#include "heallocation.h" #include "config.h" #include "map.h" HealLocation::HealLocation(QString id, QString map, int i, uint16_t x, uint16_t y, QString respawnMap, uint16_t respawnNPC) { this->idName = id; this->mapName = map; this->index = i; this->x = x; this->y = y; this->respawnMap = respawnMap; this->respawnNPC = respawnNPC; } HealLocation HealLocation::fromEvent(Event *event) { HealLocation hl; hl.idName = event->get("id_name"); hl.mapName = event->get("loc_name"); try { hl.index = event->get("index").toInt(); } catch(...) { hl.index = 0; } hl.x = event->getU16("x"); hl.y = event->getU16("y"); if (projectConfig.getHealLocationRespawnDataEnabled()) { hl.respawnNPC = event->getU16("respawn_npc"); hl.respawnMap = Map::mapConstantFromName(event->get("respawn_map")).remove(0,4); } return hl; } QDebug operator<<(QDebug debug, const HealLocation &hl) { debug << "HealLocation_" + hl.mapName << "(" << hl.x << ',' << hl.y << ")"; return debug; }