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<li>Editing Wild Encounters</li>
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<div class="section" id="editing-wild-encounters">
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<h1>Editing Wild Encounters<a class="headerlink" href="#editing-wild-encounters" title="Permalink to this headline">¶</a></h1>
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<p>porymap provides a tab for editing the wild pokemon encounter JSON data.
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Navigate to the “Wild Pokemon” tab in porymap’s main window.</p>
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<p>If you open the tab and there are no wild encounters for the current map, you
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will see an empty screen (pictured below). Adding wild pokemon data is as
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simple as <a class="reference internal" href="#add-encounter-groups"><span class="std std-ref">adding new encounter groups</span></a>.</p>
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<div class="figure" id="id1">
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<img alt="Empty Encounter Tab" src="../_images/no-encounters.png" />
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<p class="caption"><span class="caption-text">Empty Encounter Tab</span></p>
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</div>
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<p>Otherwise, you should see something similar to this:</p>
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<div class="figure" id="id2">
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<img alt="Populated Encounter Tab" src="../_images/populated-encounter-tab.png" />
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<p class="caption"><span class="caption-text">Populated Encounter Tab</span></p>
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</div>
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<p>The tab for each field is active or disabled based on the encounter data for a
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given map. If a tab is disabled, you can activate it, and therefore activate
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a new encounter field for the map. To activate a field, right-click on the
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tab name for the field you want to add.</p>
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<div class="figure" id="id3">
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<img alt="Activate Encounter Field" src="../_images/activate-tab.png" />
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<p class="caption"><span class="caption-text">Activate Encounter Field</span></p>
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</div>
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<p>Editing the wild encounters is otherwise pretty straightforward. You can
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adjust the minimum and maximum levels, the encounter rate, and species with the
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ui.</p>
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<div class="section" id="adding-new-encounter-groups">
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<span id="add-encounter-groups"></span><h2>Adding New Encounter Groups<a class="headerlink" href="#adding-new-encounter-groups" title="Permalink to this headline">¶</a></h2>
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<p>An encounter group is just another set of wild encounters that are available
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for a single map. In the vanilla games, only Altering Cave uses multiple
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encounter groups, but there are several reasons you might want them.</p>
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<p>In order to create a new encounter group, click the green (+) button next to
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the Group drop-down. It will bring up this menu:</p>
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<div class="figure" id="id4">
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<img alt="New Encounter Group Window" src="../_images/new-group-window.png" />
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<p class="caption"><span class="caption-text">New Encounter Group Window</span></p>
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</div>
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<p>You can give your new encounter group a name (this must be uniqe, which is
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enforced), and you can choose which fields to activate for the group. Checking
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the “copy from current group” box will copy not only the active fields but also
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the wild pokemon data for each field from the currently displayed group.</p>
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<p>One possible use for having multiple encounter groups for a single map is to
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implement time of day encounters.</p>
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<div class="figure" id="id5">
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<img alt="Time of Day Encounter Groups" src="../_images/time-of-day-encounter-group.gif" />
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<p class="caption"><span class="caption-text">Time of Day Encounter Groups</span></p>
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</div>
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</div>
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<div class="section" id="configuring-the-wild-encounter-fields">
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<span id="configure-encounter-json"></span><h2>Configuring the Wild Encounter Fields<a class="headerlink" href="#configuring-the-wild-encounter-fields" title="Permalink to this headline">¶</a></h2>
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<p>An encounter field describes a group of wild encounters. This includes the name
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of the field, a default number of pokemon in that field, and the encounter
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ratio for each index in that field. These are all things you may want to
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change. Click on the <em>Configure JSON…</em> button to bring up this window:</p>
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||
<div class="figure" id="id6">
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||
<img alt="Configure JSON Window" src="../_images/configure-json.png" />
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<p class="caption"><span class="caption-text">Configure JSON Window</span></p>
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</div>
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<p>The Field drop-down will allow you select which field you want to manipulate.
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You can add a new one with the <em>Add New Field…</em> button. The green (+) and
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red (-) buttons add and take away encounter slots for the field. For each slot
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you will see an adjustible number. This represents the encounter chance for a
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pokemon at this index out of the total.</p>
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<p>Let’s add a <code class="docutils literal notranslate"><span class="pre">headbutt_mons</span></code> field to our wild encounters…</p>
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<p>First, we’ll add a new field and name it <code class="docutils literal notranslate"><span class="pre">headbutt_mons</span></code>.</p>
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<div class="figure" id="id7">
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<img alt="New Field Name" src="../_images/configure-json-new-field.png" />
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<p class="caption"><span class="caption-text">New Field Name</span></p>
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</div>
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<p>Then, we want four slots in this field, and we set encounter ratios for each
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slot.</p>
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<div class="figure">
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<img alt="../_images/headbutt-mon-field.png" src="../_images/headbutt-mon-field.png" />
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</div>
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<p>If we accept the changes, we can now assign pokemon to each slots, and adjust
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the levels.</p>
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<div class="figure">
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<img alt="../_images/headbutt-mons.png" src="../_images/headbutt-mons.png" />
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</div>
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<p>Changes made to the wild encounters are not saved to disk until you save the map.</p>
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