porymap/src/ui/neweventtoolbutton.cpp

116 lines
4.1 KiB
C++

#include "neweventtoolbutton.h"
#include <QMenu>
// Custom QToolButton which has a context menu that expands to allow
// selection of different types of map events.
NewEventToolButton::NewEventToolButton(QWidget *parent) :
QToolButton(parent)
{
setPopupMode(QToolButton::MenuButtonPopup);
QObject::connect(this, SIGNAL(triggered(QAction*)),
this, SLOT(setDefaultAction(QAction*)));
this->init();
}
void NewEventToolButton::init()
{
// Add a context menu to select different types of map events.
this->newObjectAction = new QAction("New Object", this);
this->newObjectAction->setIcon(QIcon(":/icons/add.ico"));
connect(this->newObjectAction, SIGNAL(triggered(bool)), this, SLOT(newObject()));
this->newWarpAction = new QAction("New Warp", this);
this->newWarpAction->setIcon(QIcon(":/icons/add.ico"));
connect(this->newWarpAction, SIGNAL(triggered(bool)), this, SLOT(newWarp()));
/* // disable this functionality for now
this->newHealLocationAction = new QAction("New Heal Location", this);
this->newHealLocationAction->setIcon(QIcon(":/icons/add.ico"));
connect(this->newHealLocationAction, SIGNAL(triggered(bool)), this, SLOT(newHealLocation()));
*/
this->newTriggerAction = new QAction("New Trigger", this);
this->newTriggerAction->setIcon(QIcon(":/icons/add.ico"));
connect(this->newTriggerAction, SIGNAL(triggered(bool)), this, SLOT(newTrigger()));
this->newWeatherTriggerAction = new QAction("New Weather Trigger", this);
this->newWeatherTriggerAction->setIcon(QIcon(":/icons/add.ico"));
connect(this->newWeatherTriggerAction, SIGNAL(triggered(bool)), this, SLOT(newWeatherTrigger()));
this->newSignAction = new QAction("New Sign", this);
this->newSignAction->setIcon(QIcon(":/icons/add.ico"));
connect(this->newSignAction, SIGNAL(triggered(bool)), this, SLOT(newSign()));
this->newHiddenItemAction = new QAction("New Hidden Item", this);
this->newHiddenItemAction->setIcon(QIcon(":/icons/add.ico"));
connect(this->newHiddenItemAction, SIGNAL(triggered(bool)), this, SLOT(newHiddenItem()));
this->newSecretBaseAction = new QAction("New Secret Base", this);
this->newSecretBaseAction->setIcon(QIcon(":/icons/add.ico"));
connect(this->newSecretBaseAction, SIGNAL(triggered(bool)), this, SLOT(newSecretBase()));
QMenu *alignMenu = new QMenu();
alignMenu->addAction(this->newObjectAction);
alignMenu->addAction(this->newWarpAction);
//alignMenu->addAction(this->newHealLocationAction);
alignMenu->addAction(this->newTriggerAction);
alignMenu->addAction(this->newWeatherTriggerAction);
alignMenu->addAction(this->newSignAction);
alignMenu->addAction(this->newHiddenItemAction);
alignMenu->addAction(this->newSecretBaseAction);
this->setMenu(alignMenu);
this->setDefaultAction(this->newObjectAction);
}
QString NewEventToolButton::getSelectedEventType()
{
return this->selectedEventType;
}
void NewEventToolButton::newObject()
{
this->selectedEventType = EventType::Object;
emit newEventAdded(this->selectedEventType);
}
void NewEventToolButton::newWarp()
{
this->selectedEventType = EventType::Warp;
emit newEventAdded(this->selectedEventType);
}
void NewEventToolButton::newHealLocation()
{
this->selectedEventType = EventType::HealLocation;
emit newEventAdded(this->selectedEventType);
}
void NewEventToolButton::newTrigger()
{
this->selectedEventType = EventType::Trigger;
emit newEventAdded(this->selectedEventType);
}
void NewEventToolButton::newWeatherTrigger()
{
this->selectedEventType = EventType::WeatherTrigger;
emit newEventAdded(this->selectedEventType);
}
void NewEventToolButton::newSign()
{
this->selectedEventType = EventType::Sign;
emit newEventAdded(this->selectedEventType);
}
void NewEventToolButton::newHiddenItem()
{
this->selectedEventType = EventType::HiddenItem;
emit newEventAdded(this->selectedEventType);
}
void NewEventToolButton::newSecretBase()
{
this->selectedEventType = EventType::SecretBase;
emit newEventAdded(this->selectedEventType);
}