2024-05-15 19:48:10 +01:00
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#include "global.h"
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#include "test/battle.h"
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2024-06-20 12:46:01 +01:00
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SINGLE_BATTLE_TEST("Hone Claws increases Attack and Accuracy by one stage each")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_HONE_CLAWS].effect == EFFECT_ATTACK_ACCURACY_UP);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_HONE_CLAWS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HONE_CLAWS, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Attack rose!");
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MESSAGE("Wobbuffet's accuracy rose!");
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}
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}
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