#pragma once #ifndef PROJECT_H #define PROJECT_H #include "map.h" #include "blockdata.h" #include "heallocation.h" #include "wildmoninfo.h" #include "parseutil.h" #include "orderedjson.h" #include "regionmap.h" #include #include #include #include #include #include #include class Project : public QObject { Q_OBJECT public: Project(QObject *parent = nullptr); ~Project(); Project(const Project &) = delete; Project & operator = (const Project &) = delete; inline QWidget *parentWidget() const { return static_cast(parent()); } public: QString root; QStringList mapNames; QStringList groupNames; QMap groupNameToMapNames; QList healLocations; QMap healLocationNameToValue; QMap mapConstantsToMapNames; QMap mapNamesToMapConstants; QMap mapNameToLayoutId; QMap mapNameToMapSectionName; QString layoutsLabel; QStringList layoutIds; QStringList layoutIdsMaster; QMap mapLayouts; QMap mapLayoutsMaster; QMap eventGraphicsMap; QMap gfxDefines; QString defaultSong; QStringList songNames; QStringList itemNames; QStringList flagNames; QStringList varNames; QStringList movementTypes; QStringList mapTypes; QStringList mapBattleScenes; QStringList weatherNames; QStringList coordEventWeatherNames; QStringList secretBaseIds; QStringList bgEventFacingDirections; QStringList trainerTypes; QStringList globalScriptLabels; QStringList mapSectionIdNames; QMap regionMapEntries; QMap> metatileLabelsMap; QMap unusedMetatileLabels; QMap metatileBehaviorMap; QMap metatileBehaviorMapInverse; QMap facingDirections; ParseUtil parser; QFileSystemWatcher fileWatcher; QMap modifiedFileTimestamps; bool usingAsmTilesets; QSet disabledSettingsNames; QSet topLevelMapFields; int pokemonMinLevel; int pokemonMaxLevel; int maxEncounterRate; bool wildEncountersLoaded; bool saveEmptyMapsec; void set_root(QString); void clearMapCache(); void clearTilesetCache(); void clearMapLayouts(); void clearEventGraphics(); struct DataQualifiers { bool isStatic; bool isConst; }; DataQualifiers getDataQualifiers(QString, QString); DataQualifiers healLocationDataQualifiers; QString healLocationsTableName; bool sanityCheck(); bool load(); QMap mapCache; Map* loadMap(QString); Map* getMap(QString); QMap tilesetCache; Tileset* loadTileset(QString, Tileset *tileset = nullptr); Tileset* getTileset(QString, bool forceLoad = false); QStringList primaryTilesetLabels; QStringList secondaryTilesetLabels; QStringList tilesetLabelsOrdered; Blockdata readBlockdata(QString, bool *ok = nullptr); bool loadBlockdata(Layout *); bool loadLayoutBorder(Layout *); void saveTextFile(QString path, QString text); void appendTextFile(QString path, QString text); void deleteFile(QString path); bool readMapGroups(); void addNewMapGroup(const QString &groupName); QString mapNameToMapGroup(const QString &mapName); struct NewMapSettings { QString name; QString group; bool canFlyTo; Layout::Settings layout; MapHeader header; }; NewMapSettings newMapSettings; Layout::Settings newLayoutSettings; QString getNewMapName() const; QString getNewLayoutName() const; void initNewMapSettings(); void initNewLayoutSettings(); Map *createNewMap(const Project::NewMapSettings &mapSettings, const Map* toDuplicate = nullptr); Layout *createNewLayout(const Layout::Settings &layoutSettings, const Layout* toDuplicate = nullptr); Tileset *createNewTileset(QString name, bool secondary, bool checkerboardFill); bool isIdentifierUnique(const QString &identifier) const; bool isValidNewIdentifier(QString identifier) const; QString toUniqueIdentifier(const QString &identifier) const; QString getProjectTitle(); bool readWildMonData(); tsl::ordered_map> wildMonData; QVector wildMonFields; QVector encounterGroupLabels; QVector extraEncounterGroups; bool readSpeciesIconPaths(); QMap speciesToIconPath; void addNewMapsec(const QString &name); void removeMapsec(const QString &name); bool hasUnsavedChanges(); bool hasUnsavedDataChanges = false; void initTopLevelMapFields(); bool readMapJson(const QString &mapName, QJsonDocument * out); bool loadMapData(Map*); bool readMapLayouts(); Layout *loadLayout(QString layoutId); bool loadLayout(Layout *); bool loadMapLayout(Map*); bool loadLayoutTilesets(Layout *); void loadTilesetAssets(Tileset*); void loadTilesetMetatileLabels(Tileset*); void readTilesetPaths(Tileset* tileset); void saveLayout(Layout *); void saveLayoutBlockdata(Layout *); void saveLayoutBorder(Layout *); void writeBlockdata(QString, const Blockdata &); void saveAllMaps(); void saveMap(Map *); void saveAllDataStructures(); void saveConfig(); void saveMapLayouts(); void saveMapGroups(); void saveRegionMapSections(); void saveWildMonData(); void saveHealLocations(Map*); void saveTilesets(Tileset*, Tileset*); void saveTilesetMetatileLabels(Tileset*, Tileset*); void appendTilesetLabel(const QString &label, const QString &isSecondaryStr); bool readTilesetLabels(); bool readTilesetMetatileLabels(); bool readRegionMapSections(); bool readItemNames(); bool readFlagNames(); bool readVarNames(); bool readMovementTypes(); bool readInitialFacingDirections(); bool readMapTypes(); bool readMapBattleScenes(); bool readWeatherNames(); bool readCoordEventWeatherNames(); bool readSecretBaseIds(); bool readBgEventFacingDirections(); bool readTrainerTypes(); bool readMetatileBehaviors(); bool readHealLocationConstants(); bool readHealLocations(); bool readMiscellaneousConstants(); bool readEventScriptLabels(); bool readObjEventGfxConstants(); bool readSongNames(); bool readEventGraphics(); bool readFieldmapProperties(); bool readFieldmapMasks(); QMap> readObjEventGfxInfo(); void setEventPixmap(Event *event, bool forceLoad = false); QString fixPalettePath(QString path); QString fixGraphicPath(QString path); static QString getScriptFileExtension(bool usePoryScript); QString getScriptDefaultString(bool usePoryScript, QString mapName) const; QStringList getEventScriptsFilePaths() const; QString getDefaultPrimaryTilesetLabel() const; QString getDefaultSecondaryTilesetLabel() const; void updateTilesetMetatileLabels(Tileset *tileset); QString buildMetatileLabelsText(const QMap defines); QString findMetatileLabelsTileset(QString label); static QString getExistingFilepath(QString filepath); void applyParsedLimits(); static QString getEmptyMapDefineName(); static QString getDynamicMapDefineName(); static QString getDynamicMapName(); static int getNumTilesPrimary(); static int getNumTilesTotal(); static int getNumMetatilesPrimary(); static int getNumMetatilesTotal(); static int getNumPalettesPrimary(); static int getNumPalettesTotal(); static int getMaxMapDataSize(); static int getDefaultMapDimension(); static int getMaxMapWidth(); static int getMaxMapHeight(); static int getMapDataSize(int width, int height); static bool mapDimensionsValid(int width, int height); bool calculateDefaultMapSize(); static int getMaxObjectEvents(); static QString getEmptyMapsecName(); private: void updateLayout(Layout *); void setNewLayoutBlockdata(Layout *layout); void setNewLayoutBorder(Layout *layout); void saveHealLocationsData(Map *map); void saveHealLocationsConstants(); void ignoreWatchedFileTemporarily(QString filepath); static int num_tiles_primary; static int num_tiles_total; static int num_metatiles_primary; static int num_pals_primary; static int num_pals_total; static int max_map_data_size; static int default_map_dimension; static int max_object_events; signals: void fileChanged(QString filepath); void mapLoaded(Map *map); void mapCreated(Map *newMap, const QString &groupName); void layoutCreated(Layout *newLayout); void tilesetCreated(Tileset *newTileset); void mapGroupAdded(const QString &groupName); void mapSectionAdded(const QString &idName); void mapSectionIdNamesChanged(const QStringList &idNames); void mapsExcluded(const QStringList &excludedMapNames); }; #endif // PROJECT_H