73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
#include "graphicsview.h"
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#include "mapview.h"
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#include "editor.h"
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void GraphicsView::mousePressEvent(QMouseEvent *event) {
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QGraphicsView::mousePressEvent(event);
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if (editor) {
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editor->objectsView_onMousePress(event);
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}
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}
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void GraphicsView::mouseMoveEvent(QMouseEvent *event) {
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QGraphicsView::mouseMoveEvent(event);
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}
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void GraphicsView::mouseReleaseEvent(QMouseEvent *event) {
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QGraphicsView::mouseReleaseEvent(event);
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}
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void GraphicsView::moveEvent(QMoveEvent *event) {
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QGraphicsView::moveEvent(event);
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QLabel *label_MapRulerStatus = findChild<QLabel *>("label_MapRulerStatus", Qt::FindDirectChildrenOnly);
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if (label_MapRulerStatus && label_MapRulerStatus->isVisible())
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label_MapRulerStatus->move(mapToGlobal(QPoint(6, 6)));
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}
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void MapView::drawForeground(QPainter *painter, const QRectF&) {
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foreach (Overlay * overlay, this->overlayMap)
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overlay->renderItems(painter);
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if (!editor) return;
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QStyleOptionGraphicsItem option;
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// Draw elements of the map view that should always render on top of anything added by the user with the scripting API.
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// Draw map grid
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if (editor->mapGrid && editor->mapGrid->isVisible()) {
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painter->save();
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if (editor->map) {
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// We're clipping here to hide parts of the grid that are outside the map.
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const QRectF mapRect(-0.5, -0.5, editor->map->getWidth() * 16 + 1.5, editor->map->getHeight() * 16 + 1.5);
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painter->setClipping(true);
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painter->setClipRect(mapRect);
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}
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for (auto item : editor->mapGrid->childItems())
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item->paint(painter, &option, this);
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painter->restore();
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}
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// Draw cursor rectangles
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if (editor->playerViewRect && editor->playerViewRect->isVisible())
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editor->playerViewRect->paint(painter, &option, this);
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if (editor->cursorMapTileRect && editor->cursorMapTileRect->isVisible())
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editor->cursorMapTileRect->paint(painter, &option, this);
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}
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void MapView::clearOverlayMap() {
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foreach (Overlay * overlay, this->overlayMap) {
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overlay->clearItems();
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delete overlay;
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}
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this->overlayMap.clear();
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}
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Overlay * MapView::getOverlay(int layer) {
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Overlay * overlay = this->overlayMap.value(layer, nullptr);
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if (!overlay) {
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overlay = new Overlay();
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this->overlayMap.insert(layer, overlay);
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}
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return overlay;
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}
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