#include "historyitem.h" HistoryItem::HistoryItem(Blockdata *metatiles, int layoutWidth, int layoutHeight) { this->metatiles = metatiles; this->layoutWidth = layoutWidth; this->layoutHeight = layoutHeight; } HistoryItem::~HistoryItem() { if (this->metatiles) delete this->metatiles; } RegionMapHistoryItem::RegionMapHistoryItem(int which_, int index_, unsigned prev_, unsigned tile_) { this->which = which_; this->index = index_; this->prev = prev_; this->tile = tile_; } RegionMapHistoryItem::~RegionMapHistoryItem() {}