sovereignx/test/battle/move_effect/thunder.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_THUNDER].effect == EFFECT_THUNDER);
ASSUME(gBattleMoves[MOVE_THUNDER].accuracy == 70);
}
SINGLE_BATTLE_TEST("Thunder's accuracy is lowered to 50% in Sunlight")
{
PASSES_RANDOMLY(50, 100, RNG_ACCURACY);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUNNY_DAY); MOVE(opponent, MOVE_THUNDER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER, opponent);
}
}
SINGLE_BATTLE_TEST("Thunder bypasses accuracy checks in Rain")
{
PASSES_RANDOMLY(100, 100, RNG_ACCURACY);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_RAIN_DANCE); MOVE(player, MOVE_THUNDER); }
} SCENE {
NONE_OF { MESSAGE("Wobbuffet's attack missed!"); }
}
}