sovereignx/test/battle/move_effect/echoed_voice.c

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Echoed Voice's power is multiplied for every consecutive turn used, capped at 5");
TO_DO_BATTLE_TEST("Echoed Voice's power is reset when using a different move");
TO_DO_BATTLE_TEST("Echoed Voice's power is increased even if it misses");
TO_DO_BATTLE_TEST("Echoed Voice's power is increased even if it's blocked by Protect");