#ifndef TILESETEDITOR_H #define TILESETEDITOR_H #include #include "project.h" #include "tileseteditormetatileselector.h" #include "tileseteditortileselector.h" #include "metatilelayersitem.h" namespace Ui { class TilesetEditor; } class TilesetEditor : public QMainWindow { Q_OBJECT public: explicit TilesetEditor(Project*, QString, QString, QWidget *parent = nullptr); ~TilesetEditor(); void setTilesets(QString, QString); private slots: void onHoveredMetatileChanged(uint16_t); void onHoveredMetatileCleared(); void onSelectedMetatileChanged(uint16_t); void onHoveredTileChanged(uint16_t); void onHoveredTileCleared(); void onSelectedTileChanged(uint16_t); void onMetatileLayerTileChanged(int); void on_spinBox_paletteSelector_valueChanged(int arg1); void on_checkBox_xFlip_stateChanged(int arg1); void on_checkBox_yFlip_stateChanged(int arg1); void on_comboBox_metatileBehaviors_currentIndexChanged(const QString &arg1); void on_comboBox_layerType_currentIndexChanged(int index); void on_actionSave_Tileset_triggered(); private: void initMetatileSelector(); void initTileSelector(); void initSelectedTileItem(); void initMetatileLayersItem(); void drawSelectedTile(); Ui::TilesetEditor *ui; TilesetEditorMetatileSelector *metatileSelector = nullptr; TilesetEditorTileSelector *tileSelector = nullptr; MetatileLayersItem *metatileLayersItem = nullptr; Project *project = nullptr; Metatile *metatile = nullptr; int paletteId; bool tileXFlip; bool tileYFlip; Tileset *primaryTileset; Tileset *secondaryTileset; QGraphicsScene *metatilesScene = nullptr; QGraphicsScene *tilesScene = nullptr; QGraphicsScene *selectedTileScene = nullptr; QGraphicsPixmapItem *selectedTilePixmapItem = nullptr; QGraphicsScene *metatileLayersScene = nullptr; signals: void tilesetsSaved(QString, QString); }; #endif // TILESETEDITOR_H