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Metatiles can be given a name. The name becomes a constant in includes/contstants/metatile_labels.h. The plan is to be able to reference metatiles in code using a macro like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`, which will evaluate to the value 0x270.
37 lines
887 B
C++
37 lines
887 B
C++
#include "metatile.h"
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#include "tileset.h"
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#include "project.h"
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Metatile::Metatile()
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{
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tiles = new QList<Tile>;
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}
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Metatile* Metatile::copy() {
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Metatile *copy = new Metatile;
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copy->behavior = this->behavior;
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copy->layerType = this->layerType;
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copy->tiles = new QList<Tile>;
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copy->label = this->label;
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for (Tile tile : *this->tiles) {
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copy->tiles->append(tile);
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}
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return copy;
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}
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void Metatile::copyInPlace(Metatile *other) {
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this->behavior = other->behavior;
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this->layerType = other->layerType;
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this->label = other->label;
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for (int i = 0; i < this->tiles->length(); i++) {
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(*this->tiles)[i] = other->tiles->at(i);
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}
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}
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int Metatile::getBlockIndex(int index) {
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if (index < Project::getNumMetatilesPrimary()) {
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return index;
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} else {
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return index - Project::getNumMetatilesPrimary();
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}
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}
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