sovereignx/src/frontier_pass.c

476 lines
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C
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#include "global.h"
#include "gpu_regs.h"
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#include "main.h"
#include "trainer_card.h"
#include "event_data.h"
#include "recorded_battle.h"
#include "alloc.h"
#include "sprite.h"
#include "scanline_effect.h"
#include "text_window.h"
#include "task.h"
#include "graphics.h"
#include "palette.h"
#include "window.h"
#include "menu_helpers.h"
#include "menu.h"
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#include "bg.h"
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#include "sound.h"
#include "battle_pyramid.h"
#include "overworld.h"
#include "constants/battle_frontier.h"
#include "constants/rgb.h"
#include "constants/region_map_sections.h"
#include "constants/songs.h"
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enum
{
CURSOR_AREA_NOTHING,
CURSOR_AREA_MAP,
CURSOR_AREA_CARD,
CURSOR_AREA_RECORD,
CURSOR_AREA_CANCEL,
CURSOR_AREA_POINTS,
CURSOR_AREA_EARNED_SYMBOLS, // The window.
CURSOR_AREA_SYMBOL, // All 7 symbols.
CURSOR_AREA_COUNT = CURSOR_AREA_SYMBOL + NUM_FRONTIER_FACILITIES,
};
struct FrontierPassData
{
void (*callback)(void);
u16 state;
u16 battlePoints;
s16 x;
s16 y;
u8 cursorArea;
u8 previousCursorArea;
u8 hasBattleRecord:1;
u8 unkE:3;
u8 trainerStars:4;
u8 facilitySymbols[NUM_FRONTIER_FACILITIES];
};
struct FrontierPassUnk
{
u32 unk0[8];
u8 *unk20;
u8 *unk24;
u8 *unk28;
bool8 unk2C;
s16 unk2E;
s16 unk30;
u8 tilemapBuff1[0x1000];
u8 tilemapBuff2[0x1000];
u8 tilemapBuff3[0x400];
};
struct FrontierPassSaved
{
void (*callback)(void);
s16 x;
s16 y;
};
extern struct FrontierPassData *gUnknown_02039CEC;
extern struct FrontierPassUnk *gUnknown_02039CF0;
extern struct FrontierPassSaved gUnknown_02039CF8;
// This file's functions.
u32 sub_80C51F0(void (*callback)(void));
void sub_80C544C(void);
void sub_80C629C(void);
void sub_80C63FC(void);
void sub_80C62DC(void);
u32 sub_80C52E4(void);
bool32 sub_80C5484(void);
bool32 sub_80C570C(void);
void sub_80C5A48(u8 taskId);
void sub_80C5BD8(u8 taskId);
void sub_80C6104(u8 cursorArea, u8 previousCursorArea);
// Const rom data.
extern const s16 gUnknown_085713E0[][2];
extern const struct BgTemplate gUnknown_085713E8[3];
extern const struct WindowTemplate gUnknown_08571400[];
extern const u32 gUnknown_085712F8[];
extern const u32 gUnknown_085712C0[];
extern const u32 gUnknown_08571060[];
// code
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void sub_80C50D0(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WIN1H, 0);
SetGpuReg(REG_OFFSET_WIN1V, 0);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
CpuFill16(0, (void *)VRAM, VRAM_SIZE);
CpuFill32(0, (void *)OAM, OAM_SIZE);
}
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void sub_80C51C4(void (*callback)(void))
{
sub_80C51F0(callback);
SetMainCallback2(sub_80C544C);
}
void sub_80C51D8(void)
{
SetMainCallback2(gUnknown_02039CEC->callback);
sub_80C52E4();
}
u32 sub_80C51F0(void (*callback)(void))
{
u8 i;
if (gUnknown_02039CEC != NULL)
return 1;
gUnknown_02039CEC = AllocZeroed(sizeof(*gUnknown_02039CEC));
if (gUnknown_02039CEC == NULL)
return 2;
gUnknown_02039CEC->callback = callback;
i = GetCurrentRegionMapSectionId();
if (i != MAPSEC_BATTLE_FRONTIER && i != MAPSEC_ARTISAN_CAVE)
{
gUnknown_02039CEC->x = 176;
gUnknown_02039CEC->y = 104;
}
else
{
gUnknown_02039CEC->x = 176;
gUnknown_02039CEC->y = 48;
}
gUnknown_02039CEC->battlePoints = gSaveBlock2Ptr->frontier.battlePoints;
gUnknown_02039CEC->hasBattleRecord = CanCopyRecordedBattleSaveData();
gUnknown_02039CEC->unkE = 0;
gUnknown_02039CEC->trainerStars = CountPlayerTrainerStars();
for (i = 0; i < 7; i++)
{
if (FlagGet(FLAG_SYS_TOWER_SILVER + i * 2))
gUnknown_02039CEC->facilitySymbols[i]++;
if (FlagGet(FLAG_SYS_TOWER_GOLD + i * 2))
gUnknown_02039CEC->facilitySymbols[i]++;
}
return 0;
}
u32 sub_80C52E4(void)
{
if (gUnknown_02039CEC == NULL)
return 1;
memset(gUnknown_02039CEC, 0, sizeof(*gUnknown_02039CEC)); // Why clear data, if it's going to be freed anyway?
FREE_AND_SET_NULL(gUnknown_02039CEC);
return 0;
}
u32 sub_80C5310(void)
{
if (gUnknown_02039CF0 != NULL)
return 1;
gUnknown_02039CF0 = AllocZeroed(sizeof(*gUnknown_02039CF0));
if (gUnknown_02039CF0 == NULL)
return 2;
return 0;
}
u32 sub_80C5340(void)
{
FreeAllWindowBuffers();
if (gUnknown_02039CF0 == NULL)
return 1;
if (gUnknown_02039CF0->unk28 != NULL)
FREE_AND_SET_NULL(gUnknown_02039CF0->unk28);
if (gUnknown_02039CF0->unk24 != NULL)
FREE_AND_SET_NULL(gUnknown_02039CF0->unk24);
if (gUnknown_02039CF0->unk20 != NULL)
FREE_AND_SET_NULL(gUnknown_02039CF0->unk20);
memset(gUnknown_02039CF0, 0, sizeof(*gUnknown_02039CF0)); // Why clear data, if it's going to be freed anyway?
FREE_AND_SET_NULL(gUnknown_02039CF0);
return 0;
}
void sub_80C53AC(void)
{
if (gUnknown_02039CF0->unk2C)
{
SetBgAffine(2,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0] << 8,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1] << 8,
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0],
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1],
gUnknown_02039CF0->unk2E,
gUnknown_02039CF0->unk30,
0);
}
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_80C5438(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
}
void sub_80C544C(void)
{
if (sub_80C5484())
{
CreateTask(sub_80C5A48, 0);
SetMainCallback2(sub_80C5438);
}
}
void sub_80C5470(void)
{
if (sub_80C570C())
{
sub_80C51D8();
}
}
bool32 sub_80C5484(void)
{
u32 sizeOut = 0;
switch (gUnknown_02039CEC->state)
{
case 0:
SetVBlankCallback(NULL);
ScanlineEffect_Stop();
SetVBlankHBlankCallbacksToNull();
DisableInterrupts(INTR_FLAG_HBLANK);
break;
case 1:
sub_80C50D0();
break;
case 2:
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
ResetPaletteFade();
reset_temp_tile_data_buffers();
break;
case 3:
sub_80C5310();
break;
case 4:
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(1, gUnknown_085713E8, ARRAY_COUNT(gUnknown_085713E8));
SetBgTilemapBuffer(1, gUnknown_02039CF0->tilemapBuff1);
SetBgTilemapBuffer(2, gUnknown_02039CF0->tilemapBuff2);
SetBgTilemapBuffer(3, gUnknown_02039CF0->tilemapBuff3);
SetBgAttribute(2, BG_ATTR_WRAPAROUND, 1);
break;
case 5:
InitWindows(gUnknown_08571400);
DeactivateAllTextPrinters();
break;
case 6:
gUnknown_02039CF0->unk20 = malloc_and_decompress(gUnknown_085712F8, &sizeOut);
gUnknown_02039CF0->unk24 = malloc_and_decompress(gUnknown_08571060, &sizeOut);
gUnknown_02039CF0->unk28 = malloc_and_decompress(gUnknown_085712C0, &sizeOut);
decompress_and_copy_tile_data_to_vram(1, gUnknown_08DE08C8, 0, 0, 0);
decompress_and_copy_tile_data_to_vram(2, gUnknown_08DE2084, 0, 0, 0);
break;
case 7:
if (free_temp_tile_data_buffers_if_possible())
return FALSE;
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20);
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 30, 20);
CopyBgTilemapBufferToVram(0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
break;
case 8:
LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0);
LoadPalette(gUnknown_08DE07C8[1 + gUnknown_02039CEC->trainerStars], 0x10, 0x20);
LoadPalette(stdpal_get(0), 0xF0, 0x20);
sub_80C629C();
sub_80C6104(gUnknown_02039CEC->cursorArea, gUnknown_02039CEC->previousCursorArea);
if (gUnknown_02039CEC->unkE == 1 || gUnknown_02039CEC->unkE == 2)
{
gUnknown_02039CEC->state = 0;
return TRUE;
}
break;
case 9:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
ShowBg(2);
sub_80C62DC();
SetVBlankCallback(sub_80C53AC);
BlendPalettes(0xFFFFFFFF, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
break;
case 10:
AnimateSprites();
BuildOamBuffer();
if (UpdatePaletteFade())
return FALSE;
gUnknown_02039CEC->state = 0;
return TRUE;
}
gUnknown_02039CEC->state++;
return FALSE;
}
bool32 sub_80C570C(void)
{
switch (gUnknown_02039CEC->state)
{
case 0:
if (gUnknown_02039CEC->unkE != 1 && gUnknown_02039CEC->unkE != 2)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
}
else
{
gUnknown_02039CEC->state = 2;
return FALSE;
}
break;
case 1:
if (UpdatePaletteFade())
return FALSE;
break;
case 2:
SetGpuReg(REG_OFFSET_DISPCNT, 0);
HideBg(0);
HideBg(1);
HideBg(2);
SetVBlankCallback(NULL);
ScanlineEffect_Stop();
SetVBlankHBlankCallbacksToNull();
break;
case 3:
sub_80C63FC();
break;
case 4:
sub_80C50D0();
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
break;
case 5:
UnsetBgTilemapBuffer(0);
UnsetBgTilemapBuffer(1);
UnsetBgTilemapBuffer(2);
sub_80C5340();
gUnknown_02039CEC->state = 0;
return TRUE;
}
gUnknown_02039CEC->state++;
return FALSE;
}
struct
{
s16 yStart;
s16 yEnd;
s16 xStart;
s16 xEnd;
}
extern const gUnknown_08571454[];
u8 sub_80C57FC(s16 x, s16 y)
{
u8 i;
// Minus/Plus 1, because the table doesn't take into account the nothing field.
for (i = 0; i < CURSOR_AREA_COUNT - 1; i++)
{
if (gUnknown_08571454[i].yStart <= y && gUnknown_08571454[i].yEnd >= y
&& gUnknown_08571454[i].xStart <= x && gUnknown_08571454[i].xEnd >= x)
{
if (i >= CURSOR_AREA_SYMBOL - 1 && gUnknown_02039CEC->facilitySymbols[i - CURSOR_AREA_SYMBOL + 1] == 0)
break;
return i + 1;
}
}
return 0;
}
void sub_80C5868(void)
{
u8 taskId;
if (!sub_80C5484())
return;
switch (gUnknown_02039CEC->unkE)
{
case 1:
case 2:
taskId = CreateTask(sub_80C5BD8, 0);
gTasks[taskId].data[0] = 1;
break;
case 3:
default:
gUnknown_02039CEC->unkE = 0;
taskId = CreateTask(sub_80C5A48, 0);
break;
}
SetMainCallback2(sub_80C5438);
}
void sub_80C58D4(void)
{
sub_80C51F0(gUnknown_02039CF8.callback);
gUnknown_02039CEC->x = gUnknown_02039CF8.x;
gUnknown_02039CEC->y = gUnknown_02039CF8.y;
memset(&gUnknown_02039CF8, 0, sizeof(gUnknown_02039CF8));
switch (InBattlePyramid())
{
case 1:
PlayBGM(MUS_PYRAMID);
break;
case 2:
PlayBGM(MUS_PYRAMID_TOP);
break;
default:
Overworld_PlaySpecialMapMusic();
break;
}
SetMainCallback2(sub_80C5868);
}