porymap/docs/manual/settings-and-options.html
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<p class="caption"><span class="caption-text">User Manual</span></p>
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<li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a><ul>
<li class="toctree-l2"><a class="reference internal" href="introduction.html#about-porymap">About Porymap</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#selecting-metatiles">Selecting Metatiles</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#selecting-collision-types">Selecting Collision Types</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-positions">Event Positions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#import-tiles-image">Import Tiles Image…</a></li>
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<li class="toctree-l1"><a class="reference internal" href="scripting-capabilities.html">Scripting Capabilities</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-editing-functions">Map Editing Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-header-editing-functions">Map Header Editing Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#settings-functions">Settings Functions</a></li>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">Porymap Settings</a></li>
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<p class="caption"><span class="caption-text">Reference</span></p>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id1">4.5.0 - 2021-12-26</a><ul>
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<div class="section" id="porymap-settings">
<span id="settings-and-options"></span><h1>Porymap Settings<a class="headerlink" href="#porymap-settings" title="Permalink to this headline"></a></h1>
<p>Porymap uses config files to read and store user and project settings.
A global settings file is stored in a platform-dependent location for app configuration files
(<code class="docutils literal notranslate"><span class="pre">%Appdata%\pret\porymap\porymap.cfg</span></code> on Windows, <code class="docutils literal notranslate"><span class="pre">~/Library/Application\</span> <span class="pre">Support/pret/porymap/porymap.cfg</span></code> on macOS).</p>
<p>A config file is also created when opening a project in porymap for the first time. It is stored in
your project root as <code class="docutils literal notranslate"><span class="pre">porymap.project.cfg</span></code>. There are several project-specific settings that are
determined by this file.</p>
<table class="colwidths-given docutils align-default">
<colgroup>
<col style="width: 23%" />
<col style="width: 7%" />
<col style="width: 12%" />
<col style="width: 12%" />
<col style="width: 47%" />
</colgroup>
<thead>
<tr class="row-odd"><th class="head"><p>Setting</p></th>
<th class="head"><p>Default</p></th>
<th class="head"><p>Location</p></th>
<th class="head"><p>Can Edit?</p></th>
<th class="head"><p>Description</p></th>
</tr>
</thead>
<tbody>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">recent_project</span></code></p></td>
<td></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>The project that will be opened on launch</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">reopen_on_launch</span></code></p></td>
<td><p>1</p></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>Whether the most recent project should be opened on launch</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">recent_map</span></code></p></td>
<td></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>The map that will be opened on launch</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">pretty_cursors</span></code></p></td>
<td><p>1</p></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>Whether to use custom crosshair cursors</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">map_sort_order</span></code></p></td>
<td><p>group</p></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>The order map list is sorted in</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">window_geometry</span></code></p></td>
<td></td>
<td><p>global</p></td>
<td><p>no</p></td>
<td><p>For restoring window sizes</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">window_state</span></code></p></td>
<td></td>
<td><p>global</p></td>
<td><p>no</p></td>
<td><p>For restoring window sizes</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">map_splitter_state</span></code></p></td>
<td></td>
<td><p>global</p></td>
<td><p>no</p></td>
<td><p>For restoring window sizes</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">main_splitter_state</span></code></p></td>
<td></td>
<td><p>global</p></td>
<td><p>no</p></td>
<td><p>For restoring window sizes</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">collision_opacity</span></code></p></td>
<td><p>50</p></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>Opacity of collision overlay</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">metatiles_zoom</span></code></p></td>
<td><p>30</p></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>Scale of map metatiles</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">show_player_view</span></code></p></td>
<td><p>0</p></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>Display a rectangle for the GBA screen radius</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">show_cursor_tile</span></code></p></td>
<td><p>0</p></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>Display a rectangle around the hovered metatile(s)</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">monitor_files</span></code></p></td>
<td><p>1</p></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>Whether porymap will monitor changes to project files</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">region_map_dimensions</span></code></p></td>
<td><p>32x20</p></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>The dimensions of the region map tilemap</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">theme</span></code></p></td>
<td><p>default</p></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>The color theme for porymap windows and widgets</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">text_editor_goto_line</span></code></p></td>
<td></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>The command that will be executed when clicking the button next the <code class="docutils literal notranslate"><span class="pre">Script</span></code> combo-box.</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">text_editor_open_directory</span></code></p></td>
<td></td>
<td><p>global</p></td>
<td><p>yes</p></td>
<td><p>The command that will be executed when clicking <code class="docutils literal notranslate"><span class="pre">Open</span> <span class="pre">Project</span> <span class="pre">in</span> <span class="pre">Text</span> <span class="pre">Editor</span></code>.</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">base_game_version</span></code></p></td>
<td></td>
<td><p>project</p></td>
<td><p>no</p></td>
<td><p>The base pret repo for this project</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">use_encounter_json</span></code></p></td>
<td><p>1</p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>Enables wild encounter table editing</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">use_poryscript</span></code></p></td>
<td><p>0</p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>Whether to open .pory files for scripts</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">use_custom_border_size</span></code></p></td>
<td><p>0</p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>Whether to allow variable border sizes</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">enable_event_weather_trigger</span></code></p></td>
<td><p>1 if not <code class="docutils literal notranslate"><span class="pre">pokefirered</span></code></p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>Allows adding Weather Trigger events</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">enable_event_secret_base</span></code></p></td>
<td><p>1 if not <code class="docutils literal notranslate"><span class="pre">pokefirered</span></code></p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>Allows adding Secret Base events</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">enable_event_clone_object</span></code></p></td>
<td><p>1 if <code class="docutils literal notranslate"><span class="pre">pokefirered</span></code></p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>Allows adding Clone Object events</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">enable_hidden_item_quantity</span></code></p></td>
<td><p>1 if <code class="docutils literal notranslate"><span class="pre">pokefirered</span></code></p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>Adds <code class="docutils literal notranslate"><span class="pre">Quantity</span></code> to Hidden Item events</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">enable_hidden_item_requires_itemfinder</span></code></p></td>
<td><p>1 if <code class="docutils literal notranslate"><span class="pre">pokefirered</span></code></p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>Adds <code class="docutils literal notranslate"><span class="pre">Requires</span> <span class="pre">Itemfinder</span></code> to Hidden Item events</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">enable_heal_location_respawn_data</span></code></p></td>
<td><p>1 if <code class="docutils literal notranslate"><span class="pre">pokefirered</span></code></p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>Adds <code class="docutils literal notranslate"><span class="pre">Respawn</span> <span class="pre">Map</span></code> and <code class="docutils literal notranslate"><span class="pre">Respawn</span> <span class="pre">NPC</span></code> to Heal Location events</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">enable_floor_number</span></code></p></td>
<td><p>1 if <code class="docutils literal notranslate"><span class="pre">pokefirered</span></code></p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>Adds <code class="docutils literal notranslate"><span class="pre">Floor</span> <span class="pre">Number</span></code> to map headers</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">create_map_text_file</span></code></p></td>
<td><p>1 if not <code class="docutils literal notranslate"><span class="pre">pokeemerald</span></code></p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>A <code class="docutils literal notranslate"><span class="pre">text.inc</span></code> or <code class="docutils literal notranslate"><span class="pre">text.pory</span></code> file will be created for any new map</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">enable_triple_layer_metatiles</span></code></p></td>
<td><p>0</p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>Enables triple-layer metatiles (See <a class="reference external" href="https://github.com/pret/pokeemerald/wiki/Triple-layer-metatiles">https://github.com/pret/pokeemerald/wiki/Triple-layer-metatiles</a>)</p></td>
</tr>
<tr class="row-odd"><td><p><code class="docutils literal notranslate"><span class="pre">custom_scripts</span></code></p></td>
<td></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>A list of script files to load into the scripting engine</p></td>
</tr>
<tr class="row-even"><td><p><code class="docutils literal notranslate"><span class="pre">prefabs_filepath</span></code></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&lt;project_root&gt;/prefabs.json</span></code></p></td>
<td><p>project</p></td>
<td><p>yes</p></td>
<td><p>The filepath containing prefab JSON data</p></td>
</tr>
</tbody>
</table>
<p>Some of these settings can be toggled manually in porymap via the <em>Options</em> menu.</p>
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