#include "heallocation.h" #include "config.h" #include "events.h" #include "map.h" HealLocation::HealLocation(QString id, QString map, int i, uint16_t x, uint16_t y, QString respawnMap, uint16_t respawnNPC) { this->idName = id; this->mapName = map; this->index = i; this->x = x; this->y = y; this->respawnMap = respawnMap; this->respawnNPC = respawnNPC; } HealLocation HealLocation::fromEvent(Event *fromEvent) { HealLocationEvent *event = dynamic_cast(fromEvent); HealLocation healLocation; healLocation.idName = event->getIdName(); healLocation.mapName = event->getLocationName(); healLocation.index = event->getIndex(); healLocation.x = event->getX(); healLocation.y = event->getY(); if (projectConfig.getHealLocationRespawnDataEnabled()) { healLocation.respawnNPC = event->getRespawnNPC(); healLocation.respawnMap = Map::mapConstantFromName(event->getRespawnMap()).remove(0,4); } return healLocation; } QDebug operator<<(QDebug debug, const HealLocation &healLocation) { debug << "HealLocation_" + healLocation.mapName << "(" << healLocation.x << ',' << healLocation.y << ")"; return debug; }