MainWindow 0 0 1287 903 porymap 9 6 9 0 Qt::Horizontal true 0 0 0 0 0 3 0 0 3 3 3 true <html><head/><body><p>Sort map list</p></body></html> :/icons/sort_alphabet.ico:/icons/sort_alphabet.ico 16 16 QToolButton::InstantPopup Qt::ToolButtonIconOnly true Qt::NoArrow <html><head/><body><p>Expand all map folders</p></body></html> :/icons/expand_all.ico:/icons/expand_all.ico QToolButton::InstantPopup true <html><head/><body><p>Collapse all map list folders</p></body></html> :/icons/collapse_all.ico:/icons/collapse_all.ico QToolButton::InstantPopup true Qt::Horizontal QSizePolicy::Preferred 12 20 true Filter maps... true 0 0 200 0 QAbstractItemView::SingleSelection QAbstractItemView::SelectItems false 1 0 0 0 0 0 0 Qt::Horizontal 40 20 true 1 0 2 false 0 0 0 0 6 Qt::Horizontal 1 0 QFrame::StyledPanel QFrame::Raised 1 3 3 3 3 6 QFrame::StyledPanel QFrame::Raised 0 0 0 0 0 0 false false 0 0 0 32 QFrame::StyledPanel QFrame::Raised 3 3 3 3 3 QFrame::NoFrame QFrame::Raised 3 0 0 9 0 true <html><head/><body><p>Pencil</p><p><span style=" font-weight:600;">Click</span> and drag to draw on the map.</p><p><span style=" font-weight:600;">Right-click</span> and drag to select tiles.</p></body></html> Paint :/icons/pencil.ico:/icons/pencil.ico true true false true <html><head/><body><p>Pointer</p><p>Does nothing</p></body></html> Select :/icons/cursor.ico:/icons/cursor.ico true <html><head/><body><p>Bucket Fill</p><p>Fills all similar tiles in a region with the selected metatiles or collision attributes</p></body></html> Fill :/icons/fill_color.ico:/icons/fill_color.ico true <html><head/><body><p>Eyedropper</p><p><span style=" font-weight:600;">Click</span> to select a metatile or collision attribute.</p></body></html> Dropper :/icons/pipette.ico:/icons/pipette.ico true <html><head/><body><p>Move</p><p>Click to drag map around.</p></body></html> ... :/icons/move.ico:/icons/move.ico true <html><head/><body><p>Map Shift</p><p><span style=" font-weight:600;">Click and drag</span> on the map to shift the positions of all metatiles (Map tab) or events (Events tab) at once. This is useful after resizing a map.</p></body></html> Shift :/icons/shift.ico:/icons/shift.ico true <html><head/><body><p>Smart-path mode allows easier drawing of paths. If a 3x3 metatile block is selcted in the right panel, then smart path mode will automatically form a pathway using those selected blocks.</p><p>When smart-path mode is <span style=" font-weight:600;">not</span> enabled, clicking and dragging a selection will tile it in a grid.</p><p>Hold down the <span style=" font-weight:600;">shift</span> key while editing to quickly enable smart-path mode.</p></body></html> Smart Paths <html><head/><body><p>Toggles a grid over the map's metatile boundaries.</p><p><span style=" font-weight:600;">Ctrl + G</span></p></body></html> Grid Border true <html><head/><body><p>Change a map layout's width and height.</p></body></html> Change Dimensions Qt::Horizontal 40 20 0 0 QFrame::StyledPanel QFrame::Raised 3 3 3 3 true 0 0 156 0 0 0 0 Metatiles 3 3 3 3 3 10 90 30 Qt::Horizontal QFrame::NoFrame QFrame::Plain 0 0 0 0 0 0 Qt::Vertical 0 1 Border 0 0 0 0 0 0 0 QFrame::NoFrame QFrame::Plain true 0 0 256 74 0 0 0 0 0 Qt::Horizontal 40 20 0 0 <html><head/><body><p>The border is a 2x2 metatile which is repeated outside of the map layout's boundary. Draw on this border area to modify it.</p></body></html> Qt::ScrollBarAlwaysOff Qt::ScrollBarAlwaysOff Qt::Horizontal 40 20 0 1 Selection 0 0 0 0 0 0 0 QFrame::NoFrame QFrame::Plain true 0 0 256 74 0 0 0 0 0 Qt::Horizontal 40 20 0 0 16777215 16777215 Qt::ScrollBarAlwaysOff Qt::ScrollBarAlwaysOff Qt::Horizontal 40 20 0 4 Qt::ScrollBarAlwaysOn Qt::ScrollBarAsNeeded QAbstractScrollArea::AdjustIgnored true Qt::AlignHCenter|Qt::AlignTop true 0 0 91 74 0 0 0 0 0 0 0 Qt::Horizontal 40 20 true 0 0 Qt::ScrollBarAlwaysOff Qt::ScrollBarAlwaysOff QAbstractScrollArea::AdjustIgnored Qt::Horizontal 40 20 Qt::Vertical 20 40 0 0 QFrame::StyledPanel QFrame::Raised Primary Tileset Qt::StrongFocus <html><head/><body><p>Primary Tileset</p><p>Defines the first 0x200 metatiles available for the map.</p></body></html> true Secondary Tileset Qt::StrongFocus <html><head/><body><p>Secondary Tileset</p><p>Defines the second 0x200 metatiles available for the map.</p></body></html> true true 0 0 Collision QLayout::SetDefaultConstraint 3 3 3 3 Opacity true 0 0 91 512 0 0 0 0 0 Qt::Horizontal 86 20 0 0 64 512 Qt::ScrollBarAlwaysOff Qt::ScrollBarAlwaysOff Qt::Horizontal 86 20 Qt::Vertical 20 94 10 90 30 Qt::Horizontal 1 100 50 Qt::Horizontal QFrame::StyledPanel QFrame::Raised Collision Elevation Qt::Horizontal 40 20 0 0 Prefabs 0 0 Create from Selection :/icons/add.ico:/icons/add.ico false false false Prefabs for Map's Tilesets QFrame::NoFrame true 0 0 93 460 0 0 0 0 <html><head/><body><p>No prefabs have been created for the currently-used tilesets. Create some by using the button above!</p><p>Prefabs are &quot;prefabricated&quot; metatile selections that are used for easy selecting of complicated map structures. For example, a useful prefab could be a building or tree formation, which would otherwise be annoying to paint with the regular metatile picker.</p></body></html> Qt::RichText Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop true 1 1 1 1 true 0 0 0 0 3 3 3 3 16777215 32 QFrame::NoFrame QFrame::Raised 0 0 0 0 0 0 0 <html><head/><body><p>Add a new event to the map.</p></body></html> New Object :/icons/add.ico:/icons/add.ico Qt::ToolButtonTextBesideIcon 0 0 <html><head/><body><p>Delete the selected event from the map.</p></body></html> Delete :/icons/delete.ico:/icons/delete.ico Qt::ToolButtonTextBesideIcon false Qt::Horizontal 0 0 0 0 Open Map Scripts false There are no events on the current map. Qt::AlignCenter 0 0 0 Objects 0 0 0 0 12 12 12 0 60 0 object id Qt::Horizontal 40 20 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 16 0 0 Warps 0 0 0 0 12 12 12 0 60 0 warp id Qt::Horizontal 40 20 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 16 0 0 Triggers 0 0 0 0 12 12 12 0 60 0 coord id Qt::Horizontal 40 20 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 16 0 0 BGs 0 0 0 0 12 12 12 0 0 0 60 0 bg id Qt::Horizontal 40 20 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 16 0 0 Healspots 0 0 0 0 12 12 12 0 60 0 heal id Qt::Horizontal 40 20 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 16 0 0 Multiple 0 0 0 0 0 0 QFrame::NoFrame true Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 0 0 100 30 0 0 0 0 0 0 0 false 0 0 QFrame::StyledPanel QFrame::Raised QFormLayout::FieldsStayAtSizeHint 12 9 Song <html><head/><body><p>The default background music for this map.</p></body></html> true Location <html><head/><body><p>The section of the region map which the map is grouped under. This also determines the name of the map that is display when the player enters it.</p></body></html> true Requires Flash <html><head/><body><p>Whether or not the map is dark and requires Flash to illuminate.</p></body></html> Weather <html><head/><body><p>The default weather for this map.</p></body></html> true Type <html><head/><body><p>The map type is a general attribute, which is used for many different things. For example. it determines whether biking or running is allowed.</p></body></html> true Battle scene <html><head/><body><p>Determines the type of battle scene graphics to use.</p></body></html> true Show Location Name <html><head/><body><p>Whether or not to display the location name when the player enters the map.</p></body></html> Allow Running <html><head/><body><p>Allows the player to use Running Shoes</p></body></html> Allow Biking <html><head/><body><p>Allows the player to use a Bike</p></body></html> Allow Dig & Escape Rope <html><head/><body><p>Allows the player to use Dig or Escape Rope</p></body></html> Floor Number <html><head/><body><p>Floor number to be used for maps with elevators.</p></body></html> -128 127 QFrame::StyledPanel QFrame::Raised Custom Fields QFrame::NoFrame QFrame::Plain 0 0 0 0 Add Delete Qt::Horizontal 40 20 Custom fields will be added to the map.json file for the current map. false false true false true false Type Key Value 0 0 0 0 0 0 QFrame::StyledPanel QFrame::Raised 0 0 0 32 QFrame::StyledPanel QFrame::Raised 4 4 4 4 Qt::Horizontal 40 20 If enabled, connections will automatically be updated on the connected map. Mirror to Connecting Maps true Open the selected Dive Map ... :/icons/map_go.ico:/icons/map_go.ico Open the selected Emerge Map ... :/icons/map_go.ico:/icons/map_go.ico Emerge Map Dive Map <html><head/><body><p>Destination map name when using <span style=" font-weight:600;">Dive</span>. If empty, no such connection will exist.</p></body></html> true <html><head/><body><p>Destination map name when emerging using <span style=" font-weight:600;">Dive</span>. If empty, no such connection will exist.</p></body></html> true Qt::Horizontal 0 0 false false Qt::ScrollBarAsNeeded Qt::ScrollBarAsNeeded QAbstractScrollArea::AdjustIgnored QGraphicsView::NoDrag QGraphicsView::AnchorUnderMouse QGraphicsView::AnchorUnderMouse QFrame::StyledPanel QFrame::Raised Add Connection :/icons/add.ico:/icons/add.ico QFrame::NoFrame true 0 0 365 658 8 0 0 0 0 Qt::Vertical 20 40 QFrame::NoFrame QFrame::Raised QFrame::NoFrame QFrame::Plain Group QComboBox::AdjustToContents <html><head/><body><p>Create a new group for wild pokemon data on this map.</p></body></html> :/icons/add.ico:/icons/add.ico true <html><head/><body><p>Delete a group of wild pokemon data on this map.</p></body></html> :/icons/delete.ico:/icons/delete.ico true Qt::Horizontal 40 20 Configure JSON... 0 0 1287 22 File Open Recent Project Edit View Tools Help Options Save All Ctrl+Shift+S Exit Ctrl+Q Open Project... Ctrl+O Reload Project Save Ctrl+S New Map... Ctrl+N Export Map Image... Zoom In Ctrl++ Zoom Out Ctrl+- true true Cursor Icons <html><head/><body><p>Use reticule-styled cursors with icon showing currently selected tool.</p></body></html> Pencil N Bucket Fill B Eyedropper E Move M Map Shift S Pointer P Tileset Editor Ctrl+T true :/icons/sort_alphabet.ico:/icons/sort_alphabet.ico Sort by &Area true :/icons/sort_number.ico:/icons/sort_number.ico Sort by &Group Sort by Group true :/icons/sort_map.ico:/icons/sort_map.ico Sort by &Layout About Porymap... true Player View Rectangle <html><head/><body><p>Show the player's view rectangle on the map based on the cursor's position.</p></body></html> V true true Cursor Tile Outline C Region Map Editor Ctrl+M New Tileset... Ctrl+Shift+N Export Map Stitch Image... Preferences... Ctrl+, Open Project in Text Editor Shortcuts... Export Map Timelapse Image... Open Log File Open Config Folder Import Map from Advance Map 1.92... Project Settings... Custom Scripts... Check for Updates... QAction::ApplicationSpecificRole NoScrollComboBox QComboBox
noscrollcombobox.h
AdjustingStackedWidget QStackedWidget
adjustingstackedwidget.h
1
NewEventToolButton QToolButton
neweventtoolbutton.h
QTabBar QWidget
qtabbar.h
MapView QWidget
mapview.h
NoScrollGraphicsView QGraphicsView
mapview.h