.. _settings-and-options: **************** Porymap Settings **************** Porymap uses config files to read and store user and project settings. A global settings file is stored in a platform-dependent location for app configuration files (``%Appdata%\pret\porymap\porymap.cfg`` on Windows, ``~/Library/Application\ Support/pret/porymap/porymap.cfg`` on macOS). A config file is also created when opening a project in porymap for the first time. It is stored in your project root as ``porymap.project.cfg``. There are several project-specific settings that are determined by this file. .. csv-table:: :header: Setting,Default,Location,Can Edit?,Description :widths: 10, 3, 5, 5, 20 ``recent_project``, , global, yes, The project that will be opened on launch ``recent_map``, , global, yes, The map that will be opened on launch ``pretty_cursors``, 1, global, yes, Whether to use custom crosshair cursors ``map_sort_order``, group, global, yes, The order map list is sorted in ``window_geometry``, , global, no, For restoring window sizes ``window_state``, , global, no, For restoring window sizes ``map_splitter_state``, , global, no, For restoring window sizes ``main_splitter_state``, , global, no, For restoring window sizes ``collision_opacity``, 50, global, yes, Opacity of collision overlay ``metatiles_zoom``, 30, global, yes, Scale of map metatiles ``show_player_view``, 0, global, yes, Display a rectangle for the GBA screen radius ``show_cursor_tile``, 0, global, yes, Display a rectangle around the hovered metatile(s) ``monitor_files``, 1, global, yes, Whether porymap will monitor changes to project files ``region_map_dimensions``, 32x20, global, yes, The dimensions of the region map tilemap ``theme``, default, global, yes, The color theme for porymap windows and widgets ``base_game_version``, , project, no, The base pret repo for this project ``use_encounter_json``, 1, project, yes, Enables wild encounter table editing ``use_poryscript``, 0, project, yes, Whether to open .pory files for scripts ``use_custom_border_size``, 0, project, yes, Whether to allow variable border sizes ``enable_event_weather_trigger``, 1 if not ``pokefirered``, project, yes, Allows adding Weather Trigger events ``enable_event_secret_base``, 1 if not ``pokefirered``, project, yes, Allows adding Secret Base events ``enable_hidden_item_quantity``, 1 if ``pokefirered``, project, yes, Adds ``Quantity`` to Hidden Item events ``enable_hidden_item_requires_itemfinder``, 1 if ``pokefirered``, project, yes, Adds ``Requires Itemfinder`` to Hidden Item events ``enable_heal_location_respawn_data``, 1 if ``pokefirered``, project, yes, Adds ``Respawn Map`` and ``Respawn NPC`` to Heal Location events ``enable_object_event_in_connection``, 1 if ``pokefirered``, project, yes, Adds ``In Connection`` to Object events ``enable_floor_number``, 1 if ``pokefirered``, project, yes, Adds ``Floor Number`` to map headers ``enable_triple_layer_metatiles``, 0, project, yes, Enables triple-layer metatiles (See https://github.com/pret/pokeemerald/wiki/Triple-layer-metatiles) ``custom_scripts``, , project, yes, A list of script files to load into the scripting engine Some of these settings can be toggled manually in porymap via the *Options* menu.