Creating New Maps¶
Creating a new map in porymap is easy! Just click Tools -> New Map…. Alternatively, in any of the map list sort modes, you can right click on a folder in order to add a new map to the folder.
For example, when sorting maps by their layout, you can add a new Pokemon Center from the existing layout.
New Map Options¶
The popup window when you create a new map will display some options in order to customize your new map.
The options you see may be different depending on your base project, but they are:
- Name
The name of the new map. This cannot be changed in porymap.
- Group
Which map group the new map will beling to. This cannot be changed in porymap.
- Map Width
The width (in metatiles) of the map. This can be changed in porymap.
- Map Height
The height (in metatiles) of the map. This can be changed in porymap.
- Border Width
The width (in metatiles) of the map border blocks. This can be changed in porymap.
- Border Height
The height (in metatiles) of the map border blocks. This can be changed in porymap.
- Primary Tileset
The map’s primary tileset. This can be changed in porymap.
- Secondary Tileset
The map’s secondary tileset. This can be changed in porymap.
- Type
Whether this map is an indoor or outdoor map. This can be changed in porymap.
- Location
The region map section this map exists in. This can be changed in porymap.
- Can Fly To
Whether a heal location event will be created with this map. This cannot be changed in porymap.
- Allow Running
Whether the player can sprint on this map. This can be changed in porymap.
- Allow Biking
Whether the player can use the bike on this map. This can be changed in porymap.
- Allow Escape Rope
Whether the user can escape from this map. This can be changed in porymap.
- Floor Number
The floor number for this map if it is associated with an elevator. This can be changed in porymap.