porymap/src/ui/graphicsview.cpp
2024-10-01 01:50:29 -04:00

73 lines
2.4 KiB
C++

#include "graphicsview.h"
#include "mapview.h"
#include "editor.h"
void GraphicsView::mousePressEvent(QMouseEvent *event) {
QGraphicsView::mousePressEvent(event);
if (editor) {
editor->objectsView_onMousePress(event);
}
}
void GraphicsView::mouseMoveEvent(QMouseEvent *event) {
QGraphicsView::mouseMoveEvent(event);
}
void GraphicsView::mouseReleaseEvent(QMouseEvent *event) {
QGraphicsView::mouseReleaseEvent(event);
}
void GraphicsView::moveEvent(QMoveEvent *event) {
QGraphicsView::moveEvent(event);
QLabel *label_MapRulerStatus = findChild<QLabel *>("label_MapRulerStatus", Qt::FindDirectChildrenOnly);
if (label_MapRulerStatus && label_MapRulerStatus->isVisible())
label_MapRulerStatus->move(mapToGlobal(QPoint(6, 6)));
}
void MapView::drawForeground(QPainter *painter, const QRectF&) {
foreach (Overlay * overlay, this->overlayMap)
overlay->renderItems(painter);
if (!editor) return;
QStyleOptionGraphicsItem option;
// Draw elements of the map view that should always render on top of anything added by the user with the scripting API.
// Draw map grid
if (editor->mapGrid && editor->mapGrid->isVisible()) {
painter->save();
if (editor->map) {
// We're clipping here to hide parts of the grid that are outside the map.
const QRectF mapRect(-0.5, -0.5, editor->map->getWidth() * 16 + 1.5, editor->map->getHeight() * 16 + 1.5);
painter->setClipping(true);
painter->setClipRect(mapRect);
}
for (auto item : editor->mapGrid->childItems())
item->paint(painter, &option, this);
painter->restore();
}
// Draw cursor rectangles
if (editor->playerViewRect && editor->playerViewRect->isVisible())
editor->playerViewRect->paint(painter, &option, this);
if (editor->cursorMapTileRect && editor->cursorMapTileRect->isVisible())
editor->cursorMapTileRect->paint(painter, &option, this);
}
void MapView::clearOverlayMap() {
foreach (Overlay * overlay, this->overlayMap) {
overlay->clearItems();
delete overlay;
}
this->overlayMap.clear();
}
Overlay * MapView::getOverlay(int layer) {
Overlay * overlay = this->overlayMap.value(layer, nullptr);
if (!overlay) {
overlay = new Overlay();
this->overlayMap.insert(layer, overlay);
}
return overlay;
}