porymap/forms/mapheaderform.ui

235 lines
7.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MapHeaderForm</class>
<widget class="QWidget" name="MapHeaderForm">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>407</width>
<height>349</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QFormLayout" name="formLayout">
<property name="fieldGrowthPolicy">
<enum>QFormLayout::FieldGrowthPolicy::FieldsStayAtSizeHint</enum>
</property>
<item row="0" column="0">
<widget class="QLabel" name="label_Song">
<property name="text">
<string>Song</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="NoScrollComboBox" name="comboBox_Song">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The default background music for this map.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="editable">
<bool>true</bool>
</property>
<property name="insertPolicy">
<enum>QComboBox::InsertPolicy::NoInsert</enum>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_Location">
<property name="text">
<string>Location</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="NoScrollComboBox" name="comboBox_Location">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The section of the region map which the map is grouped under. This also determines the name of the map that is displayed when the player enters it.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="editable">
<bool>true</bool>
</property>
<property name="insertPolicy">
<enum>QComboBox::InsertPolicy::NoInsert</enum>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_RequiresFlash">
<property name="text">
<string>Requires Flash</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="checkBox_RequiresFlash">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If checked, the player will need to use Flash to see fully on this map.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_Weather">
<property name="text">
<string>Weather</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="NoScrollComboBox" name="comboBox_Weather">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The default weather on this map.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="editable">
<bool>true</bool>
</property>
<property name="insertPolicy">
<enum>QComboBox::InsertPolicy::NoInsert</enum>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_Type">
<property name="text">
<string>Type</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="NoScrollComboBox" name="comboBox_Type">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The map type is a general attribute, which is used for many different things. For example, underground type maps will have a special transition effect when the player enters/exits the map.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="editable">
<bool>true</bool>
</property>
<property name="insertPolicy">
<enum>QComboBox::InsertPolicy::NoInsert</enum>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="label_BattleScene">
<property name="text">
<string>Battle Scene</string>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="NoScrollComboBox" name="comboBox_BattleScene">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This field is used to help determine what graphics to use in the background of battles on this map.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="editable">
<bool>true</bool>
</property>
<property name="insertPolicy">
<enum>QComboBox::InsertPolicy::NoInsert</enum>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QLabel" name="label_ShowLocationName">
<property name="text">
<string>Show Location Name</string>
</property>
</widget>
</item>
<item row="6" column="1">
<widget class="QCheckBox" name="checkBox_ShowLocationName">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If checked, a map name popup will appear when the player enters this map. The name that appears on this popup depends on the Location field.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QLabel" name="label_AllowRunning">
<property name="text">
<string>Allow Running</string>
</property>
</widget>
</item>
<item row="7" column="1">
<widget class="QCheckBox" name="checkBox_AllowRunning">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If checked, the player will be allowed to run on this map.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="8" column="0">
<widget class="QLabel" name="label_AllowBiking">
<property name="text">
<string>Allow Biking</string>
</property>
</widget>
</item>
<item row="8" column="1">
<widget class="QCheckBox" name="checkBox_AllowBiking">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If checked, the player will be allowed to get on their bike on this map.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="9" column="0">
<widget class="QLabel" name="label_AllowEscaping">
<property name="text">
<string>Allow Dig &amp; Escape Rope</string>
</property>
</widget>
</item>
<item row="9" column="1">
<widget class="QCheckBox" name="checkBox_AllowEscaping">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If checked, the player will be allowed to use Dig or Escape Rope on this map.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item row="10" column="0">
<widget class="QLabel" name="label_FloorNumber">
<property name="text">
<string>Floor Number</string>
</property>
</widget>
</item>
<item row="10" column="1">
<widget class="NoScrollSpinBox" name="spinBox_FloorNumber">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Floor number to be used for maps with elevators.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>NoScrollComboBox</class>
<extends>QComboBox</extends>
<header>noscrollcombobox.h</header>
</customwidget>
<customwidget>
<class>NoScrollSpinBox</class>
<extends>QSpinBox</extends>
<header>noscrollspinbox.h</header>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>