126 lines
4.6 KiB
C++
126 lines
4.6 KiB
C++
#include "neweventtoolbutton.h"
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#include <QMenu>
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// Custom QToolButton which has a context menu that expands to allow
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// selection of different types of map events.
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NewEventToolButton::NewEventToolButton(QWidget *parent) :
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QToolButton(parent)
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{
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setPopupMode(QToolButton::MenuButtonPopup);
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QObject::connect(this, &NewEventToolButton::triggered, this, &NewEventToolButton::setDefaultAction);
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this->init();
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}
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void NewEventToolButton::init()
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{
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// Add a context menu to select different types of map events.
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this->newObjectAction = new QAction("New Object", this);
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this->newObjectAction->setIcon(QIcon(":/icons/add.ico"));
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connect(this->newObjectAction, &QAction::triggered, this, &NewEventToolButton::newObject);
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this->newCloneObjectAction = new QAction("New Clone Object", this);
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this->newCloneObjectAction->setIcon(QIcon(":/icons/add.ico"));
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connect(this->newCloneObjectAction, &QAction::triggered, this, &NewEventToolButton::newCloneObject);
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this->newWarpAction = new QAction("New Warp", this);
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this->newWarpAction->setIcon(QIcon(":/icons/add.ico"));
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connect(this->newWarpAction, &QAction::triggered, this, &NewEventToolButton::newWarp);
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/* // disable this functionality for now
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this->newHealLocationAction = new QAction("New Heal Location", this);
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this->newHealLocationAction->setIcon(QIcon(":/icons/add.ico"));
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connect(this->newHealLocationAction, SIGNAL(triggered(bool)), this, SLOT(newHealLocation()));
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*/
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this->newTriggerAction = new QAction("New Trigger", this);
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this->newTriggerAction->setIcon(QIcon(":/icons/add.ico"));
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connect(this->newTriggerAction, &QAction::triggered, this, &NewEventToolButton::newTrigger);
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this->newWeatherTriggerAction = new QAction("New Weather Trigger", this);
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this->newWeatherTriggerAction->setIcon(QIcon(":/icons/add.ico"));
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connect(this->newWeatherTriggerAction, &QAction::triggered, this, &NewEventToolButton::newWeatherTrigger);
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this->newSignAction = new QAction("New Sign", this);
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this->newSignAction->setIcon(QIcon(":/icons/add.ico"));
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connect(this->newSignAction, &QAction::triggered, this, &NewEventToolButton::newSign);
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this->newHiddenItemAction = new QAction("New Hidden Item", this);
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this->newHiddenItemAction->setIcon(QIcon(":/icons/add.ico"));
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connect(this->newHiddenItemAction, &QAction::triggered, this, &NewEventToolButton::newHiddenItem);
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this->newSecretBaseAction = new QAction("New Secret Base", this);
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this->newSecretBaseAction->setIcon(QIcon(":/icons/add.ico"));
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connect(this->newSecretBaseAction, &QAction::triggered, this, &NewEventToolButton::newSecretBase);
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QMenu *alignMenu = new QMenu();
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alignMenu->addAction(this->newObjectAction);
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alignMenu->addAction(this->newCloneObjectAction);
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alignMenu->addAction(this->newWarpAction);
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//alignMenu->addAction(this->newHealLocationAction);
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alignMenu->addAction(this->newTriggerAction);
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alignMenu->addAction(this->newWeatherTriggerAction);
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alignMenu->addAction(this->newSignAction);
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alignMenu->addAction(this->newHiddenItemAction);
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alignMenu->addAction(this->newSecretBaseAction);
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this->setMenu(alignMenu);
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this->setDefaultAction(this->newObjectAction);
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}
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Event::Type NewEventToolButton::getSelectedEventType()
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{
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return this->selectedEventType;
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}
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void NewEventToolButton::newObject()
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{
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this->selectedEventType = Event::Type::Object;
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emit newEventAdded(this->selectedEventType);
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}
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void NewEventToolButton::newCloneObject()
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{
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this->selectedEventType = Event::Type::CloneObject;
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emit newEventAdded(this->selectedEventType);
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}
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void NewEventToolButton::newWarp()
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{
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this->selectedEventType = Event::Type::Warp;
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emit newEventAdded(this->selectedEventType);
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}
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void NewEventToolButton::newHealLocation()
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{
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this->selectedEventType = Event::Type::HealLocation;
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emit newEventAdded(this->selectedEventType);
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}
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void NewEventToolButton::newTrigger()
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{
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this->selectedEventType = Event::Type::Trigger;
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emit newEventAdded(this->selectedEventType);
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}
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void NewEventToolButton::newWeatherTrigger()
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{
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this->selectedEventType = Event::Type::WeatherTrigger;
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emit newEventAdded(this->selectedEventType);
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}
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void NewEventToolButton::newSign()
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{
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this->selectedEventType = Event::Type::Sign;
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emit newEventAdded(this->selectedEventType);
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}
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void NewEventToolButton::newHiddenItem()
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{
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this->selectedEventType = Event::Type::HiddenItem;
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emit newEventAdded(this->selectedEventType);
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}
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void NewEventToolButton::newSecretBase()
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{
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this->selectedEventType = Event::Type::SecretBase;
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emit newEventAdded(this->selectedEventType);
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}
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