36 lines
1.9 KiB
ReStructuredText
36 lines
1.9 KiB
ReStructuredText
***********************
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Editing Map Connections
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***********************
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Maps can be connected together so that the player can seamlessly walk between them. These connections can be edited in the Connections tab.
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.. figure:: images/editing-map-connections/map-connections.png
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:alt: Map Connections View
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Map Connections View
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A connection has a direction, offset, and destination map. To add new connection, press the plus button |add-connection-button|. To delete a connection, select it and press the delete button |remove-connection-button|.
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.. |add-connection-button|
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image:: images/editing-map-connections/add-connection-button.png
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.. |remove-connection-button|
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image:: images/editing-map-connections/remove-connection-button.png
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To change the connection's vertical or horizontal offset, it's easiest to click and drag the connection to the desired offset.
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Dive & Emerge Warps
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-------------------
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Dive & emerge warps are used for the HM move Dive. They don't have offsets or directions--only a destination map. To add a dive or emerge warp, simply add a value in the Dive Map and/or Emerge Map dropdown menus.
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Mirror Connections
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An extremely useful feature is the *Mirror to Connecting Maps* checkbox in the top-right corner. Connections are one-way, which means that you must keep the two connections in sync between the two maps. For example, Petalburg City has a west connection to Route 104, and Route 104 has an east connection to Petalburg City. If *Mirror to Connecting Maps* is enabled, then Porymap will automatically update both sides of the connection. Be sure to *File -> Save All* (``Ctrl+Shift+S``) when saving, since you will need to save both maps' connections.
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Follow Connections
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Double-clicking on a connection will open the destination map. This is very useful for navigating through your maps, similar to double-clicking on :ref:`Warp Events <event-warps>`.
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