************* Project Files ************* Porymap relies on the user maintaining a certain level of integrity with their project files. This is a list of files that porymap reads from and writes to. Generally, if porymap writes to a file, it probably is not a good idea to edit yourself unless otherwise noted. .. csv-table:: :header: File Name,Read,Write,Notes :widths: 20, 5, 5, 30 data/maps/\*/map.json, yes, yes, data/event_scripts.s, no, yes, only appends new script files to end of file data/maps/map_groups.json, yes, yes, data/layouts/layouts.json, yes, yes, also reads border and blockdata files listed in this file data/tilesets/headers.inc, yes, yes, data/tilesets/graphics.inc, yes, yes, also edits palette and tile image files listed in this file data/tilesets/metatiles.inc, yes, yes, also edits metatile files listed in this file src/data/wild_encounters.json, yes, yes, src/data/object_events/object_event_graphics_info_pointers.h, yes, no, src/data/object_events/object_event_graphics_info.h, yes, no, src/data/object_events/object_event_pic_tables.h, yes, no, src/data/object_events/object_event_graphics.h, yes, no, src/data/graphics/pokemon.h, yes, no, for pokemon sprite icons src/data/heal_locations.h, yes, yes, src/data/region_map/region_map_entries.h, yes, yes, include/constants/map_groups.h, no, yes, include/constants/items.h, yes, no, include/constants/flags.h, yes, no, include/constants/vars.h, yes, no, include/constants/weather.h, yes, no, include/constants/heal_locations.h, no, yes, include/constants/pokemon.h, yes, no, reads min and max level constants include/constants/map_types.h, yes, no, include/constants/trainer_types.h, yes, no, include/constants/secret_bases.h, yes, no, pokeemerald and pokeruby only include/constants/event_object_movement.h, yes, no, include/constants/event_bg.h, yes, no, include/constants/region_map_sections.h, yes, no, include/constants/metatile_labels.h, yes, yes, include/constants/metatile_behaviors.h, yes, no, include/fieldmap.h, yes, no, reads tileset related constants