sovereignx/src/poison.c

538 lines
14 KiB
C
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#include "global.h"
#include "battle_anim.h"
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#include "trig.h"
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#include "constants/rgb.h"
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void sub_810DBAC(struct Sprite *);
void sub_810DC2C(struct Sprite *);
void sub_810DCD0(struct Sprite *);
void sub_810DD50(struct Sprite *);
void AnimBubbleEffect(struct Sprite *);
static void sub_810DC10(struct Sprite *);
static void sub_810DCB4(struct Sprite *);
static void sub_810DD24(struct Sprite *);
static void AnimBubbleEffectStep(struct Sprite *);
static void AnimSuckerPunchStep(struct Sprite *sprite);
void AnimSuckerPunch(struct Sprite *sprite);
void AnimGunkShotParticlesStep(struct Sprite *sprite);
void AnimGunkShotParticles(struct Sprite *sprite);
void AnimGunkShotImpact(struct Sprite *sprite);
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extern const union AnimCmd *const gUnknown_08595200[];
const union AnimCmd gUnknown_0859611C[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(24, 5),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08596130[] =
{
gUnknown_0859611C,
};
const struct SpriteTemplate gUnknown_08596134 =
{
.tileTag = ANIM_TAG_TOXIC_BUBBLE,
.paletteTag = ANIM_TAG_TOXIC_BUBBLE,
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.oam = &gOamData_AffineOff_ObjNormal_16x32,
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.anims = gUnknown_08596130,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSpriteOnMonPos,
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};
const union AnimCmd gUnknown_0859614C[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08596154[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_0859615C[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08596164[] =
{
gUnknown_0859614C,
};
const union AnimCmd *const gUnknown_08596168[] =
{
gUnknown_08596154,
};
const union AnimCmd *const gUnknown_0859616C[] =
{
gUnknown_0859615C,
};
const union AffineAnimCmd gUnknown_08596170[] =
{
AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd gUnknown_08596190[] =
{
AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_085961A0[] =
{
gUnknown_08596170,
};
const union AffineAnimCmd *const gUnknown_085961A4[] =
{
gUnknown_08596190,
};
const struct SpriteTemplate gUnknown_085961A8 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = gUnknown_08596164,
.images = NULL,
.affineAnims = gUnknown_085961A0,
.callback = sub_810DBAC,
};
const struct SpriteTemplate gUnknown_085961C0 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = gUnknown_08596164,
.images = NULL,
.affineAnims = gUnknown_085961A0,
.callback = sub_810DC2C,
};
const struct SpriteTemplate gUnknown_085961D8 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gUnknown_0859616C,
.images = NULL,
.affineAnims = gUnknown_085961A4,
.callback = sub_810DCD0,
};
const union AffineAnimCmd gUnknown_085961F0[] =
{
AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6),
AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gUnknown_08596208[] =
{
gUnknown_085961F0,
};
const struct SpriteTemplate gUnknown_0859620C =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = gUnknown_08596168,
.images = NULL,
.affineAnims = gUnknown_08596208,
.callback = sub_810DD50,
};
const union AffineAnimCmd gUnknown_08596224[] =
{
AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_0859623C[] =
{
gUnknown_08596224,
};
const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gUnknown_08596164,
.images = NULL,
.affineAnims = gUnknown_0859623C,
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.callback = AnimBubbleEffect,
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};
const struct SpriteTemplate gWaterBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gOamData_AffineNormal_ObjBlend_16x16,
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.anims = gUnknown_08595200,
.images = NULL,
.affineAnims = gUnknown_0859623C,
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.callback = AnimBubbleEffect,
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};
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const struct SpriteTemplate gGreenPoisonDrip =
{
.tileTag = ANIM_TAG_GREEN_POISON_BUBBLE,
.paletteTag = ANIM_TAG_GREEN_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = gUnknown_08596168,
.images = NULL,
.affineAnims = gUnknown_08596208,
.callback = sub_810DD50,
};
const struct SpriteTemplate gGreenPoisonBubble =
{
.tileTag = ANIM_TAG_GREEN_POISON_BUBBLE,
.paletteTag = ANIM_TAG_GREEN_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = gUnknown_08596164,
.images = NULL,
.affineAnims = gUnknown_085961A0,
.callback = sub_810DC2C,
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};
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const union AnimCmd gSuckerPunchAnimCmd[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gSuckerPunchAnim[] =
{
gSuckerPunchAnimCmd,
};
const union AnimCmd gGunkShotParticlesAnimCmd[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(4, 1),
ANIMCMD_FRAME(8, 1),
ANIMCMD_FRAME(12, 1),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gGunkShotParticlesAnims[] =
{
gGunkShotParticlesAnimCmd,
};
const union AffineAnimCmd gSuckerPunchImpactAffineAnimCmd_1[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSuckerPunchImpactAffineAnimCmd_2[] =
{
AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSuckerPunchImpactAffineAnimCmd_3[] =
{
AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSuckerPunchImpactAffineAnimCmd_4[] =
{
AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSuckerPunchImpactAffineAnim[] =
{
gSuckerPunchImpactAffineAnimCmd_1,
gSuckerPunchImpactAffineAnimCmd_2,
gSuckerPunchImpactAffineAnimCmd_3,
gSuckerPunchImpactAffineAnimCmd_4,
};
const struct SpriteTemplate gSuckerPunchSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_JAB,
.paletteTag = ANIM_TAG_POISON_JAB,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gSuckerPunchAnim,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSuckerPunch,
};
const struct SpriteTemplate gGunkShoParticlesSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_ORB,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineOff_ObjBlend_16x16,
.anims = gGunkShotParticlesAnims,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimGunkShotParticles,
};
const struct SpriteTemplate gGunkShotImpactSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_IMPACT,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSuckerPunchImpactAffineAnim,
.callback = AnimGunkShotImpact,
};
void AnimGunkShotImpact(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
InitSpritePosToAnimAttacker(sprite, 1);
else
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void AnimGunkShotParticles(struct Sprite *sprite)
{
u16 retArg;
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0xD200 / sprite->data[0];
sprite->data[7] = gBattleAnimArgs[3];
retArg = gBattleAnimArgs[ARG_RET_ID];
if (gBattleAnimArgs[ARG_RET_ID] > 127)
{
sprite->data[6] = (retArg - 127) * 256;
sprite->data[7] = -sprite->data[7];
}
else
{
sprite->data[6] = retArg * 256;
}
sprite->callback = AnimGunkShotParticlesStep;
sprite->callback(sprite);
}
void AnimGunkShotParticlesStep(struct Sprite *sprite)
{
if (AnimTranslateLinear(sprite))
DestroyAnimSprite(sprite);
sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]);
if ((sprite->data[6] + sprite->data[5]) >> 8 > 127)
{
sprite->data[6] = 0;
sprite->data[7] = -sprite->data[7];
}
else
{
sprite->data[6] += sprite->data[5];
}
}
void AnimSuckerPunch(struct Sprite *sprite)
{
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT)
gBattleAnimArgs[0] *= -1;
InitSpritePosToAnimTarget(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y;
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[5];
sprite->data[6] = gBattleAnimArgs[4];
sprite->data[7] = 0;
sprite->callback = AnimSuckerPunchStep;
}
static void AnimSuckerPunchStep(struct Sprite *sprite)
{
if (!AnimTranslateLinear(sprite))
{
sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
sprite->data[7] += sprite->data[6];
}
else
{
DestroyAnimSprite(sprite);
}
}
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void sub_810DBAC(struct Sprite *sprite)
{
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
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InitSpritePosToAnimAttacker(sprite, 1);
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sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[5] = -30;
InitAnimArcTranslation(sprite);
sprite->callback = sub_810DC10;
}
static void sub_810DC10(struct Sprite *sprite)
{
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
}
void sub_810DC2C(struct Sprite *sprite)
{
s16 l1, l2;
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
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InitSpritePosToAnimAttacker(sprite, 1);
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SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = l1 + gBattleAnimArgs[4];
sprite->data[4] = l2 + gBattleAnimArgs[5];
sprite->data[5] = -30;
InitAnimArcTranslation(sprite);
sprite->callback = sub_810DCB4;
}
static void sub_810DCB4(struct Sprite *sprite)
{
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
}
void sub_810DCD0(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
InitSpriteDataForLinearTranslation(sprite);
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
sprite->callback = sub_810DD24;
}
static void sub_810DD24(struct Sprite *sprite)
{
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TranslateSpriteLinearFixedPoint(sprite);
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sprite->data[1] -= sprite->data[5];
sprite->data[2] -= sprite->data[6];
if (!sprite->data[0])
DestroyAnimSprite(sprite);
}
void sub_810DD50(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + sprite->data[0];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
// Animates a bubble by rising upward, swaying side to side, and
// enlarging the sprite. This is used as an after-effect by poison-type
// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: 0 = single-target, 1 = multi-target
void AnimBubbleEffect(struct Sprite *sprite)
{
if (!gBattleAnimArgs[2])
{
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InitSpritePosToAnimTarget(sprite, TRUE);
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}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
sprite->callback = AnimBubbleEffectStep;
}
static void AnimBubbleEffectStep(struct Sprite *sprite)
{
sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
sprite->pos2.x = Sin(sprite->data[0], 4);
sprite->data[1] += 0x30;
sprite->pos2.y = -(sprite->data[1] >> 8);
if (sprite->affineAnimEnded)
DestroyAnimSprite(sprite);
}