sovereignx/test/battle/move_effect/coaching.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_COACHING].effect == EFFECT_COACHING);
}
DOUBLE_BATTLE_TEST("Coaching raises Attack and Defense of ally by 1 stage each")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
MESSAGE("Wynaut's Attack rose!");
MESSAGE("Wynaut's Defense rose!");
}
}
DOUBLE_BATTLE_TEST("Coaching bypasses Protect")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_PROTECT].effect == EFFECT_PROTECT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerRight, MOVE_PROTECT); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
MESSAGE("Wynaut's Attack rose!");
MESSAGE("Wynaut's Defense rose!");
}
}
DOUBLE_BATTLE_TEST("Coaching bypasses Crafty Shield")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_CRAFTY_SHIELD].effect == EFFECT_PROTECT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerRight, MOVE_CRAFTY_SHIELD); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
MESSAGE("Wynaut's Attack rose!");
MESSAGE("Wynaut's Defense rose!");
}
}
DOUBLE_BATTLE_TEST("Coaching fails if all allies are is semi-invulnerable")
{
KNOWN_FAILING; // Coaching succeeds
GIVEN {
ASSUME(gMovesInfo[MOVE_FLY].effect == EFFECT_SEMI_INVULNERABLE);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_HAWLUCHA);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerRight, MOVE_FLY, target: opponentLeft); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
} SCENE {
MESSAGE("Hawlucha used Fly!");
MESSAGE("Wobbuffet used Coaching!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
MESSAGE("Hawlucha's Attack rose!");
MESSAGE("Hawlucha's Defense rose!");
}
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Coaching fails in single battles")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_COACHING); }
} SCENE {
MESSAGE("But it failed!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, player);
MESSAGE("Wynaut's Attack rose!");
MESSAGE("Wynaut's Defense rose!");
}
}
}
DOUBLE_BATTLE_TEST("Coaching fails if there's no ally")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT) { HP(1); };
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_TACKLE, target: playerRight); }
TURN { MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
MESSAGE("Wynaut fainted!");
MESSAGE("Wobbuffet used Coaching!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
MESSAGE("Wynaut's Attack rose!");
MESSAGE("Wynaut's Defense rose!");
}
MESSAGE("But it failed!");
}
}