sovereignx/test/battle/ability/neuroforce.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Neuroforce increases the strength of super-effective moves by 25%", s16 damage)
{
u32 move;
u16 ability;
PARAMETRIZE { ability = ABILITY_NEUROFORCE; move = MOVE_SHADOW_BALL; }
PARAMETRIZE { ability = ABILITY_KLUTZ; move = MOVE_SHADOW_BALL; }
PARAMETRIZE { ability = ABILITY_NEUROFORCE; move = MOVE_TACKLE; }
PARAMETRIZE { ability = ABILITY_KLUTZ; move = MOVE_TACKLE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_SHADOW_BALL].type == TYPE_GHOST);
ASSUME(gBattleMoves[MOVE_TACKLE].type == TYPE_NORMAL);
PLAYER(SPECIES_NECROZMA_ULTRA) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[1].damage, UQ_4_12(1.25), results[0].damage); // Neuroforce boosts the power of super-effective moves
EXPECT_EQ(results[2].damage, results[3].damage); // Neuroforce doesn't boost the power of other moves
}
}