179 lines
5.3 KiB
C++
179 lines
5.3 KiB
C++
#ifndef REGIONMAP_H
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#define REGIONMAP_H
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#include "project.h"
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#include "map.h"
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#include "tilemaptileselector.h"
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//#include "block.h"
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#include <QStringList>
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#include <QString>
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#include <QList>
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#include <QMap>
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#include <QGraphicsScene>
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#include <QGraphicsView>
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// if editing map bins, will need to remake the graphics when editing
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// are the scenes set in the editor / project / mainwindow files?
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/*
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* - display the region map background image
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* - edit the region_map_layout.h layout
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* - edit city maps metatile layout and JUST save the mapname_num.bin
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* - edit
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* who edits pokenav_city_maps 1 and 2?
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* users can: - add the incbins probably themselves
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* - add
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* - edit region map background image
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*
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*
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*
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*
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* Editor:
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* - void displayCityMapMetatileSelector
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* - void displayRegionMapTileSelector
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* - void selectRegionMapTile(QString mapname)
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* - QGraphicsScene *scene_city_map_metatiles
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* - TilemapTileSelector *city_map_metatile_selector_item
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* - Tileset *city_map_squares (or tileset_city_map?)
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* - Tileset *tileset_region_map
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*
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* MainWindow:
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*
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*
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* Project:
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*
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*/
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// rename this struct
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struct CityMapPosition
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{
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//
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//QString filename; // eg. dewford_0
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QString tilemap;// eg. "dewford_0"
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int x;
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int y;
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};
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// class that holds data for each square in this project
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// struct?
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// TODO: change char / uint8_t to unsigned
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class RegionMapSquare
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{
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public:
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//
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// are positions layout positions? (yes) so out of bounds are all (-1, -1) <-- how it's used in code
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// (GetRegionMapLocationPosition)
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// or image positions
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int x = -1;// x position, 0-indexed from top left
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int y = -1;// y position, 0-indexed from top left
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uint8_t tile_img_id;// tilemap ids for the background image
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bool has_map = false;// whether this square is linked to a map or is empty
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QString map_name;// name of the map associated with this square (if has_map is true): eg. "MAUVILLE_CITY"
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// ^ use project mapsec to names table
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bool has_city_map;// whether there is a city map on this grid
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//QList<struct CityMapPosition> city_maps;
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QString city_map_name;// filename of the city_map tilemap
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//bool is_flyable;//? needed ?
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friend class RegionMap;// not necessary if instance? what
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};
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class RegionMap : public QObject
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{
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Q_OBJECT
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//public:
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// explicit Map(QObject *parent = nullptr);
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public:
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RegionMap() = default;
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~RegionMap() {
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delete mapname_abbr;
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delete layout_map_names;
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//delete background_image_tiles;
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//delete map_squares;
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//delete background_image_selector_item;
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};
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static QMap<QString, QList<struct CityMapPosition>> ruby_city_maps_;
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static QString mapSecToMapConstant(QString);
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//RegionMapSquare *map_squares = nullptr;// array of RegionMapSquares
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QList<RegionMapSquare> map_squares;
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QString temp_path;// delete this
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QString city_map_squares_path;
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QString region_map_png_path;
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QString region_map_bin_path;// = QString::null;
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QString city_map_header_path;//dafuq is this?
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QString region_map_layout_path;
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//QMap<QString, somthing> something;// name of map : info about city map, position in layoit, etc.
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//QMap<QString, TilemapTile*> regionMapLayoutTng; // mapName : tilemaptileselector
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// maybe position data to select correct square when changing map on side but only if map is a valid
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//QList<uint8_t> *background_image_tiles;// the visible ones anyways // using list because replace
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//TilemapTileSelector *background_image_selector_item;// ?
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QMap<QString, QString> *mapname_abbr;// layout shortcuts mapname:region_map_layout defines (both ways)
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// make this a QHash?? <-- no because something
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QStringList *layout_map_names;
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// uint8_t border_tile;
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bool hasUnsavedChanges();
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void init(Project*);//QString);
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// parseutil.cpp ?
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void readBkgImgBin();
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void readCityMaps();// more complicated
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void readLayout(QMap<QString, QString>*);
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QString newAbbr(QString);// makes a *unique* 5 character abbreviation from mapname to add to mapname_abbr
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// editing functions
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// if they are booleans, returns true if successful?
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bool placeTile(char, int, int);// place tile at x, y
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bool removeTile(char, int, int);// replaces with 0x00 byte at x,y
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bool placeMap(QString, int, int);
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bool removeMap(QString, int, int);
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bool removeMap(QString);// remove all instances of map
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void save();
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void saveBkgImgBin();
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void saveLayout();
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void saveCityMaps();
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void update();// update the view in case something is broken?
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void resize(int, int);
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void setWidth(int);
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void setHeight(int);
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int width();
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int height();
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QSize imgSize();
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unsigned getTileId(int, int);
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// implement these here?
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void undo();
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void redo();
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void test(QMap<QString, QString>*);// remove when done testing obvi
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// TODO: move read / write functions to private (and others)
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private:
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//
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int layout_width_;
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int layout_height_;
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int img_width_;
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int img_height_;
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int img_index_(int, int);// returns index int at x,y args (x + y * width_ * 2) // 2 because
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int layout_index_(int, int);
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//protected:
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//
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//signals:
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//
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};
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//TilemapTileSelector *city_map_metatile_selector_item = nullptr;
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#endif // REGIONMAP_H
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