porymap/src/core/metatile.cpp
Phlosioneer 01c6d09bc2 Add a way to name metatiles, for use in c code
Metatiles can be given a name. The name becomes a constant in
includes/contstants/metatile_labels.h.

The plan is to be able to reference metatiles in code using a macro
like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the
value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`,
which will evaluate to the value 0x270.
2019-04-04 01:44:31 -04:00

37 lines
887 B
C++

#include "metatile.h"
#include "tileset.h"
#include "project.h"
Metatile::Metatile()
{
tiles = new QList<Tile>;
}
Metatile* Metatile::copy() {
Metatile *copy = new Metatile;
copy->behavior = this->behavior;
copy->layerType = this->layerType;
copy->tiles = new QList<Tile>;
copy->label = this->label;
for (Tile tile : *this->tiles) {
copy->tiles->append(tile);
}
return copy;
}
void Metatile::copyInPlace(Metatile *other) {
this->behavior = other->behavior;
this->layerType = other->layerType;
this->label = other->label;
for (int i = 0; i < this->tiles->length(); i++) {
(*this->tiles)[i] = other->tiles->at(i);
}
}
int Metatile::getBlockIndex(int index) {
if (index < Project::getNumMetatilesPrimary()) {
return index;
} else {
return index - Project::getNumMetatilesPrimary();
}
}