NewMapDialog 0 0 453 563 New Map Options true 0 0 427 841 10 Name <html><head/><body><p>The name of the new map. The name cannot be the same as any other existing map.</p></body></html> true Border Dimensions 0 0 Width <html><head/><body><p>Width (in metatiles) of the new map's border.</p></body></html> 1 <html><head/><body><p>Height (in metatiles) of the new map's border.</p></body></html> 1 0 0 Height Map Dimensions 0 0 Width <html><head/><body><p>Width (in metatiles) of the new map.</p></body></html> 1 <html><head/><body><p>Height (in metatiles) of the new map.</p></body></html> 1 false color: rgb(255, 0, 0) true 0 0 Height <html><head/><body><p>The name of the group this map will be added to.</p></body></html> true QComboBox::InsertPolicy::NoInsert false color: rgb(255, 0, 0) true <html><head/><body><p>The constant that will be used to refer to this map. It cannot be the same as any other existing map, and it must start with the specified prefix.</p></body></html> false color: rgb(255, 0, 0) true Header Data Song <html><head/><body><p>The default background music for this map.</p></body></html> true QComboBox::InsertPolicy::NoInsert Location Requires Flash Weather Type <html><head/><body><p>The map type is a general attribute, which is used for many different things. For example, underground type maps will have a special transition effect when the player enters/exits the map.</p></body></html> true QComboBox::InsertPolicy::NoInsert Battle Scene Show Location Allow Running Allow Biking Allow Escaping Floor Number Can Fly To <html><head/><body><p>The section of the region map which the map is grouped under. This also determines the name of the map that is displayed when the player enters it.</p></body></html> true QComboBox::InsertPolicy::NoInsert <html><head/><body><p>Floor number to be used for maps with elevators.</p></body></html> 127 <html><head/><body><p>This field is used to help determine what graphics to use in the background of battles on this map.</p></body></html> true QComboBox::InsertPolicy::NoInsert <html><head/><body><p>The default weather on this map.</p></body></html> true QComboBox::InsertPolicy::NoInsert <html><head/><body><p>If checked, the player will need to use Flash to see fully on this map.</p></body></html> <html><head/><body><p>If checked, a map name popup will appear when the player enters this map. The name that appears on this popup depends on the Location field.</p></body></html> <html><head/><body><p>If checked, the player will be allowed to run on this map.</p></body></html> <html><head/><body><p>If checked, the player will be allowed to get on their bike on this map.</p></body></html> <html><head/><body><p>If checked, the player will be allowed to use Dig or Escape Rope on this map.</p></body></html> <html><head/><body><p>If checked, a Heal Location will be added to this map automatically.</p></body></html> Group ID false color: rgb(255, 0, 0) true Tilesets Primary <html><head/><body><p>The primary tileset for the new map.</p></body></html> true QComboBox::InsertPolicy::NoInsert Secondary <html><head/><body><p>The secondary tileset for the new map.</p></body></html> true QComboBox::InsertPolicy::NoInsert false color: rgb(255, 0, 0) true Accept NoScrollComboBox QComboBox
noscrollcombobox.h
NoScrollSpinBox QSpinBox
noscrollspinbox.h