2023-07-25 08:59:26 +01:00
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#include "global.h"
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2023-08-12 20:00:15 +01:00
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#include "test/battle.h"
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2023-07-25 08:59:26 +01:00
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ASSUMPTIONS
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{
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2023-12-20 09:08:26 +00:00
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ASSUME(gBattleMoves[MOVE_TACKLE].category == BATTLE_CATEGORY_PHYSICAL);
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2023-12-22 14:05:35 +00:00
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ASSUME(gBattleMoves[MOVE_ROLE_PLAY].effect == EFFECT_ROLE_PLAY);
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2023-07-25 08:59:26 +01:00
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}
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2023-12-22 14:05:35 +00:00
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SINGLE_BATTLE_TEST("Sword of Ruin reduces Defense if opposing mon's ability doesn't match")
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2023-07-25 08:59:26 +01:00
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{
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2023-12-22 14:05:35 +00:00
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s16 damage[2];
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2023-07-25 08:59:26 +01:00
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GIVEN {
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2023-12-22 14:05:35 +00:00
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PLAYER(SPECIES_CHIEN_PAO) { Ability(ABILITY_SWORD_OF_RUIN); }
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2023-07-25 08:59:26 +01:00
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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2023-12-22 14:05:35 +00:00
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TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_ROLE_PLAY); }
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2023-07-25 08:59:26 +01:00
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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2023-12-22 14:05:35 +00:00
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ABILITY_POPUP(player, ABILITY_SWORD_OF_RUIN);
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MESSAGE("Chien-Pao's Sword of Ruin weakened the Defense of all surrounding Pokémon!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ROLE_PLAY, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_MUL_EQ(damage[1], Q_4_12(1.33), damage[0]);
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2023-07-25 08:59:26 +01:00
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}
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}
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