sovereignx/test/battle/move_effect/teatime.c

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#include "global.h"
#include "test/battle.h"
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ASSUMPTIONS
{
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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ASSUME(gMovesInfo[MOVE_TEATIME].effect == EFFECT_TEATIME);
ASSUME(gItemsInfo[ITEM_LIECHI_BERRY].holdEffect == HOLD_EFFECT_ATTACK_UP);
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}
SINGLE_BATTLE_TEST("Teatime causes the user to consume its Berry, ignoring HP requirements")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_NONE); }
} WHEN {
TURN { MOVE(player, MOVE_TEATIME); }
} SCENE {
MESSAGE("Wobbuffet used Teatime!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, player);
MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
}
}
SINGLE_BATTLE_TEST("Teatime causes the user to consume its Berry, even in the pressence of Unnerve")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
OPPONENT(SPECIES_EKANS) { Ability(ABILITY_UNNERVE); }
} WHEN {
TURN { MOVE(player, MOVE_TEATIME); }
} SCENE {
MESSAGE("Wobbuffet used Teatime!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, player);
MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
}
}
SINGLE_BATTLE_TEST("Teatime causes the user to consume its Berry, even under the effects of Magic Room")
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{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(opponent, MOVE_MAGIC_ROOM);
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MOVE(player, MOVE_TEATIME);
}
} SCENE {
MESSAGE("Wobbuffet used Teatime!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, player);
MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
}
}
SINGLE_BATTLE_TEST("Teatime causes the user to consume its Berry, ignoring HP requirements, when not used by the Player")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NONE); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
} WHEN {
TURN { MOVE(opponent, MOVE_TEATIME); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Teatime!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, opponent);
MESSAGE("Using Liechi Berry, the Attack of the opposing Wobbuffet rose!");
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}
}
SINGLE_BATTLE_TEST("Teatime causes other Pokemon to consume their Berry even if the user doesn't have a Berry as its held item")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NONE); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
} WHEN {
TURN { MOVE(player, MOVE_TEATIME); }
} SCENE {
MESSAGE("Wobbuffet used Teatime!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, player);
MESSAGE("Using Liechi Berry, the Attack of the opposing Wobbuffet rose!");
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}
}
SINGLE_BATTLE_TEST("Teatime causes other Pokemon to consume their Berry even if the user doesn't have a Berry as its held item, when not used by the Player")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_NONE); }
} WHEN {
TURN { MOVE(opponent, MOVE_TEATIME); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Teatime!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, opponent);
MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
}
}
DOUBLE_BATTLE_TEST("Teatime causes all Pokémon to consume their berry")
{
struct BattlePokemon *user = NULL;
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PARAMETRIZE { user = playerLeft; }
PARAMETRIZE { user = playerRight; }
PARAMETRIZE { user = opponentLeft; }
PARAMETRIZE { user = opponentRight; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
} WHEN {
TURN { MOVE(user, MOVE_TEATIME); }
} SCENE {
if (user == playerLeft || user == playerRight)
{
MESSAGE("Wobbuffet used Teatime!");
} else {
MESSAGE("The opposing Wobbuffet used Teatime!");
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}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, user);
MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
MESSAGE("Using Liechi Berry, the Attack of the opposing Wobbuffet rose!");
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MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
MESSAGE("Using Liechi Berry, the Attack of the opposing Wobbuffet rose!");
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}
}
SINGLE_BATTLE_TEST("Teatime fails if no Pokémon is holding a Berry")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NONE); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_NONE); }
} WHEN {
TURN { MOVE(player, MOVE_TEATIME); }
} SCENE {
MESSAGE("Wobbuffet used Teatime!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, player);
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Teatime does not affect Pokémon in the semi-invulnerable turn of a move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NONE); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
} WHEN {
TURN {
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MOVE(opponent, MOVE_FLY);
MOVE(player, MOVE_TEATIME);
}
} SCENE {
MESSAGE("Wobbuffet used Teatime!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, player);
MESSAGE("Using Liechi Berry, the Attack of the opposing Wobbuffet rose!");
}
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}
}
SINGLE_BATTLE_TEST("Teatime triggers Volt Absorb if it has been affected by Electrify or Plasma Fists, even when not holding a Berry")
{
u32 move;
u32 item = ITEM_LIECHI_BERRY;
bool8 shouldTriggerAbility = TRUE;
PARAMETRIZE { move = MOVE_CELEBRATE; shouldTriggerAbility = FALSE; }
PARAMETRIZE { move = MOVE_ELECTRIFY; }
PARAMETRIZE { move = MOVE_PLASMA_FISTS; }
PARAMETRIZE { move = MOVE_ELECTRIFY; item = ITEM_NONE; }
PARAMETRIZE { move = MOVE_PLASMA_FISTS; item = ITEM_NONE; }
GIVEN {
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); Item(item); HP(55); MaxHP(100); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
} WHEN {
TURN {
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MOVE(player, move);
MOVE(opponent, MOVE_TEATIME);
}
} SCENE {
MESSAGE("The opposing Wobbuffet used Teatime!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, opponent);
if (shouldTriggerAbility)
{
ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
HP_BAR(player, damage: -25);
NOT MESSAGE("Using Liechi Berry, the Attack of Jolteon rose!");
} else {
NOT ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
MESSAGE("Using Liechi Berry, the Attack of Jolteon rose!");
}
MESSAGE("Using Liechi Berry, the Attack of the opposing Wobbuffet rose!");
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}
}
SINGLE_BATTLE_TEST("Teatime triggers Lightning Rod if it has been affected by Electrify or Plasma Fists, even when not holding a Berry")
{
u32 move;
u32 item = ITEM_LIECHI_BERRY;
bool8 shouldTriggerAbility = TRUE;
PARAMETRIZE { move = MOVE_CELEBRATE; shouldTriggerAbility = FALSE; }
PARAMETRIZE { move = MOVE_ELECTRIFY; }
PARAMETRIZE { move = MOVE_PLASMA_FISTS; }
PARAMETRIZE { move = MOVE_ELECTRIFY; item = ITEM_NONE; }
PARAMETRIZE { move = MOVE_PLASMA_FISTS; item = ITEM_NONE; }
GIVEN {
PLAYER(SPECIES_PIKACHU) { Ability(ABILITY_LIGHTNING_ROD); Item(item); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
} WHEN {
TURN {
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MOVE(player, move);
MOVE(opponent, MOVE_TEATIME);
}
} SCENE {
MESSAGE("The opposing Wobbuffet used Teatime!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, opponent);
if (shouldTriggerAbility)
{
ABILITY_POPUP(player, ABILITY_LIGHTNING_ROD);
MESSAGE("Pikachu's Sp. Atk rose!");
NOT MESSAGE("Using Liechi Berry, the Attack of Pikachu rose!");
} else {
NONE_OF {
ABILITY_POPUP(player, ABILITY_LIGHTNING_ROD);
MESSAGE("Pikachu's Sp. Atk rose!");
}
MESSAGE("Using Liechi Berry, the Attack of Pikachu rose!");
}
MESSAGE("Using Liechi Berry, the Attack of the opposing Wobbuffet rose!");
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}
}
SINGLE_BATTLE_TEST("Teatime triggers Motor Drive if it has been affected by Electrify or Plasma Fists, even when not holding a Berry")
{
u32 move;
u32 item= ITEM_LIECHI_BERRY;
bool8 shouldTriggerAbility = TRUE;
PARAMETRIZE { move = MOVE_CELEBRATE; shouldTriggerAbility = FALSE; }
PARAMETRIZE { move = MOVE_ELECTRIFY; }
PARAMETRIZE { move = MOVE_PLASMA_FISTS; }
PARAMETRIZE { move = MOVE_ELECTRIFY; item = ITEM_NONE; }
PARAMETRIZE { move = MOVE_PLASMA_FISTS; item = ITEM_NONE; }
GIVEN {
PLAYER(SPECIES_ELECTIVIRE) { Ability(ABILITY_MOTOR_DRIVE); Item(item); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
} WHEN {
TURN {
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MOVE(player, move);
MOVE(opponent, MOVE_TEATIME);
}
} SCENE {
MESSAGE("The opposing Wobbuffet used Teatime!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEATIME, opponent);
if (shouldTriggerAbility)
{
ABILITY_POPUP(player, ABILITY_MOTOR_DRIVE);
MESSAGE("Electivire's Speed rose!");
NOT MESSAGE("Using Liechi Berry, the Attack of Electivire rose!");
} else {
NONE_OF {
ABILITY_POPUP(player, ABILITY_MOTOR_DRIVE);
MESSAGE("Electivire's Speed rose!");
}
MESSAGE("Using Liechi Berry, the Attack of Electivire rose!");
}
MESSAGE("Using Liechi Berry, the Attack of the opposing Wobbuffet rose!");
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}
}