porymap/include/ui/maplistmodels.h

88 lines
2 KiB
C++

#pragma once
#ifndef MAPLISTMODELS_H
#define MAPLISTMODELS_H
#include <QStandardItemModel>
#include <QMap>
class Project;
enum MapListRoles {
GroupRole = Qt::UserRole + 1, // Used to hold the map group number.
TypeRole, // Used to differentiate between the different layers of the map list tree view.
TypeRole2, // Used for various extra data needed.
};
// or QStandardItemModel??
class MapGroupModel : public QStandardItemModel {
Q_OBJECT
public:
MapGroupModel(Project *project, QObject *parent = nullptr);
~MapGroupModel() {}
QVariant data(const QModelIndex &index, int role) const override;
public:
void setMap(QString mapName) { this->openMap = mapName; }
QStandardItem *createGroupItem(QString groupName, int groupIndex);
QStandardItem *createMapItem(QString mapName, int groupIndex, int mapIndex);
QStandardItem *getItem(const QModelIndex &index) const;
QModelIndex indexOfMap(QString mapName);
void initialize();
private:
Project *project;
QStandardItem *root = nullptr;
QMap<QString, QStandardItem *> groupItems;
QMap<QString, QStandardItem *> mapItems;
// TODO: if reordering, will the item be the same?
QString openMap;
signals:
void edited();
};
class LayoutTreeModel : public QStandardItemModel {
Q_OBJECT
public:
LayoutTreeModel(Project *project, QObject *parent = nullptr);
~LayoutTreeModel() {}
QVariant data(const QModelIndex &index, int role) const override;
public:
void setLayout(QString layoutId) { this->openLayout = layoutId; }
QStandardItem *createLayoutItem(QString layoutId);
QStandardItem *createMapItem(QString mapName);
QStandardItem *getItem(const QModelIndex &index) const;
QModelIndex indexOfLayout(QString layoutName);
void initialize();
private:
Project *project;
QStandardItem *root = nullptr;
QMap<QString, QStandardItem *> layoutItems;
QMap<QString, QStandardItem *> mapItems;
QString openLayout;
signals:
void edited();
};
#endif // MAPLISTMODELS_H