75 lines
1.9 KiB
C++
Executable file
75 lines
1.9 KiB
C++
Executable file
#ifndef PROJECT_H
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#define PROJECT_H
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#include "map.h"
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#include "blockdata.h"
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#include <QStringList>
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#include <QList>
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class Project
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{
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public:
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Project();
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QString root;
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QStringList *groupNames = NULL;
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QList<QStringList*> *groupedMapNames = NULL;
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QStringList *mapNames = NULL;
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QMap<QString, Map*> *map_cache;
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Map* loadMap(QString);
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Map* getMap(QString);
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QMap<QString, Tileset*> *tileset_cache = NULL;
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Tileset* loadTileset(QString);
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Tileset* getTileset(QString);
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Blockdata* readBlockdata(QString);
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void loadBlockdata(Map*);
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QString readTextFile(QString path);
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void saveTextFile(QString path, QString text);
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void readMapGroups();
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QString getProjectTitle();
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QList<QStringList>* getLabelMacros(QList<QStringList>*, QString);
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QStringList* getLabelValues(QList<QStringList>*, QString);
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void readMapHeader(Map*);
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void readMapAttributes(Map*);
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void getTilesets(Map*);
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void loadTilesetAssets(Tileset*);
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QString getBlockdataPath(Map*);
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void saveBlockdata(Map*);
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void writeBlockdata(QString, Blockdata*);
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void saveAllMaps();
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void saveMap(Map*);
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void saveMapHeader(Map*);
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QList<QStringList>* parse(QString text);
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QStringList getSongNames();
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QString getSongName(int);
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QStringList getLocations();
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QStringList getVisibilities();
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QStringList getWeathers();
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QStringList getMapTypes();
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QStringList getBattleScenes();
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void loadObjectPixmaps(QList<Event*> objects);
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QMap<QString, int> getMapObjGfxConstants();
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QString fixGraphicPath(QString path);
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void readMapEvents(Map *map);
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void loadMapConnections(Map *map);
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void loadMapBorder(Map *map);
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QString getMapBorderPath(Map *map);
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void saveMapEvents(Map *map);
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QStringList readCArray(QString text, QString label);
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QString readCIncbin(QString text, QString label);
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};
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#endif // PROJECT_H
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