0 0 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 30 0 0 0 0 0 0 0 false 0 0 QFrame::StyledPanel QFrame::Raised QFormLayout::FieldsStayAtSizeHint 12 9 Song <html><head/><body><p>The default background music for this map.</p></body></html> true Location <html><head/><body><p>The section of the region map which the map is grouped under. This also determines the name of the map that is display when the player enters it.</p></body></html> true Requires Flash <html><head/><body><p>Whether or not the map is dark and requires Flash to illuminate.</p></body></html> Weather <html><head/><body><p>The default weather for this map.</p></body></html> true Type <html><head/><body><p>The map type is a general attribute, which is used for many different things. For example. it determines whether biking or running is allowed.</p></body></html> true Battle scene <html><head/><body><p>Determines the type of battle scene graphics to use.</p></body></html> true Show Location Name <html><head/><body><p>Whether or not to display the location name when the player enters the map.</p></body></html> Allow Running <html><head/><body><p>Allows the player to use Running Shoes</p></body></html> Allow Biking <html><head/><body><p>Allows the player to use a Bike</p></body></html> Allow Dig & Escape Rope <html><head/><body><p>Allows the player to use Dig or Escape Rope</p></body></html> Floor Number <html><head/><body><p>Floor number to be used for maps with elevators.</p></body></html> -128 127 QFrame::StyledPanel QFrame::Raised Custom Fields QFrame::NoFrame QFrame::Plain 0 0 0 0 Add Delete Qt::Horizontal 40 20 Custom fields will be added to the map.json file for the current map. false false true false true false Type Key Value 0 0 0 0 0 0 QFrame::StyledPanel QFrame::Raised 0 0 0 0 0 0 0 0 32 QFrame::StyledPanel QFrame::Raised 4 4 4 4 4 0 0 <html><head/><body><p>Add a new connection.</p></body></html> :/icons/add.ico <html><head/><body><p>Remove the currently-selected connection.</p></body></html> :/icons/delete.ico Number of Connections: Qt::Horizontal QSizePolicy::Expanding 40 20 0 0 <html><head/><body><p>If enabled, connections will automatically be updated on the connected map.</p></body></html> Mirror to Connecting Maps true 0 0 false false Qt::ScrollBarAsNeeded Qt::ScrollBarAsNeeded QAbstractScrollArea::AdjustIgnored QGraphicsView::NoDrag QGraphicsView::AnchorUnderMouse QGraphicsView::AnchorUnderMouse 0 0 0 32 QFrame::StyledPanel QFrame::Raised 6 4 4 4 4 Map <html><head/><body><p>The destination map name of the connection.</p></body></html> true Offset <html><head/><body><p>The number of metatiles to offset the connection.</p></body></html> -999 999 <html><head/><body><p>The direction of the connection.</p></body></html> up right down left Qt::Horizontal 40 20 0 0 QFrame::StyledPanel QFrame::Raised 4 4 4 4 4 Dive Map <html><head/><body><p>Destination map name when using <span style=" font-weight:600;">Dive</span>. If empty, no such connection will exist.</p></body></html> true Emerge Map <html><head/><body><p>Destination map name when emerging using <span style=" font-weight:600;">Dive</span>. If empty, no such connection will exist.</p></body></html> true Qt::Horizontal 40 20 QFrame::NoFrame QFrame::Raised QFrame::NoFrame QFrame::Plain Group QComboBox::AdjustToContents <html><head/><body><p>Create a new group for wild pokemon data on this map.</p></body></html> :/icons/add.ico:/icons/add.ico true <html><head/><body><p>Delete a group of wild pokemon data on this map.</p></body></html> :/icons/delete.ico:/icons/delete.ico true Qt::Horizontal 40 20 Configure JSON... 0 0 1287 22 File Edit View Tools Help Options Save All Ctrl+Shift+S Exit Ctrl+Q Open Project... Ctrl+O Reload Project Save Ctrl+S New Map... Ctrl+N Export Map Image... Zoom In Ctrl++ Zoom Out Ctrl+- true true Cursor Icons <html><head/><body><p>Use reticule-styled cursors with icon showing currently selected tool.</p></body></html> Pencil N Bucket Fill B Eyedropper E Move M Map Shift S Pointer P Tileset Editor Ctrl+T true :/icons/sort_alphabet.ico:/icons/sort_alphabet.ico Sort by &Area true :/icons/sort_number.ico:/icons/sort_number.ico Sort by &Group Sort by Group true :/icons/sort_map.ico:/icons/sort_map.ico Sort by &Layout About Porymap... true Player View Rectangle <html><head/><body><p>Show the player's view rectangle on the map based on the cursor's position.</p></body></html> V true true Cursor Tile Outline C Region Map Editor Ctrl+M New Tileset... Ctrl+Shift+N Export Map Stitch Image... Preferences... Ctrl+, Open Project in Text Editor Shortcuts... Export Map Timelapse Image... Open Log File Open Config Folder Import Map from Advance Map 1.92... Project Settings... Custom Scripts... NoScrollComboBox QComboBox
noscrollcombobox.h
AdjustingStackedWidget QStackedWidget
adjustingstackedwidget.h
1
NewEventToolButton QToolButton
neweventtoolbutton.h
QTabBar QWidget
qtabbar.h
MapView QWidget
mapview.h