porymap/docs/manual/navigation.html
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<title>Navigation &mdash; porymap documentation</title>
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porymap
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</div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
<p class="caption" role="heading"><span class="caption-text">User Manual</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a><ul>
<li class="toctree-l2"><a class="reference internal" href="introduction.html#about-porymap">About Porymap</a></li>
<li class="toctree-l2"><a class="reference internal" href="introduction.html#getting-started">Getting Started</a></li>
</ul>
</li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">Navigation</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#map-list">Map List</a></li>
<li class="toctree-l2"><a class="reference internal" href="#main-window">Main Window</a></li>
<li class="toctree-l2"><a class="reference internal" href="#tileset-editor">Tileset Editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="#region-map-editor">Region Map Editor</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-tiles.html">Editing Map Tiles</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#visual-options">Visual Options</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#selecting-metatiles">Selecting Metatiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#pencil-tool">Pencil Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#pointer-tool">Pointer Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#bucket-fill-tool">Bucket Fill Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#map-shift-tool">Map Shift Tool</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#smart-paths">Smart Paths</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#straight-paths">Straight Paths</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-border">Change Map Border</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-tilesets">Change Map Tilesets</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#undo-redo">Undo &amp; Redo</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#prefabs">Prefabs</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-collisions.html">Editing Map Collisions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#selecting-collision-types">Selecting Collision Types</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#painting-collisions">Painting Collisions</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#collision-types">Collision Types</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-events.html">Editing Map Events</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#adding-deleting-events">Adding &amp; Deleting Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-positions">Event Positions</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#object-events">Object Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#clone-object-events">Clone Object Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#warp-events">Warp Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#trigger-events">Trigger Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#weather-trigger-events">Weather Trigger Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#sign-event">Sign Event</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#hidden-item-event">Hidden Item Event</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#secret-base-event">Secret Base Event</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#heal-location-healspots">Heal Location / Healspots</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#open-map-scripts">Open Map Scripts</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#tool-buttons">Tool Buttons</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#ruler-tool">Ruler Tool</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-header.html">Editing Map Headers</a></li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-connections.html">Editing Map Connections</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#dive-emerge-warps">Dive &amp; Emerge Warps</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#mirror-connections">Mirror Connections</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#follow-connections">Follow Connections</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-wild-encounters.html">Editing Wild Encounters</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-wild-encounters.html#adding-new-encounter-groups">Adding New Encounter Groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-wild-encounters.html#configuring-the-wild-encounter-fields">Configuring the Wild Encounter Fields</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="creating-new-maps.html">Creating New Maps</a><ul>
<li class="toctree-l2"><a class="reference internal" href="creating-new-maps.html#new-map-options">New Map Options</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="region-map-editor.html">The Region Map Editor</a><ul>
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#background-image-tab">Background Image Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#map-layout-tab">Map Layout Tab</a></li>
<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#map-entries-tab">Map Entries Tab</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="tileset-editor.html">The Tileset Editor</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tileset-editor.html#metatile-properties">Metatile Properties</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#layer-type">Layer Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#metatile-behavior">Metatile Behavior</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#encounter-type">Encounter Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#terrain-type">Terrain Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#metatile-label">Metatile Label</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tileset-editor.html#tools-menu">Tools Menu</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#import-tiles-image">Import Tiles Image…</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#import-metatiles-from-advance-map-1-92">Import Metatiles from Advance Map 1.92…</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#change-number-of-metatiles">Change Number of Metatiles</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#other-tools">Other Tools</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tileset-editor.html#palette-editor">Palette Editor</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="scripting-capabilities.html">Scripting Capabilities</a><ul>
<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#writing-a-custom-script">Writing a Custom Script</a></li>
<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#registering-script-actions">Registering Script Actions</a></li>
<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#scripting-api">Scripting API</a><ul>
<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#callbacks">Callbacks</a><ul>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onProjectOpened"><code class="docutils literal notranslate"><span class="pre">onProjectOpened</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onProjectClosed"><code class="docutils literal notranslate"><span class="pre">onProjectClosed</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onMapOpened"><code class="docutils literal notranslate"><span class="pre">onMapOpened</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onBlockChanged"><code class="docutils literal notranslate"><span class="pre">onBlockChanged</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onBorderMetatileChanged"><code class="docutils literal notranslate"><span class="pre">onBorderMetatileChanged</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onBlockHoverChanged"><code class="docutils literal notranslate"><span class="pre">onBlockHoverChanged</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onBlockHoverCleared"><code class="docutils literal notranslate"><span class="pre">onBlockHoverCleared</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onMapResized"><code class="docutils literal notranslate"><span class="pre">onMapResized</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onBorderResized"><code class="docutils literal notranslate"><span class="pre">onBorderResized</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onMapShifted"><code class="docutils literal notranslate"><span class="pre">onMapShifted</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onTilesetUpdated"><code class="docutils literal notranslate"><span class="pre">onTilesetUpdated</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onMainTabChanged"><code class="docutils literal notranslate"><span class="pre">onMainTabChanged</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onMapViewTabChanged"><code class="docutils literal notranslate"><span class="pre">onMapViewTabChanged</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#onBorderVisibilityToggled"><code class="docutils literal notranslate"><span class="pre">onBorderVisibilityToggled</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#functions">Functions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-editing-functions">Map Editing Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-header-editing-functions">Map Header Editing Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#tileset-functions">Tileset Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#overlay-functions">Overlay Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#settings-functions">Settings Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#utility-functions">Utility Functions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#constants">Constants</a><ul>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.max_primary_tiles"><code class="docutils literal notranslate"><span class="pre">constants.max_primary_tiles</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.max_secondary_tiles"><code class="docutils literal notranslate"><span class="pre">constants.max_secondary_tiles</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.max_primary_metatiles"><code class="docutils literal notranslate"><span class="pre">constants.max_primary_metatiles</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.max_secondary_metatiles"><code class="docutils literal notranslate"><span class="pre">constants.max_secondary_metatiles</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.layers_per_metatile"><code class="docutils literal notranslate"><span class="pre">constants.layers_per_metatile</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.tiles_per_metatile"><code class="docutils literal notranslate"><span class="pre">constants.tiles_per_metatile</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.base_game_version"><code class="docutils literal notranslate"><span class="pre">constants.base_game_version</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.version.major"><code class="docutils literal notranslate"><span class="pre">constants.version.major</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.version.minor"><code class="docutils literal notranslate"><span class="pre">constants.version.minor</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#constants.version.patch"><code class="docutils literal notranslate"><span class="pre">constants.version.patch</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html">Shortcuts</a><ul>
<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#main-window">Main Window</a></li>
<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#tileset-editor">Tileset Editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#region-map-editor">Region Map Editor</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="settings-and-options.html">Porymap Settings</a></li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Reference</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../reference/changelog.html">Changelog</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#unreleased">Unreleased</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#changed">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#fixed">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id1">5.1.1 - 2023-02-20</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#added">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id2">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id3">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id4">5.1.0 - 2023-01-22</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id5">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id6">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id7">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id8">5.0.0 - 2022-10-30</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#breaking-changes">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id9">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id10">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id11">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id12">4.5.0 - 2021-12-26</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id13">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id14">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id15">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id16">4.4.0 - 2020-12-20</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id17">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id18">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id19">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id20">4.3.1 - 2020-07-17</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id21">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id22">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id23">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id24">4.3.0 - 2020-06-27</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id25">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id26">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id27">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id28">4.2.0 - 2020-06-06</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id29">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id30">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id31">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id32">4.1.0 - 2020-05-18</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id33">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id34">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id35">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id36">4.0.0 - 2020-04-28</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id37">Breaking Changes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id38">Added</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id65">1.1.0 - 2018-12-27</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id70">1.0.0 - 2018-10-26</a></li>
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<section id="navigation">
<h1>Navigation<a class="headerlink" href="#navigation" title="Permalink to this heading"></a></h1>
<p>Porymap can seem daunting at first because it has many buttons, tabs, panes, and windows. Lets briefly go over the different parts of the application.</p>
<section id="map-list">
<h2>Map List<a class="headerlink" href="#map-list" title="Permalink to this heading"></a></h2>
<p>The map list contains a hierarchical view of all of the maps in your project. It is situated on the left side of Porymaps main window. To switch to a different map, simply double-click or press <code class="docutils literal notranslate"><span class="pre">Enter</span></code> on the desired maps name. Larger maps can take a few seconds to load the first time, so be patient.</p>
<figure class="align-default" id="id1">
<img alt="Map List Pane" src="../_images/map-list-pane.png" />
<figcaption>
<p><span class="caption-text">Map List Pane</span><a class="headerlink" href="#id1" title="Permalink to this image"></a></p>
</figcaption>
</figure>
<p>By default, the maps are organized by their map groups. The <em>Sort Map List</em> <img alt="sort-map-list-button" src="../_images/sort-map-list-button.png" /> button gives you some other options to organize the maps:</p>
<dl class="simple">
<dt>Sort by Group</dt><dd><p>Organizes by map groups.</p>
</dd>
<dt>Sort by Area</dt><dd><p>Organizes by region map section.</p>
</dd>
<dt>Sort by Layout</dt><dd><p>Organizes by map layouts. Most layouts are only used by a single map, but layouts like the Pokemon Center are used by many maps.</p>
</dd>
</dl>
<p>Right-clicking on the folder name in any of the sort modes will bring up a dialog to create a new map in that folder. For more details, see: <a class="reference internal" href="creating-new-maps.html#creating-new-maps"><span class="std std-ref">Creating New Maps</span></a>.</p>
<p>The <em>Expand All</em> <img alt="expand-all-button" src="../_images/expand-all-button.png" /> and <em>Collapse All</em> <img alt="collapse-all-button" src="../_images/collapse-all-button.png" /> buttons will expand or collapse all of the map folders.</p>
<p>Type in the filter to show maps that contain the filter text.</p>
<figure class="align-default" id="id2">
<img alt="Filter Map List" src="../_images/filter-map-list.png" />
<figcaption>
<p><span class="caption-text">Filter Map List</span><a class="headerlink" href="#id2" title="Permalink to this image"></a></p>
</figcaption>
</figure>
</section>
<section id="main-window">
<h2>Main Window<a class="headerlink" href="#main-window" title="Permalink to this heading"></a></h2>
<p>Most of the work you do in Porymap is in the center Main Window. It features 4 tabbed views which each have different purposes, but they all operate within the context of the currently-opened map in the Map List. Lets quickly summarize what each of these tabs is used for.</p>
<figure class="align-default" id="id3">
<img alt="Main Window Tabs" src="../_images/main-window-tabs.png" />
<figcaption>
<p><span class="caption-text">Main Window Tabs</span><a class="headerlink" href="#id3" title="Permalink to this image"></a></p>
</figcaption>
</figure>
<dl class="simple">
<dt>Map Tab</dt><dd><p>Paint metatiles and their collision properties to change the appearance of the map and how the player can walk around the map. When the Map Tab is selected, the pane on the right side of the map will have two tabs: Metatiles and Collision. You can switch between these to paint either metatiles or collision properties onto the map.</p>
</dd>
<dt>Events Tab</dt><dd><p>Edit the interactable events on the map. This includes things like objects, warps, script triggers, and more.</p>
</dd>
<dt>Header Tab</dt><dd><p>Choose various gameplay properties to set for the map. This includes things like background music and weather.</p>
</dd>
<dt>Connections Tab</dt><dd><p>Change how the map connects with surrounding maps when the player walks from one to another.</p>
</dd>
<dt>Wild Pokémon Tab</dt><dd><p>Edit the wild Pokémon available in the map.</p>
</dd>
</dl>
</section>
<section id="tileset-editor">
<h2>Tileset Editor<a class="headerlink" href="#tileset-editor" title="Permalink to this heading"></a></h2>
<p>The Tileset Editor can be opened with <em>File -&gt; Tileset Editor</em> (<code class="docutils literal notranslate"><span class="pre">Ctrl+T</span></code>).
Check out <a class="reference internal" href="tileset-editor.html#tse-ref"><span class="std std-ref">The Tileset Editor</span></a> section for more details.</p>
<figure class="align-default" id="id4">
<img alt="Tileset Editor" src="../_images/tileset-editor.png" />
<figcaption>
<p><span class="caption-text">Tileset Editor</span><a class="headerlink" href="#id4" title="Permalink to this image"></a></p>
</figcaption>
</figure>
</section>
<section id="region-map-editor">
<h2>Region Map Editor<a class="headerlink" href="#region-map-editor" title="Permalink to this heading"></a></h2>
<p>The Region Map Editor can be opened with <em>File -&gt; Region Map Editor</em> (<code class="docutils literal notranslate"><span class="pre">Ctrl+M</span></code>).
This window will allow you to modify the look and layout of maps on the games region map.
Check out <a class="reference internal" href="region-map-editor.html#rme-ref"><span class="std std-ref">The Region Map Editor</span></a> section for more details.</p>
<figure class="align-default" id="id5">
<img alt="Region Map Editor" src="../_images/region-map-editor.png" />
<figcaption>
<p><span class="caption-text">Region Map Editor</span><a class="headerlink" href="#id5" title="Permalink to this image"></a></p>
</figcaption>
</figure>
<p>We covered all of the basic views and windows of porymap above. Next, lets learn how to use Porymaps features to the fullest when editing map tiles.</p>
</section>
</section>
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