01c6d09bc2
Metatiles can be given a name. The name becomes a constant in includes/contstants/metatile_labels.h. The plan is to be able to reference metatiles in code using a macro like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`, which will evaluate to the value 0x270. |
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block.h | ||
blockdata.h | ||
event.h | ||
heallocation.h | ||
history.h | ||
historyitem.h | ||
imageexport.h | ||
map.h | ||
mapconnection.h | ||
maplayout.h | ||
metatile.h | ||
metatileparser.h | ||
paletteparser.h | ||
parseutil.h | ||
tile.h | ||
tileset.h |