sovereignx/include/pokemon_animation.h

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#ifndef GUARD_POKEMON_ANIMATION_H
#define GUARD_POKEMON_ANIMATION_H
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void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId);
void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimId);
#endif // GUARD_POKEMON_ANIMATION_H