#include "customscriptseditor.h" #include "ui_customscriptseditor.h" #include "ui_customscriptslistitem.h" #include "config.h" #include "editor.h" #include "shortcut.h" #include "filedialog.h" #include CustomScriptsEditor::CustomScriptsEditor(QWidget *parent) : QMainWindow(parent), ui(new Ui::CustomScriptsEditor), baseDir(userConfig.projectDir + QDir::separator()) { ui->setupUi(this); setAttribute(Qt::WA_DeleteOnClose); // This property seems to be reset if we don't set it programmatically ui->list->setDragDropMode(QAbstractItemView::NoDragDrop); const QStringList paths = userConfig.getCustomScriptPaths(); const QList enabled = userConfig.getCustomScriptsEnabled(); for (int i = 0; i < paths.length(); i++) this->displayScript(paths.at(i), enabled.at(i)); connect(ui->button_CreateNewScript, &QAbstractButton::clicked, this, &CustomScriptsEditor::createNewScript); connect(ui->button_LoadScript, &QAbstractButton::clicked, this, &CustomScriptsEditor::loadScript); connect(ui->button_RefreshScripts, &QAbstractButton::clicked, this, &CustomScriptsEditor::userRefreshScripts); connect(ui->buttonBox, &QDialogButtonBox::clicked, this, &CustomScriptsEditor::dialogButtonClicked); this->initShortcuts(); this->restoreWindowState(); } CustomScriptsEditor::~CustomScriptsEditor() { ui->list->clear(); delete ui; } void CustomScriptsEditor::initShortcuts() { auto *shortcut_remove = new Shortcut({QKeySequence("Del"), QKeySequence("Backspace")}, this, SLOT(removeSelectedScripts())); shortcut_remove->setObjectName("shortcut_remove"); shortcut_remove->setWhatsThis("Remove Selected Scripts"); auto *shortcut_open = new Shortcut(QKeySequence(), this, SLOT(openSelectedScripts())); shortcut_open->setObjectName("shortcut_open"); shortcut_open->setWhatsThis("Open Selected Scripts"); auto *shortcut_createNew = new Shortcut(QKeySequence(), this, SLOT(createNewScript())); shortcut_createNew->setObjectName("shortcut_createNew"); shortcut_createNew->setWhatsThis("Create New Script..."); auto *shortcut_load = new Shortcut(QKeySequence(), this, SLOT(loadScript())); shortcut_load->setObjectName("shortcut_load"); shortcut_load->setWhatsThis("Load Script..."); auto *shortcut_refresh = new Shortcut(QKeySequence(), this, SLOT(userRefreshScripts())); shortcut_refresh->setObjectName("shortcut_refresh"); shortcut_refresh->setWhatsThis("Refresh Scripts"); shortcutsConfig.load(); shortcutsConfig.setDefaultShortcuts(shortcutableObjects()); applyUserShortcuts(); } QObjectList CustomScriptsEditor::shortcutableObjects() const { QObjectList shortcutable_objects; for (auto *action : findChildren()) if (!action->objectName().isEmpty()) shortcutable_objects.append(qobject_cast(action)); for (auto *shortcut : findChildren()) if (!shortcut->objectName().isEmpty()) shortcutable_objects.append(qobject_cast(shortcut)); return shortcutable_objects; } void CustomScriptsEditor::applyUserShortcuts() { for (auto *action : findChildren()) if (!action->objectName().isEmpty()) action->setShortcuts(shortcutsConfig.userShortcuts(action)); for (auto *shortcut : findChildren()) if (!shortcut->objectName().isEmpty()) shortcut->setKeys(shortcutsConfig.userShortcuts(shortcut)); } void CustomScriptsEditor::restoreWindowState() { logInfo("Restoring custom scripts editor geometry from previous session."); const QMap geometry = porymapConfig.getCustomScriptsEditorGeometry(); this->restoreGeometry(geometry.value("custom_scripts_editor_geometry")); this->restoreState(geometry.value("custom_scripts_editor_state")); } void CustomScriptsEditor::displayScript(const QString &filepath, bool enabled) { auto item = new QListWidgetItem(); auto widget = new CustomScriptsListItem(); widget->ui->checkBox_Enable->setChecked(enabled); widget->ui->lineEdit_filepath->setText(filepath); item->setSizeHint(widget->sizeHint()); connect(widget->ui->b_Choose, &QAbstractButton::clicked, [this, item](bool) { this->replaceScript(item); }); connect(widget->ui->b_Edit, &QAbstractButton::clicked, [this, item](bool) { this->openScript(item); }); connect(widget->ui->b_Delete, &QAbstractButton::clicked, [this, item](bool) { this->removeScript(item); }); connect(widget->ui->checkBox_Enable, &QCheckBox::stateChanged, this, &CustomScriptsEditor::markEdited); connect(widget->ui->lineEdit_filepath, &QLineEdit::textEdited, this, &CustomScriptsEditor::markEdited); // Per the Qt manual, for performance reasons QListWidget::setItemWidget shouldn't be used with non-static items. // There's an assumption here that users won't have enough scripts for that to be a problem. ui->list->addItem(item); ui->list->setItemWidget(item, widget); } void CustomScriptsEditor::markEdited() { this->hasUnsavedChanges = true; } QString CustomScriptsEditor::getScriptFilepath(QListWidgetItem * item, bool absolutePath) const { auto widget = dynamic_cast(ui->list->itemWidget(item)); if (!widget) return QString(); QString path = widget->ui->lineEdit_filepath->text(); if (absolutePath) { QFileInfo fileInfo(path); if (fileInfo.isRelative()) path.prepend(this->baseDir); } return path; } void CustomScriptsEditor::setScriptFilepath(QListWidgetItem * item, QString filepath) const { auto widget = dynamic_cast(ui->list->itemWidget(item)); if (!widget) return; if (filepath.startsWith(this->baseDir)) filepath.remove(0, this->baseDir.length()); widget->ui->lineEdit_filepath->setText(filepath); } bool CustomScriptsEditor::getScriptEnabled(QListWidgetItem * item) const { auto widget = dynamic_cast(ui->list->itemWidget(item)); return widget && widget->ui->checkBox_Enable->isChecked(); } QString CustomScriptsEditor::chooseScript(QString dir) { return FileDialog::getOpenFileName(this, "Choose Custom Script File", dir, "JavaScript Files (*.js)"); } void CustomScriptsEditor::createNewScript() { const QString filepath = FileDialog::getSaveFileName(this, "Create New Script File", FileDialog::getDirectory() + "/new_script.js", "JavaScript Files (*.js)"); if (filepath.isEmpty()) return; QFile scriptFile(filepath); if (!scriptFile.open(QIODevice::WriteOnly)) { logError(QString("Error: Could not open %1 for writing").arg(filepath)); QMessageBox messageBox(this); messageBox.setText("Failed to create new script file!"); messageBox.setInformativeText(QString("Could not open \"%1\" for writing").arg(filepath)); messageBox.setIcon(QMessageBox::Warning); messageBox.exec(); return; } ParseUtil parser; scriptFile.write(parser.readTextFile(":/text/script_template.txt").toUtf8()); scriptFile.close(); this->displayNewScript(filepath); } void CustomScriptsEditor::loadScript() { QString filepath = this->chooseScript(FileDialog::getDirectory()); if (filepath.isEmpty()) return; this->displayNewScript(filepath); } void CustomScriptsEditor::displayNewScript(QString filepath) { if (filepath.startsWith(this->baseDir)) filepath.remove(0, this->baseDir.length()); // Verify new script path is not already in list for (int i = 0; i < ui->list->count(); i++) { if (filepath == this->getScriptFilepath(ui->list->item(i), false)) { QMessageBox::information(this, "", QString("The script '%1' is already loaded").arg(filepath)); return; } } this->displayScript(filepath, true); this->markEdited(); } void CustomScriptsEditor::removeScript(QListWidgetItem * item) { ui->list->takeItem(ui->list->row(item)); this->markEdited(); } void CustomScriptsEditor::removeSelectedScripts() { QList items = ui->list->selectedItems(); if (items.length() == 0) return; for (auto item : items) this->removeScript(item); } void CustomScriptsEditor::replaceScript(QListWidgetItem * item) { const QString filepath = this->chooseScript(this->getScriptFilepath(item)); if (filepath.isEmpty()) return; this->setScriptFilepath(item, filepath); this->markEdited(); } void CustomScriptsEditor::openScript(QListWidgetItem * item) { const QString path = this->getScriptFilepath(item); QFileInfo fileInfo(path); if (!fileInfo.exists() || !fileInfo.isFile()){ QMessageBox::warning(this, "", QString("Failed to open script '%1'").arg(path)); return; } Editor::openInTextEditor(path); } void CustomScriptsEditor::openSelectedScripts() { for (auto item : ui->list->selectedItems()) this->openScript(item); } // When the user refreshes the scripts we show a little tooltip as feedback. // We don't want this tooltip to display when we refresh programmatically, like when changes are saved. void CustomScriptsEditor::userRefreshScripts() { if (refreshScripts()) QToolTip::showText(ui->button_RefreshScripts->mapToGlobal(QPoint(0, 0)), "Refreshed!"); } bool CustomScriptsEditor::refreshScripts() { if (this->hasUnsavedChanges) { if (this->prompt("Scripts have been modified, save changes and reload the script engine?", QMessageBox::Yes) == QMessageBox::No) return false; this->save(); } emit reloadScriptEngine(); return true; } void CustomScriptsEditor::save() { if (!this->hasUnsavedChanges) return; QStringList paths; QList enabledStates; for (int i = 0; i < ui->list->count(); i++) { auto item = ui->list->item(i); const QString path = this->getScriptFilepath(item, false); if (!path.isEmpty()) { paths.append(path); enabledStates.append(this->getScriptEnabled(item)); } } userConfig.setCustomScripts(paths, enabledStates); userConfig.save(); this->hasUnsavedChanges = false; this->refreshScripts(); } int CustomScriptsEditor::prompt(const QString &text, QMessageBox::StandardButton defaultButton) { QMessageBox messageBox(this); messageBox.setText(text); messageBox.setIcon(QMessageBox::Question); messageBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No | defaultButton); messageBox.setDefaultButton(defaultButton); return messageBox.exec(); } void CustomScriptsEditor::dialogButtonClicked(QAbstractButton *button) { if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::AcceptRole) this->save(); close(); // All buttons (OK and Cancel) close the window } void CustomScriptsEditor::closeEvent(QCloseEvent* event) { if (this->hasUnsavedChanges) { int result = this->prompt("Scripts have been modified, save changes?", QMessageBox::Cancel); if (result == QMessageBox::Cancel) { event->ignore(); return; } if (result == QMessageBox::Yes) this->save(); } porymapConfig.setCustomScriptsEditorGeometry( this->saveGeometry(), this->saveState() ); }