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<!DOCTYPE html>
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<title>Project Files — porymap documentation</title>
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<a href="../index.html" class="icon icon-home"> porymap
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</a>
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<p class="caption"><span class="caption-text">User Manual</span></p>
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<ul class="current">
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<li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="introduction.html#about-porymap">About Porymap</a></li>
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<li class="toctree-l2"><a class="reference internal" href="introduction.html#getting-started">Getting Started</a></li>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="navigation.html">Navigation</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="navigation.html#main-window">Main Window</a></li>
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<li class="toctree-l2"><a class="reference internal" href="navigation.html#tileset-editor">Tileset Editor</a></li>
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<li class="toctree-l2"><a class="reference internal" href="navigation.html#region-map-editor">Region Map Editor</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-tiles.html">Editing Map Tiles</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#visual-options">Visual Options</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#selecting-metatiles">Selecting Metatiles</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#bucket-fill-tool">Bucket Fill Tool</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#map-shift-tool">Map Shift Tool</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#smart-paths">Smart Paths</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-border">Change Map Border</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-tilesets">Change Map Tilesets</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#undo-redo">Undo & Redo</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-collisions.html">Editing Map Collisions</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#selecting-collision-types">Selecting Collision Types</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#painting-collisions">Painting Collisions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#collision-types">Collision Types</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-events.html">Editing Map Events</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-positions">Event Positions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#object-events">Object Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#warp-events">Warp Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#trigger-events">Trigger Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#weather-trigger-events">Weather Trigger Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#sign-event">Sign Event</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#hidden-item-event">Hidden Item Event</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#secret-base-event">Secret Base Event</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#heal-location-healspots">Heal Location / Healspots</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#adding-deleting-events">Adding & Deleting Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#open-map-scripts">Open Map Scripts</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-header.html">Editing Map Headers</a></li>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-connections.html">Editing Map Connections</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#dive-emerge-warps">Dive & Emerge Warps</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#mirror-connections">Mirror Connections</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#follow-connections">Follow Connections</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="editing-wild-encounters.html">Editing Wild Encounters</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-wild-encounters.html#adding-new-encounter-groups">Adding New Encounter Groups</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-wild-encounters.html#configuring-the-wild-encounter-fields">Configuring the Wild Encounter Fields</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="creating-new-maps.html">Creating New Maps</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="creating-new-maps.html#new-map-options">New Map Options</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="region-map-editor.html">The Region Map Editor</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#background-image-tab">Background Image Tab</a></li>
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<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#map-layout-tab">Map Layout Tab</a></li>
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<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#map-entries-tab">Map Entries Tab</a></li>
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<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#city-maps">City Maps</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="scripting-capabilities.html">Scripting Capabilities</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#writing-a-custom-script">Writing a Custom Script</a></li>
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<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#registering-script-actions">Registering Script Actions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#scripting-api">Scripting API</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#callbacks">Callbacks</a></li>
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<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#functions">Functions</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-editing-functions">Map Editing Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-overlay-functions">Map Overlay Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#tileset-functions">Tileset Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#settings-functions">Settings Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#utility-functions">Utility Functions</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">Project Files</a></li>
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</ul>
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<p class="caption"><span class="caption-text">Reference</span></p>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="../reference/changelog.html">Changelog</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#unreleased">Unreleased</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#added">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#fixed">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id1">4.0.0 - 2020-04-28</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#breaking-changes">Breaking Changes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id2">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#changed">Changed</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id3">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id4">3.0.1 - 2020-03-04</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id5">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id6">3.0.0 - 2020-03-04</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id7">Breaking Changes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id8">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id9">Changed</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id10">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id11">2.0.0 - 2019-10-16</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id12">Breaking Changes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id13">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id14">Changed</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id15">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id16">1.2.2 - 2019-05-16</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id17">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id18">Changed</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id19">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id20">1.2.1 - 2019-02-16</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id21">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id22">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id23">1.2.0 - 2019-02-04</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id24">Breaking Changes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id25">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id26">Changed</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id27">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id28">1.1.0 - 2018-12-27</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id29">Breaking Changes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id30">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id31">Changed</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id32">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id33">1.0.0 - 2018-10-26</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../reference/related-projects.html">Related Projects</a></li>
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<a href="../index.html">porymap</a>
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<ul class="wy-breadcrumbs">
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<li><a href="../index.html">Docs</a> »</li>
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<li>Project Files</li>
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<li class="wy-breadcrumbs-aside">
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<a href="https://github.com/huderlem/porymap/blob/master/docsrc/manual/project-files.rst" class="fa fa-github"> Edit on GitHub</a>
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<hr/>
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</div>
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<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
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<div itemprop="articleBody">
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<div class="section" id="project-files">
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<h1>Project Files<a class="headerlink" href="#project-files" title="Permalink to this headline">¶</a></h1>
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<p>Porymap relies on the user maintaining a certain level of integrity with their project files.
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This is a list of files that porymap reads from and writes to. Generally, if porymap writes
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to a file, it probably is not a good idea to edit yourself unless otherwise noted.</p>
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<table class="colwidths-given docutils align-default">
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<colgroup>
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<col style="width: 33%" />
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<col style="width: 8%" />
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<col style="width: 8%" />
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<col style="width: 50%" />
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</colgroup>
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<thead>
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<tr class="row-odd"><th class="head"><p>File Name</p></th>
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<th class="head"><p>Read</p></th>
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<th class="head"><p>Write</p></th>
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<th class="head"><p>Notes</p></th>
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</tr>
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</thead>
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<tbody>
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<tr class="row-even"><td><p>data/maps/*/map.json</p></td>
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<td><p>yes</p></td>
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<td><p>yes</p></td>
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<td></td>
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</tr>
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<tr class="row-odd"><td><p>data/event_scripts.s</p></td>
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<td><p>no</p></td>
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<td><p>yes</p></td>
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<td><p>only appends new script files to end of file</p></td>
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</tr>
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<tr class="row-even"><td><p>data/maps/map_groups.json</p></td>
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<td><p>yes</p></td>
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<td><p>yes</p></td>
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<td></td>
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</tr>
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<tr class="row-odd"><td><p>data/layouts/layouts.json</p></td>
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<td><p>yes</p></td>
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<td><p>yes</p></td>
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<td><p>also reads border and blockdata files listed in this file</p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>data/tilesets/headers.inc</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>data/tilesets/graphics.inc</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>also edits palette and tile image files listed in this file</p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>data/tilesets/metatiles.inc</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>also edits metatile files listed in this file</p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>src/data/wild_encounters.json</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>src/data/object_events/object_event_graphics_info_pointers.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>src/data/object_events/object_event_graphics_info.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>src/data/object_events/object_event_pic_tables.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>src/data/object_events/object_event_graphics.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>src/data/graphics/pokemon.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td><p>for pokemon sprite icons</p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>src/data/heal_locations.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>src/data/region_map/region_map_entries.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>include/constants/map_groups.h</p></td>
|
|
<td><p>no</p></td>
|
|
<td><p>yes</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>include/constants/items.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>include/constants/flags.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>include/constants/vars.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>include/constants/weather.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>include/constants/heal_locations.h</p></td>
|
|
<td><p>no</p></td>
|
|
<td><p>yes</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>include/constants/pokemon.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td><p>reads min and max level constants</p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>include/constants/map_types.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>include/constants/trainer_types.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>include/constants/secret_bases.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td><p>pokeemerald and pokeruby only</p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>include/constants/event_object_movement.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>include/constants/event_bg.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>include/constants/region_map_sections.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>include/constants/metatile_labels.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>include/constants/metatile_behaviors.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>include/fieldmap.h</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>no</p></td>
|
|
<td><p>reads tileset related constants</p></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
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