154 lines
5.7 KiB
ReStructuredText
154 lines
5.7 KiB
ReStructuredText
*********************
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The Region Map Editor
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*********************
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This is where you edit the region map for your game. To open the region map
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editor, navigate to *Tools -> Region Map Editor* from porymap's main window.
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.. note::
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The region map editor is currently only available for pokeemerald and pokeruby.
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When you first open the region map editor, your window will look like this:
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.. figure:: images/region-map-editor/rme-new-window.png
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:scale: 75%
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:align: center
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:alt: RME Window
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Region Map Editor Window
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This window is split vertically--the region map editing is done at the top,
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while the zoomed-in city maps are edited at the bottom. You can use the
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sliders to zoom in and out on each of the view panes. You will notice
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that there are three different tabs above the image of the region map
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(:ref:`Background Image <background-image-tab>`,
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:ref:`Map Layout <map-layout-tab>`,
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:ref:`Map Entries <map-entries-tab>`). Let's take a look at each tab's
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functionality in more detail...
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.. _background-image-tab:
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Background Image Tab
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--------------------
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When this tab is selected, you can draw on the region map. Select tiles from
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the tile selector on the right. You can single-click or drag your mouse around
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to paint the selected tile onto the region map image. If you make a mistake, or
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are unhappy with what you have done, you can undo (``Ctrl+Z`` or *Edit -> Undo*)
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and redo (``Ctrl+Y`` or *Edit -> Redo*) your changes. Right-clicking on the map
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image will select the tile under your mouse from the tile selector.
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If you want to clear the background image, *Edit -> Clear Background Image*
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will set all tiles to the first tile in the tile selector.
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.. figure:: images/region-map-editor/rme-painting-image.gif
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:scale: 75%
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:align: center
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:alt: RME Paint
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Drawing on the Region Map Image
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It is likely that you will want to use your own tiles for your region map. You
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can import a tile image by navigating to *Tools -> Import Region Map Image Tiles*.
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There are strict requirements for your region map tile image. It must (1) be
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indexed with a 256 color palette\*, (2) be composed of 8x8 pixel tiles, (3) have 256
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or fewer tiles.
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\* While the region map tile image requires a 256-color palette, the image only
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uses the 32 colors beginning at index 112 in the palette.
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.. _map-layout-tab:
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Map Layout Tab
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--------------
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The layout tab is where map sections are placed on the region map. When the
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player looks at the region map in-game, the layout determines the map under the
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cursor.
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.. figure:: images/region-map-editor/rme-layout-tab.png
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:scale: 75%
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:align: center
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:alt: RME Layout
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RME Layout Tab
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To modify the region map layout, select a position by clicking on the map image
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and higlighting a single square. The "Map Section" combobox will be populated
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with all of the map sections defined in ``include/constants/region_map_sections.h``.
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Select the map section you want to associate with the selected position on the
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region map. To change the popup name of the map section when you enter the map,
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type it into the "Map Name" box. The popup name is tied to the map section, so
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each layout square with the same map section will share a name.
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If you want to start from a blank layout, *Edit -> Clear Map Layout* will set
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all layout squares to the value of ``MAPSEC_NONE``.
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When adding new region map sections, the layout will be affected. This is
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because the layout is stored as a binary file and uses the raw value of each
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map section. In order to fix your layout to account for this, you can swap two
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values for the entire layout with *Edit -> Swap*.
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In this example, ``MAPSEC_NEW_MAPSEC`` is inserted before ``MAPSEC_NONE``, and
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therefore the layout will link the original value of ``MAPSEC_NONE`` to the new
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map section ``MAPSEC_NEW_MAPSEC``. Instances of ``MAPSEC_NEW_MAPSEC`` are swapped
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with ``MAPSEC_NONE``.
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.. figure:: images/region-map-editor/rme-layout-swap.gif
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:scale: 75%
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:align: center
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:alt: RME Swap
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Swapping Map Sections
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The "Delete Square" button simply resets a single layout square to ``MAPSEC_NONE``.
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.. _map-entries-tab:
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Map Entries Tab
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---------------
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A region map entry is the area on the region map that spans an entire map section.
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This determines, for example, where the player's head appears on the region map
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in-game. Entries are stored at ``src/data/region_map/region_map_entries.h``.
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.. figure:: images/region-map-editor/rme-entries-tab.png
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:scale: 75%
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:align: center
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:alt: RME Entries
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RME Entries Tab
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To edit an entry, select a map section from the "Map Section" combobox. You can
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use the "Location" "x" and "y" spinboxes to change the coordinates of the entry.
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You can also drag the entry around the map. The "x" and "y" values correspond to
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the position of the entry's top-left square on the region map. The "Dimensions"
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"width" and "height" spinboxes will change the size of the map entry.
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City Maps
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---------
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In the bottom half of the region map editor window, city maps can be edited.
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You paint on this the same way you paint on the region map background image.
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.. figure:: images/region-map-editor/rme-painting-city.gif
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:scale: 60%
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:align: center
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:alt: City Paint
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Drawing on the City Map
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To use custom tiles, there is a tile image importer under
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*Tools -> Import City Map Image Tiles*. These images must (1) be indexed with a
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16 color palette, (2) be made up of 8x8 pixel tiles, (3) have 256 or fewer tiles.
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You can add a new city map by pressing the |new-city-map-button| button.
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.. |new-city-map-button|
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image:: images/region-map-editor/rme-new-city-map-button.png
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Currently, it is not possible to associate a city map to a region map location,
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but that functionality will be added in a future update.
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