#ifndef PROJECT_H #define PROJECT_H #include "map.h" #include "blockdata.h" #include <QStringList> #include <QList> class Project { public: Project(); QString root; QStringList *groupNames = NULL; QList<QStringList*> *groupedMapNames = NULL; QStringList *mapNames = NULL; QMap<QString, Map*> *map_cache; Map* loadMap(QString); Map* getMap(QString); QMap<QString, Tileset*> *tileset_cache = NULL; Tileset* loadTileset(QString); Tileset* getTileset(QString); Blockdata* readBlockdata(QString); void loadBlockdata(Map*); QString readTextFile(QString path); void saveTextFile(QString path, QString text); void readMapGroups(); QString getProjectTitle(); QList<QStringList>* getLabelMacros(QList<QStringList>*, QString); QStringList* getLabelValues(QList<QStringList>*, QString); void readMapHeader(Map*); void readMapAttributes(Map*); void getTilesets(Map*); void loadTilesetAssets(Tileset*); QString getBlockdataPath(Map*); void saveBlockdata(Map*); void writeBlockdata(QString, Blockdata*); void saveAllMaps(); void saveMap(Map*); void saveMapHeader(Map*); QList<QStringList>* parse(QString text); QStringList getSongNames(); QString getSongName(int); QStringList getLocations(); QStringList getVisibilities(); QStringList getWeathers(); QStringList getMapTypes(); QStringList getBattleScenes(); void loadObjectPixmaps(QList<Event*> objects); QMap<QString, int> getMapObjGfxConstants(); QString fixGraphicPath(QString path); void readMapEvents(Map *map); void loadMapConnections(Map *map); void loadMapBorder(Map *map); QString getMapBorderPath(Map *map); void saveMapEvents(Map *map); QStringList readCArray(QString text, QString label); QString readCIncbin(QString text, QString label); }; #endif // PROJECT_H