Atiran's modified version of Porymap, a map editor for Pokémon Emerald.
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2022-01-05 11:07:27 -06:00
.github/workflows Create main.yml 2020-12-11 17:22:05 -06:00
docs Release 4.5.0 2021-12-26 12:40:26 -06:00
docsrc Add map header / overlay opacity functions to script manual 2022-01-01 16:39:32 -06:00
forms Release 4.5.0 2021-12-26 12:40:26 -06:00
include Fix 'getBlock' functions use for tiles, add getTilePixels to API 2022-01-05 11:07:27 -06:00
resources Add missing resources to Qt resource system 2020-08-17 13:47:55 -04:00
src Fix 'getBlock' functions use for tiles, add getTilePixels to API 2022-01-05 11:07:27 -06:00
.gitignore add tsl::ordered_map for json objects, 2020-04-19 07:55:51 -05:00
CHANGELOG.md Remove between-release bug fix from changelog 2022-01-05 10:53:53 -06:00
INSTALL.md update linux install directions 2021-07-31 23:08:29 -04:00
LICENSE.md Create LICENSE.md 2018-09-14 08:44:21 -05:00
porymap.pro Fix 'getBlock' functions use for tiles, add getTilePixels to API 2022-01-05 11:07:27 -06:00
README.md Update README.md 2021-01-20 13:21:51 -06:00

Porymap

Actions Status

A map editor for the Pokémon generation 3 decompilation projects (pokeruby, pokeemerald, and pokefirered).

To get started, view the full online guide here: https://huderlem.github.io/porymap/

View the Changelog to see what's new, and download the latest version from the Releases.

Porymap Preview

Local Development

Read INSTALL.md for instructions on how to compile Porymap from source. If you simply want to use Porymap, download the latest version from the Releases.