88 lines
2 KiB
C++
88 lines
2 KiB
C++
#pragma once
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#ifndef MAPLISTMODELS_H
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#define MAPLISTMODELS_H
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#include <QStandardItemModel>
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#include <QMap>
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class Project;
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enum MapListRoles {
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GroupRole = Qt::UserRole + 1, // Used to hold the map group number.
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TypeRole, // Used to differentiate between the different layers of the map list tree view.
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TypeRole2, // Used for various extra data needed.
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};
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// or QStandardItemModel??
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class MapGroupModel : public QStandardItemModel {
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Q_OBJECT
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public:
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MapGroupModel(Project *project, QObject *parent = nullptr);
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~MapGroupModel() {}
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QVariant data(const QModelIndex &index, int role) const override;
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public:
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void setMap(QString mapName) { this->openMap = mapName; }
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QStandardItem *createGroupItem(QString groupName, int groupIndex);
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QStandardItem *createMapItem(QString mapName, int groupIndex, int mapIndex);
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QStandardItem *getItem(const QModelIndex &index) const;
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QModelIndex indexOfMap(QString mapName);
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void initialize();
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private:
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Project *project;
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QStandardItem *root = nullptr;
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QMap<QString, QStandardItem *> groupItems;
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QMap<QString, QStandardItem *> mapItems;
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// TODO: if reordering, will the item be the same?
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QString openMap;
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signals:
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void edited();
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};
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class LayoutTreeModel : public QStandardItemModel {
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Q_OBJECT
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public:
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LayoutTreeModel(Project *project, QObject *parent = nullptr);
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~LayoutTreeModel() {}
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QVariant data(const QModelIndex &index, int role) const override;
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public:
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void setLayout(QString layoutId) { this->openLayout = layoutId; }
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QStandardItem *createLayoutItem(QString layoutId);
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QStandardItem *createMapItem(QString mapName);
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QStandardItem *getItem(const QModelIndex &index) const;
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QModelIndex indexOfLayout(QString layoutName);
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void initialize();
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private:
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Project *project;
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QStandardItem *root = nullptr;
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QMap<QString, QStandardItem *> layoutItems;
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QMap<QString, QStandardItem *> mapItems;
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QString openLayout;
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signals:
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void edited();
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};
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#endif // MAPLISTMODELS_H
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