sovereignx/include/pokeball.h

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#ifndef GUARD_POKEBALL_H
#define GUARD_POKEBALL_H
enum PokeBall
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{
BALL_STRANGE = 0,
BALL_POKE = 1,
BALL_GREAT = 2,
BALL_ULTRA = 3,
BALL_MASTER = 4,
BALL_PREMIER = 5,
BALL_HEAL = 6,
BALL_NET = 7,
BALL_NEST = 8,
BALL_DIVE = 9,
BALL_DUSK = 10,
BALL_TIMER = 11,
BALL_QUICK = 12,
BALL_REPEAT = 13,
BALL_LUXURY = 14,
BALL_LEVEL = 15,
BALL_LURE = 16,
BALL_MOON = 17,
BALL_FRIEND = 18,
BALL_LOVE = 19,
BALL_FAST = 20,
BALL_HEAVY = 21,
BALL_DREAM = 22,
BALL_SAFARI = 23,
BALL_SPORT = 24,
BALL_PARK = 25,
BALL_BEAST = 26,
BALL_CHERISH = 27,
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POKEBALL_COUNT
};
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enum {
BALL_AFFINE_ANIM_0,
BALL_ROTATE_RIGHT,
BALL_ROTATE_LEFT,
BALL_AFFINE_ANIM_3,
BALL_AFFINE_ANIM_4
};
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extern const struct CompressedSpriteSheet gBallSpriteSheets[];
extern const struct CompressedSpritePalette gBallSpritePalettes[];
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extern const struct SpriteTemplate gBallSpriteTemplates[];
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#define POKEBALL_PLAYER_SENDOUT 0xFF
#define POKEBALL_OPPONENT_SENDOUT 0xFE
#define POKEBALL_PLAYER_SLIDEIN 0xFD
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u8 DoPokeballSendOutAnimation(u32 battler, s16 pan, u8 kindOfThrow);
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species);
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u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
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void StartHealthboxSlideIn(u8 battler);
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void DoHitAnimHealthboxEffect(u8 battler);
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void LoadBallGfx(u8 ballId);
void FreeBallGfx(u8 ballId);
enum PokeBall ItemIdToBallId(u32 ballItem);
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#endif // GUARD_POKEBALL_H