porymap/src/ui/projectsettingseditor.cpp

686 lines
34 KiB
C++

#include "projectsettingseditor.h"
#include "config.h"
#include "noscrollcombobox.h"
#include "prefab.h"
#include <QAbstractButton>
#include <QFormLayout>
/*
Editor for the settings in a user's porymap.project.cfg file (and 'use_encounter_json' in porymap.user.cfg).
Disabling the warp behavior warning is actually part of porymap.cfg, but it's on this window because the
related settings are here (and project-specific).
*/
const int ProjectSettingsEditor::eventsTab = 3;
ProjectSettingsEditor::ProjectSettingsEditor(QWidget *parent, Project *project) :
QMainWindow(parent),
ui(new Ui::ProjectSettingsEditor),
project(project),
baseDir(projectConfig.projectDir + QDir::separator())
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
this->initUi();
this->createProjectPathsTable();
this->createProjectIdentifiersTable();
this->connectSignals();
this->refresh();
this->restoreWindowState();
}
ProjectSettingsEditor::~ProjectSettingsEditor()
{
delete ui;
}
void ProjectSettingsEditor::connectSignals() {
connect(ui->buttonBox, &QDialogButtonBox::clicked, this, &ProjectSettingsEditor::dialogButtonClicked);
connect(ui->button_ImportDefaultPrefabs, &QAbstractButton::clicked, this, &ProjectSettingsEditor::importDefaultPrefabsClicked);
connect(ui->comboBox_BaseGameVersion, &QComboBox::currentTextChanged, this, &ProjectSettingsEditor::promptRestoreDefaults);
connect(ui->comboBox_AttributesSize, &QComboBox::currentTextChanged, this, &ProjectSettingsEditor::updateAttributeLimits);
connect(ui->comboBox_IconSpecies, &QComboBox::currentTextChanged, this, &ProjectSettingsEditor::updatePokemonIconPath);
connect(ui->checkBox_EnableCustomBorderSize, &QCheckBox::stateChanged, [this](int state) {
bool customSize = (state == Qt::Checked);
// When switching between the spin boxes or line edit for border metatiles we set
// the newly-shown UI using the values from the hidden UI.
this->setBorderMetatileIds(customSize, this->getBorderMetatileIds(!customSize));
this->setBorderMetatilesUi(customSize);
});
connect(ui->button_AddWarpBehavior, &QAbstractButton::clicked, [this](bool) { this->updateWarpBehaviorsList(true); });
connect(ui->button_RemoveWarpBehavior, &QAbstractButton::clicked, [this](bool) { this->updateWarpBehaviorsList(false); });
// Connect file selection buttons
connect(ui->button_ChoosePrefabs, &QAbstractButton::clicked, [this](bool) { this->choosePrefabsFile(); });
connect(ui->button_CollisionGraphics, &QAbstractButton::clicked, [this](bool) { this->chooseImageFile(ui->lineEdit_CollisionGraphics); });
connect(ui->button_ObjectsIcon, &QAbstractButton::clicked, [this](bool) { this->chooseImageFile(ui->lineEdit_ObjectsIcon); });
connect(ui->button_WarpsIcon, &QAbstractButton::clicked, [this](bool) { this->chooseImageFile(ui->lineEdit_WarpsIcon); });
connect(ui->button_TriggersIcon, &QAbstractButton::clicked, [this](bool) { this->chooseImageFile(ui->lineEdit_TriggersIcon); });
connect(ui->button_BGsIcon, &QAbstractButton::clicked, [this](bool) { this->chooseImageFile(ui->lineEdit_BGsIcon); });
connect(ui->button_HealspotsIcon, &QAbstractButton::clicked, [this](bool) { this->chooseImageFile(ui->lineEdit_HealspotsIcon); });
connect(ui->button_PokemonIcon, &QAbstractButton::clicked, [this](bool) { this->chooseImageFile(ui->lineEdit_PokemonIcon); });
// Display a warning if a mask value overlaps with another mask in its group.
connect(ui->spinBox_MetatileIdMask, &UIntSpinBox::textChanged, this, &ProjectSettingsEditor::updateBlockMaskOverlapWarning);
connect(ui->spinBox_CollisionMask, &UIntSpinBox::textChanged, this, &ProjectSettingsEditor::updateBlockMaskOverlapWarning);
connect(ui->spinBox_ElevationMask, &UIntSpinBox::textChanged, this, &ProjectSettingsEditor::updateBlockMaskOverlapWarning);
connect(ui->spinBox_BehaviorMask, &UIntSpinBox::textChanged, this, &ProjectSettingsEditor::updateAttributeMaskOverlapWarning);
connect(ui->spinBox_LayerTypeMask, &UIntSpinBox::textChanged, this, &ProjectSettingsEditor::updateAttributeMaskOverlapWarning);
connect(ui->spinBox_EncounterTypeMask, &UIntSpinBox::textChanged, this, &ProjectSettingsEditor::updateAttributeMaskOverlapWarning);
connect(ui->spinBox_TerrainTypeMask, &UIntSpinBox::textChanged, this, &ProjectSettingsEditor::updateAttributeMaskOverlapWarning);
// Record that there are unsaved changes if any of the settings are modified
for (auto combo : ui->centralwidget->findChildren<NoScrollComboBox *>()){
// Changes to these two combo boxes are just for info display, don't mark as unsaved
if (combo != ui->comboBox_IconSpecies && combo != ui->comboBox_WarpBehaviors)
connect(combo, &QComboBox::currentTextChanged, this, &ProjectSettingsEditor::markEdited);
}
for (auto checkBox : ui->centralwidget->findChildren<QCheckBox *>())
connect(checkBox, &QCheckBox::stateChanged, this, &ProjectSettingsEditor::markEdited);
for (auto lineEdit : ui->centralwidget->findChildren<QLineEdit *>())
connect(lineEdit, &QLineEdit::textEdited, this, &ProjectSettingsEditor::markEdited);
for (auto spinBox : ui->centralwidget->findChildren<NoScrollSpinBox *>())
connect(spinBox, &QSpinBox::textChanged, this, &ProjectSettingsEditor::markEdited);
for (auto spinBox : ui->centralwidget->findChildren<UIntSpinBox *>())
connect(spinBox, &UIntSpinBox::textChanged, this, &ProjectSettingsEditor::markEdited);
}
void ProjectSettingsEditor::markEdited() {
// Don't treat signals emitted while the UI is refreshing as edits
if (!this->refreshing)
this->hasUnsavedChanges = true;
}
void ProjectSettingsEditor::initUi() {
// Populate combo boxes
if (project) {
ui->comboBox_DefaultPrimaryTileset->addItems(project->primaryTilesetLabels);
ui->comboBox_DefaultSecondaryTileset->addItems(project->secondaryTilesetLabels);
ui->comboBox_IconSpecies->addItems(project->speciesToIconPath.keys());
ui->comboBox_WarpBehaviors->addItems(project->metatileBehaviorMap.keys());
}
ui->comboBox_BaseGameVersion->addItems(ProjectConfig::versionStrings);
ui->comboBox_AttributesSize->addItems({"1", "2", "4"});
// Validate that the border metatiles text is a comma-separated list of metatile values
static const QString regex_Hex = "(0[xX])?[A-Fa-f0-9]+";
static const QRegularExpression expression_HexList(QString("^(%1,)*%1$").arg(regex_Hex)); // Comma-separated list of hex values
QRegularExpressionValidator *validator_HexList = new QRegularExpressionValidator(expression_HexList);
ui->lineEdit_BorderMetatiles->setValidator(validator_HexList);
this->setBorderMetatilesUi(projectConfig.useCustomBorderSize);
// Validate that the text added to the warp behavior list could be a valid define
// (we don't care whether it actually is a metatile behavior define)
static const QRegularExpression expression_Word("^[A-Za-z0-9_]*$");
QRegularExpressionValidator *validator_Word = new QRegularExpressionValidator(expression_Word);
ui->comboBox_WarpBehaviors->setValidator(validator_Word);
ui->textEdit_WarpBehaviors->setTextColor(Qt::gray);
// Set spin box limits
uint16_t maxMetatileId = Block::getMaxMetatileId();
ui->spinBox_FillMetatile->setMaximum(maxMetatileId);
ui->spinBox_BorderMetatile1->setMaximum(maxMetatileId);
ui->spinBox_BorderMetatile2->setMaximum(maxMetatileId);
ui->spinBox_BorderMetatile3->setMaximum(maxMetatileId);
ui->spinBox_BorderMetatile4->setMaximum(maxMetatileId);
ui->spinBox_Elevation->setMaximum(Block::getMaxElevation());
ui->spinBox_Collision->setMaximum(Block::getMaxCollision());
ui->spinBox_MaxElevation->setMaximum(Block::getMaxElevation());
ui->spinBox_MaxCollision->setMaximum(Block::getMaxCollision());
ui->spinBox_MetatileIdMask->setMaximum(Block::maxValue);
ui->spinBox_CollisionMask->setMaximum(Block::maxValue);
ui->spinBox_ElevationMask->setMaximum(Block::maxValue);
// The values for some of the settings we provide in this window can be determined using constants in the user's projects.
// If the user has these constants we disable these settings in the UI -- they can modify them using their constants.
const QString globalFieldmapPath = projectConfig.getFilePath(ProjectFilePath::global_fieldmap);
const QString constantsFieldmapPath = projectConfig.getFilePath(ProjectFilePath::constants_fieldmap);
const QString fieldmapPath = projectConfig.getFilePath(ProjectFilePath::fieldmap);
// Block masks
this->disableParsedSetting(ui->spinBox_MetatileIdMask, projectConfig.getIdentifier(ProjectIdentifier::define_mask_metatile), globalFieldmapPath);
this->disableParsedSetting(ui->spinBox_CollisionMask, projectConfig.getIdentifier(ProjectIdentifier::define_mask_collision), globalFieldmapPath);
this->disableParsedSetting(ui->spinBox_ElevationMask, projectConfig.getIdentifier(ProjectIdentifier::define_mask_elevation), globalFieldmapPath);
// Behavior mask
if (!this->disableParsedSetting(ui->spinBox_BehaviorMask, projectConfig.getIdentifier(ProjectIdentifier::define_mask_behavior), globalFieldmapPath))
this->disableParsedSetting(ui->spinBox_BehaviorMask, projectConfig.getIdentifier(ProjectIdentifier::define_attribute_behavior), fieldmapPath);
// Layer type mask
if (!this->disableParsedSetting(ui->spinBox_LayerTypeMask, projectConfig.getIdentifier(ProjectIdentifier::define_mask_layer), globalFieldmapPath))
this->disableParsedSetting(ui->spinBox_LayerTypeMask, projectConfig.getIdentifier(ProjectIdentifier::define_attribute_layer), fieldmapPath);
// Encounter and terrain type masks
this->disableParsedSetting(ui->spinBox_EncounterTypeMask, projectConfig.getIdentifier(ProjectIdentifier::define_attribute_encounter), fieldmapPath);
this->disableParsedSetting(ui->spinBox_TerrainTypeMask, projectConfig.getIdentifier(ProjectIdentifier::define_attribute_terrain), fieldmapPath);
// Tripe layer metatiles
this->disableParsedSetting(ui->checkBox_EnableTripleLayerMetatiles, projectConfig.getIdentifier(ProjectIdentifier::define_tiles_per_metatile), constantsFieldmapPath);
}
bool ProjectSettingsEditor::disableParsedSetting(QWidget * widget, const QString &identifier, const QString &filepath) {
if (project && project->disabledSettingsNames.contains(identifier)) {
widget->setEnabled(false);
widget->setToolTip(QString("This value has been set using '%1' in %2").arg(identifier).arg(filepath));
return true;
}
return false;
}
// Remember the current settings tab for future sessions
void ProjectSettingsEditor::on_mainTabs_tabBarClicked(int index) {
porymapConfig.projectSettingsTab = index;
}
void ProjectSettingsEditor::setTab(int index) {
ui->mainTabs->setCurrentIndex(index);
porymapConfig.projectSettingsTab = index;
}
void ProjectSettingsEditor::setBorderMetatilesUi(bool customSize) {
ui->stackedWidget_BorderMetatiles->setCurrentIndex(customSize ? 0 : 1);
}
void ProjectSettingsEditor::setBorderMetatileIds(bool customSize, QList<uint16_t> metatileIds) {
if (customSize) {
ui->lineEdit_BorderMetatiles->setText(Metatile::getMetatileIdStrings(metatileIds));
} else {
ui->spinBox_BorderMetatile1->setValue(metatileIds.value(0, 0x0));
ui->spinBox_BorderMetatile2->setValue(metatileIds.value(1, 0x0));
ui->spinBox_BorderMetatile3->setValue(metatileIds.value(2, 0x0));
ui->spinBox_BorderMetatile4->setValue(metatileIds.value(3, 0x0));
}
}
QList<uint16_t> ProjectSettingsEditor::getBorderMetatileIds(bool customSize) {
QList<uint16_t> metatileIds;
if (customSize) {
// Custom border size, read metatiles from line edit
for (auto s : ui->lineEdit_BorderMetatiles->text().split(",")) {
uint16_t metatileId = s.toUInt(nullptr, 0);
metatileIds.append(qMin(metatileId, static_cast<uint16_t>(Project::getNumMetatilesTotal() - 1)));
}
} else {
// Default border size, read metatiles from spin boxes
metatileIds.append(ui->spinBox_BorderMetatile1->value());
metatileIds.append(ui->spinBox_BorderMetatile2->value());
metatileIds.append(ui->spinBox_BorderMetatile3->value());
metatileIds.append(ui->spinBox_BorderMetatile4->value());
}
return metatileIds;
}
// Show/hide warning for overlapping mask values. These are technically ok, but probably not intended.
// Additionally, Porymap will not properly reflect that the values are linked.
void ProjectSettingsEditor::updateMaskOverlapWarning(QLabel * warning, QList<UIntSpinBox*> masks) {
// Find any overlapping masks
QMap<int, bool> overlapping;
for (int i = 0; i < masks.length(); i++)
for (int j = i + 1; j < masks.length(); j++) {
if (masks.at(i)->value() & masks.at(j)->value())
overlapping[i] = overlapping[j] = true;
}
// It'de nice if we could style this as a persistent red border around the line edit for any
// overlapping masks. As it is editing the border undesirably modifies the arrow buttons.
// This stylesheet will just highlight the currently selected line edit, which is fine enough.
static const QString styleSheet = "QAbstractSpinBox { selection-background-color: rgba(255, 0, 0, 25%) }";
// Update warning display
if (warning) warning->setHidden(overlapping.isEmpty());
for (int i = 0; i < masks.length(); i++)
masks.at(i)->setStyleSheet(overlapping.contains(i) ? styleSheet : "");
}
void ProjectSettingsEditor::updateBlockMaskOverlapWarning() {
const auto masks = QList<UIntSpinBox*>{
ui->spinBox_MetatileIdMask,
ui->spinBox_CollisionMask,
ui->spinBox_ElevationMask,
};
this->updateMaskOverlapWarning(ui->label_OverlapWarningBlocks, masks);
}
void ProjectSettingsEditor::updateAttributeMaskOverlapWarning() {
const auto masks = QList<UIntSpinBox*>{
ui->spinBox_BehaviorMask,
ui->spinBox_LayerTypeMask,
ui->spinBox_EncounterTypeMask,
ui->spinBox_TerrainTypeMask,
};
this->updateMaskOverlapWarning(ui->label_OverlapWarningMetatiles, masks);
}
void ProjectSettingsEditor::updateAttributeLimits(const QString &attrSize) {
static const QMap<QString, uint32_t> limits {
{"1", 0xFF},
{"2", 0xFFFF},
{"4", 0xFFFFFFFF},
};
uint32_t max = limits.value(attrSize, UINT_MAX);
ui->spinBox_BehaviorMask->setMaximum(max);
ui->spinBox_EncounterTypeMask->setMaximum(max);
ui->spinBox_LayerTypeMask->setMaximum(max);
ui->spinBox_TerrainTypeMask->setMaximum(max);
}
// Only one icon path is displayed at a time, so we need to keep track of the rest,
// and update the path edit when the user changes the selected species.
// The existing icon path map in ProjectConfig is left alone to allow unsaved changes.
void ProjectSettingsEditor::updatePokemonIconPath(const QString &newSpecies) {
if (!project) return;
// If user was editing a path for a valid species, record filepath text before we wipe it.
if (!this->prevIconSpecies.isEmpty() && this->project->speciesToIconPath.contains(this->prevIconSpecies))
this->editedPokemonIconPaths[this->prevIconSpecies] = ui->lineEdit_PokemonIcon->text();
QString editedPath = this->editedPokemonIconPaths.value(newSpecies);
QString defaultPath = this->project->speciesToIconPath.value(newSpecies);
ui->lineEdit_PokemonIcon->setText(this->stripProjectDir(editedPath));
ui->lineEdit_PokemonIcon->setPlaceholderText(this->stripProjectDir(defaultPath));
this->prevIconSpecies = newSpecies;
}
QStringList ProjectSettingsEditor::getWarpBehaviorsList() {
return ui->textEdit_WarpBehaviors->toPlainText().split("\n");
}
void ProjectSettingsEditor::setWarpBehaviorsList(QStringList list) {
list.removeDuplicates();
list.sort();
ui->textEdit_WarpBehaviors->setText(list.join("\n"));
}
void ProjectSettingsEditor::updateWarpBehaviorsList(bool adding) {
QString input = ui->comboBox_WarpBehaviors->currentText();
if (input.isEmpty())
return;
// Check if input was a value string for a named behavior
bool ok;
uint32_t value = input.toUInt(&ok, 0);
if (ok && project->metatileBehaviorMapInverse.contains(value))
input = project->metatileBehaviorMapInverse.value(value);
if (!project->metatileBehaviorMap.contains(input))
return;
QStringList list = this->getWarpBehaviorsList();
int pos = list.indexOf(input);
if (adding && pos < 0) {
// Add text to list
list.prepend(input);
} else if (!adding && pos >= 0) {
// Remove text from list
list.removeAt(pos);
} else {
// Trying to add text already in list,
// or trying to remove text not in list
return;
}
this->setWarpBehaviorsList(list);
this->hasUnsavedChanges = true;
}
// Dynamically populate the tabs for project files and identifiers
void ProjectSettingsEditor::createConfigTextTable(const QList<QPair<QString, QString>> configPairs, bool filesTab) {
for (auto pair : configPairs) {
const QString idName = pair.first;
const QString defaultText = pair.second;
auto name = new QLabel();
name->setAlignment(Qt::AlignBottom);
name->setText(idName);
auto lineEdit = new QLineEdit();
lineEdit->setObjectName(idName); // Used when saving
lineEdit->setPlaceholderText(defaultText);
lineEdit->setClearButtonEnabled(true);
// Add to list
auto editArea = new QWidget();
auto layout = new QHBoxLayout(editArea);
layout->addWidget(lineEdit);
if (filesTab) {
// "Choose file" button
auto button = new QToolButton();
button->setIcon(QIcon(":/icons/folder.ico"));
connect(button, &QAbstractButton::clicked, [this, lineEdit](bool) {
const QString path = this->chooseProjectFile(lineEdit->placeholderText());
if (!path.isEmpty()) {
lineEdit->setText(path);
this->markEdited();
}
});
layout->addWidget(button);
ui->layout_ProjectPaths->addRow(name, editArea);
} else {
ui->layout_Identifiers->addRow(name, editArea);
}
}
}
void ProjectSettingsEditor::createProjectPathsTable() {
auto pairs = ProjectConfig::defaultPaths.values();
this->createConfigTextTable(pairs, true);
}
void ProjectSettingsEditor::createProjectIdentifiersTable() {
auto pairs = ProjectConfig::defaultIdentifiers.values();
this->createConfigTextTable(pairs, false);
}
QString ProjectSettingsEditor::chooseProjectFile(const QString &defaultFilepath) {
const QString startDir = this->baseDir + defaultFilepath;
QString path;
if (defaultFilepath.endsWith("/")){
// Default filepath is a folder, choose a new folder
path = QFileDialog::getExistingDirectory(this, "Choose Project File Folder", startDir) + QDir::separator();
} else{
// Default filepath is not a folder, choose a new file
path = QFileDialog::getOpenFileName(this, "Choose Project File", startDir);
}
if (!path.startsWith(this->baseDir)){
// Most of Porymap's file-parsing code for project files will assume that filepaths
// are relative to the root project folder, so we enforce that here.
QMessageBox::warning(this, "Failed to set custom filepath",
QString("Custom filepaths must be inside the root project folder '%1'").arg(this->baseDir));
return QString();
}
return path.remove(0, this->baseDir.length());
}
void ProjectSettingsEditor::restoreWindowState() {
logInfo("Restoring project settings editor geometry from previous session.");
const QMap<QString, QByteArray> geometry = porymapConfig.getProjectSettingsEditorGeometry();
this->restoreGeometry(geometry.value("project_settings_editor_geometry"));
this->restoreState(geometry.value("project_settings_editor_state"));
}
// Set UI states using config data
void ProjectSettingsEditor::refresh() {
this->refreshing = true; // Block signals
// Set combo box texts
ui->comboBox_DefaultPrimaryTileset->setTextItem(projectConfig.defaultPrimaryTileset);
ui->comboBox_DefaultSecondaryTileset->setTextItem(projectConfig.defaultSecondaryTileset);
ui->comboBox_BaseGameVersion->setTextItem(projectConfig.getBaseGameVersionString());
ui->comboBox_AttributesSize->setTextItem(QString::number(projectConfig.metatileAttributesSize));
this->updateAttributeLimits(ui->comboBox_AttributesSize->currentText());
this->prevIconSpecies = QString();
this->editedPokemonIconPaths = projectConfig.getPokemonIconPaths();
this->updatePokemonIconPath(ui->comboBox_IconSpecies->currentText());
// Set check box states
ui->checkBox_UsePoryscript->setChecked(projectConfig.usePoryScript);
ui->checkBox_ShowWildEncounterTables->setChecked(userConfig.useEncounterJson);
ui->checkBox_CreateTextFile->setChecked(projectConfig.createMapTextFileEnabled);
ui->checkBox_EnableTripleLayerMetatiles->setChecked(projectConfig.tripleLayerMetatilesEnabled);
ui->checkBox_EnableRequiresItemfinder->setChecked(projectConfig.hiddenItemRequiresItemfinderEnabled);
ui->checkBox_EnableQuantity->setChecked(projectConfig.hiddenItemQuantityEnabled);
ui->checkBox_EnableCloneObjects->setChecked(projectConfig.eventCloneObjectEnabled);
ui->checkBox_EnableWeatherTriggers->setChecked(projectConfig.eventWeatherTriggerEnabled);
ui->checkBox_EnableSecretBases->setChecked(projectConfig.eventSecretBaseEnabled);
ui->checkBox_EnableRespawn->setChecked(projectConfig.healLocationRespawnDataEnabled);
ui->checkBox_EnableAllowFlags->setChecked(projectConfig.mapAllowFlagsEnabled);
ui->checkBox_EnableFloorNumber->setChecked(projectConfig.floorNumberEnabled);
ui->checkBox_EnableCustomBorderSize->setChecked(projectConfig.useCustomBorderSize);
ui->checkBox_OutputCallback->setChecked(projectConfig.tilesetsHaveCallback);
ui->checkBox_OutputIsCompressed->setChecked(projectConfig.tilesetsHaveIsCompressed);
ui->checkBox_DisableWarning->setChecked(porymapConfig.warpBehaviorWarningDisabled);
// Set spin box values
ui->spinBox_Elevation->setValue(projectConfig.defaultElevation);
ui->spinBox_Collision->setValue(projectConfig.defaultCollision);
ui->spinBox_FillMetatile->setValue(projectConfig.defaultMetatileId);
ui->spinBox_MaxElevation->setValue(projectConfig.collisionSheetHeight - 1);
ui->spinBox_MaxCollision->setValue(projectConfig.collisionSheetWidth - 1);
ui->spinBox_BehaviorMask->setValue(projectConfig.metatileBehaviorMask & ui->spinBox_BehaviorMask->maximum());
ui->spinBox_EncounterTypeMask->setValue(projectConfig.metatileEncounterTypeMask & ui->spinBox_EncounterTypeMask->maximum());
ui->spinBox_LayerTypeMask->setValue(projectConfig.metatileLayerTypeMask & ui->spinBox_LayerTypeMask->maximum());
ui->spinBox_TerrainTypeMask->setValue(projectConfig.metatileTerrainTypeMask & ui->spinBox_TerrainTypeMask->maximum());
ui->spinBox_MetatileIdMask->setValue(projectConfig.blockMetatileIdMask & ui->spinBox_MetatileIdMask->maximum());
ui->spinBox_CollisionMask->setValue(projectConfig.blockCollisionMask & ui->spinBox_CollisionMask->maximum());
ui->spinBox_ElevationMask->setValue(projectConfig.blockElevationMask & ui->spinBox_ElevationMask->maximum());
// Set (and sync) border metatile IDs
this->setBorderMetatileIds(false, projectConfig.newMapBorderMetatileIds);
this->setBorderMetatileIds(true, projectConfig.newMapBorderMetatileIds);
// Set line edit texts
ui->lineEdit_PrefabsPath->setText(projectConfig.prefabFilepath);
ui->lineEdit_CollisionGraphics->setText(projectConfig.collisionSheetPath);
ui->lineEdit_ObjectsIcon->setText(projectConfig.getEventIconPath(Event::Group::Object));
ui->lineEdit_WarpsIcon->setText(projectConfig.getEventIconPath(Event::Group::Warp));
ui->lineEdit_TriggersIcon->setText(projectConfig.getEventIconPath(Event::Group::Coord));
ui->lineEdit_BGsIcon->setText(projectConfig.getEventIconPath(Event::Group::Bg));
ui->lineEdit_HealspotsIcon->setText(projectConfig.getEventIconPath(Event::Group::Heal));
for (auto lineEdit : ui->scrollAreaContents_ProjectPaths->findChildren<QLineEdit*>())
lineEdit->setText(projectConfig.getCustomFilePath(lineEdit->objectName()));
for (auto lineEdit : ui->scrollAreaContents_Identifiers->findChildren<QLineEdit*>())
lineEdit->setText(projectConfig.getCustomIdentifier(lineEdit->objectName()));
// Set warp behaviors
QStringList behaviorNames;
for (auto value : projectConfig.warpBehaviors) {
if (project->metatileBehaviorMapInverse.contains(value))
behaviorNames.append(project->metatileBehaviorMapInverse.value(value));
}
this->setWarpBehaviorsList(behaviorNames);
this->refreshing = false; // Allow signals
}
void ProjectSettingsEditor::save() {
if (!this->hasUnsavedChanges)
return;
// Save combo box settings
projectConfig.defaultPrimaryTileset = ui->comboBox_DefaultPrimaryTileset->currentText();
projectConfig.defaultSecondaryTileset = ui->comboBox_DefaultSecondaryTileset->currentText();
projectConfig.baseGameVersion = projectConfig.stringToBaseGameVersion(ui->comboBox_BaseGameVersion->currentText());
projectConfig.metatileAttributesSize = ui->comboBox_AttributesSize->currentText().toInt();
// Save check box settings
projectConfig.usePoryScript = ui->checkBox_UsePoryscript->isChecked();
userConfig.useEncounterJson = ui->checkBox_ShowWildEncounterTables->isChecked();
projectConfig.createMapTextFileEnabled = ui->checkBox_CreateTextFile->isChecked();
projectConfig.tripleLayerMetatilesEnabled = ui->checkBox_EnableTripleLayerMetatiles->isChecked();
projectConfig.hiddenItemRequiresItemfinderEnabled = ui->checkBox_EnableRequiresItemfinder->isChecked();
projectConfig.hiddenItemQuantityEnabled = ui->checkBox_EnableQuantity->isChecked();
projectConfig.eventCloneObjectEnabled = ui->checkBox_EnableCloneObjects->isChecked();
projectConfig.eventWeatherTriggerEnabled = ui->checkBox_EnableWeatherTriggers->isChecked();
projectConfig.eventSecretBaseEnabled = ui->checkBox_EnableSecretBases->isChecked();
projectConfig.healLocationRespawnDataEnabled = ui->checkBox_EnableRespawn->isChecked();
projectConfig.mapAllowFlagsEnabled = ui->checkBox_EnableAllowFlags->isChecked();
projectConfig.floorNumberEnabled = ui->checkBox_EnableFloorNumber->isChecked();
projectConfig.useCustomBorderSize = ui->checkBox_EnableCustomBorderSize->isChecked();
projectConfig.tilesetsHaveCallback = ui->checkBox_OutputCallback->isChecked();
projectConfig.tilesetsHaveIsCompressed = ui->checkBox_OutputIsCompressed->isChecked();
porymapConfig.warpBehaviorWarningDisabled = ui->checkBox_DisableWarning->isChecked();
// Save spin box settings
projectConfig.defaultElevation = ui->spinBox_Elevation->value();
projectConfig.defaultCollision = ui->spinBox_Collision->value();
projectConfig.defaultMetatileId = ui->spinBox_FillMetatile->value();
projectConfig.collisionSheetHeight = ui->spinBox_MaxElevation->value() + 1;
projectConfig.collisionSheetWidth = ui->spinBox_MaxCollision->value() + 1;
projectConfig.metatileBehaviorMask = ui->spinBox_BehaviorMask->value();
projectConfig.metatileTerrainTypeMask = ui->spinBox_TerrainTypeMask->value();
projectConfig.metatileEncounterTypeMask = ui->spinBox_EncounterTypeMask->value();
projectConfig.metatileLayerTypeMask = ui->spinBox_LayerTypeMask->value();
projectConfig.blockMetatileIdMask = ui->spinBox_MetatileIdMask->value();
projectConfig.blockCollisionMask = ui->spinBox_CollisionMask->value();
projectConfig.blockElevationMask = ui->spinBox_ElevationMask->value();
// Save line edit settings
projectConfig.prefabFilepath = ui->lineEdit_PrefabsPath->text();
projectConfig.collisionSheetPath = ui->lineEdit_CollisionGraphics->text();
projectConfig.setEventIconPath(Event::Group::Object, ui->lineEdit_ObjectsIcon->text());
projectConfig.setEventIconPath(Event::Group::Warp, ui->lineEdit_WarpsIcon->text());
projectConfig.setEventIconPath(Event::Group::Coord, ui->lineEdit_TriggersIcon->text());
projectConfig.setEventIconPath(Event::Group::Bg, ui->lineEdit_BGsIcon->text());
projectConfig.setEventIconPath(Event::Group::Heal, ui->lineEdit_HealspotsIcon->text());
for (auto lineEdit : ui->scrollAreaContents_ProjectPaths->findChildren<QLineEdit*>())
projectConfig.setFilePath(lineEdit->objectName(), lineEdit->text());
for (auto lineEdit : ui->scrollAreaContents_Identifiers->findChildren<QLineEdit*>())
projectConfig.setIdentifier(lineEdit->objectName(), lineEdit->text());
// Save warp behaviors
projectConfig.warpBehaviors.clear();
QStringList behaviorNames = this->getWarpBehaviorsList();
for (auto name : behaviorNames)
projectConfig.warpBehaviors.insert(project->metatileBehaviorMap.value(name));
// Save border metatile IDs
projectConfig.newMapBorderMetatileIds = this->getBorderMetatileIds(ui->checkBox_EnableCustomBorderSize->isChecked());
// Save pokemon icon paths
const QString species = ui->comboBox_IconSpecies->currentText();
if (this->project->speciesToIconPath.contains(species))
this->editedPokemonIconPaths.insert(species, ui->lineEdit_PokemonIcon->text());
for (auto i = this->editedPokemonIconPaths.cbegin(), end = this->editedPokemonIconPaths.cend(); i != end; i++)
projectConfig.setPokemonIconPath(i.key(), i.value());
projectConfig.save();
userConfig.save();
porymapConfig.save();
this->hasUnsavedChanges = false;
// Technically, a reload is not required for several of the config settings.
// For simplicity we prompt the user to reload when any setting is changed regardless.
this->projectNeedsReload = true;
}
// Pick a file to use as the new prefabs file path
void ProjectSettingsEditor::choosePrefabsFile() {
this->chooseFile(ui->lineEdit_PrefabsPath, "Choose Prefabs File", "JSON Files (*.json)");
}
void ProjectSettingsEditor::chooseImageFile(QLineEdit * filepathEdit) {
this->chooseFile(filepathEdit, "Choose Image File", "Images (*.png *.jpg)");
}
void ProjectSettingsEditor::chooseFile(QLineEdit * filepathEdit, const QString &description, const QString &extensions) {
QString filepath = QFileDialog::getOpenFileName(this, description, this->project->importExportPath, extensions);
if (filepath.isEmpty())
return;
this->project->setImportExportPath(filepath);
if (filepathEdit)
filepathEdit->setText(this->stripProjectDir(filepath));
this->hasUnsavedChanges = true;
}
// Display relative path if this file is in the project folder
QString ProjectSettingsEditor::stripProjectDir(QString s) {
if (s.startsWith(this->baseDir))
s.remove(0, this->baseDir.length());
return s;
}
void ProjectSettingsEditor::importDefaultPrefabsClicked(bool) {
// If the prompt is accepted the prefabs file will be created and its filepath will be saved in the config.
BaseGameVersion version = projectConfig.stringToBaseGameVersion(ui->comboBox_BaseGameVersion->currentText());
if (prefab.tryImportDefaultPrefabs(this, version, ui->lineEdit_PrefabsPath->text())) {
ui->lineEdit_PrefabsPath->setText(projectConfig.prefabFilepath); // Refresh with new filepath
this->hasUnsavedChanges = true;
}
}
int ProjectSettingsEditor::prompt(const QString &text, QMessageBox::StandardButton defaultButton) {
QMessageBox messageBox(this);
messageBox.setText(text);
messageBox.setIcon(QMessageBox::Question);
messageBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No | defaultButton);
messageBox.setDefaultButton(defaultButton);
return messageBox.exec();
}
bool ProjectSettingsEditor::promptSaveChanges() {
if (!this->hasUnsavedChanges)
return true;
int result = this->prompt("Settings have been modified, save changes?", QMessageBox::Cancel);
if (result == QMessageBox::Cancel)
return false;
if (result == QMessageBox::Yes)
this->save();
else if (result == QMessageBox::No)
this->hasUnsavedChanges = false; // Discarding changes
return true;
}
bool ProjectSettingsEditor::promptRestoreDefaults() {
if (this->refreshing)
return false;
const QString versionText = ui->comboBox_BaseGameVersion->currentText();
if (this->prompt(QString("Restore default config settings for %1?").arg(versionText)) == QMessageBox::No)
return false;
// Restore defaults by resetting config in memory, refreshing the UI, then restoring the config.
// Don't want to save changes until user accepts them.
ProjectConfig tempProject = projectConfig;
projectConfig.reset(projectConfig.stringToBaseGameVersion(versionText));
this->refresh();
projectConfig = tempProject;
this->hasUnsavedChanges = true;
return true;
}
void ProjectSettingsEditor::dialogButtonClicked(QAbstractButton *button) {
auto buttonRole = ui->buttonBox->buttonRole(button);
if (buttonRole == QDialogButtonBox::AcceptRole) {
// "OK" button
this->save();
this->close();
} else if (buttonRole == QDialogButtonBox::RejectRole) {
// "Cancel" button
this->close();
} else if (buttonRole == QDialogButtonBox::ResetRole) {
// "Restore Defaults" button
this->promptRestoreDefaults();
}
}
// Close event triggered by a project reload. User doesn't need any prompts, just close the window.
void ProjectSettingsEditor::closeQuietly() {
// Turn off flags that trigger prompts
this->hasUnsavedChanges = false;
this->projectNeedsReload = false;
this->close();
}
void ProjectSettingsEditor::closeEvent(QCloseEvent* event) {
if (!this->promptSaveChanges()) {
event->ignore();
return;
}
porymapConfig.setProjectSettingsEditorGeometry(
this->saveGeometry(),
this->saveState()
);
if (this->projectNeedsReload) {
// Note: Declining this prompt with changes that need a reload may cause problems
if (this->prompt("Settings saved, reload project to apply changes?") == QMessageBox::Yes)
emit this->reloadProject();
}
QMainWindow::closeEvent(event);
}