sovereignx/test/battle/ability/ate_abilities.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_TACKLE].type == TYPE_NORMAL);
ASSUME(gMovesInfo[MOVE_TACKLE].power > 0);
}
SINGLE_BATTLE_TEST("Galvanize can not turn certain moves into Electric type moves")
{
u32 move;
PARAMETRIZE { move = MOVE_HIDDEN_POWER; }
PARAMETRIZE { move = MOVE_WEATHER_BALL; }
PARAMETRIZE { move = MOVE_MULTI_ATTACK; }
ASSUME(gMovesInfo[MOVE_HIDDEN_POWER].effect == EFFECT_HIDDEN_POWER);
ASSUME(gMovesInfo[MOVE_WEATHER_BALL].effect == EFFECT_WEATHER_BALL);
ASSUME(gMovesInfo[MOVE_MULTI_ATTACK].effect == EFFECT_CHANGE_TYPE_ON_ITEM);
GIVEN {
PLAYER(SPECIES_KRABBY);
OPPONENT(SPECIES_GEODUDE_ALOLAN) { Ability(ABILITY_GALVANIZE); }
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
NOT MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Galvanize turns a normal type move into Electric")
{
GIVEN {
PLAYER(SPECIES_KRABBY);
OPPONENT(SPECIES_GEODUDE_ALOLAN) { Ability(ABILITY_GALVANIZE); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Pixilate turns a normal type move into Fairy")
{
GIVEN {
PLAYER(SPECIES_DRAGONITE);
OPPONENT(SPECIES_ALTARIA) { Item(ITEM_ALTARIANITE); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE, megaEvolve: TRUE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Refrigerate turns a normal type move into Ice")
{
GIVEN {
PLAYER(SPECIES_MEGANIUM);
OPPONENT(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE, megaEvolve: TRUE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Aerilate turns a normal type move into Flying")
{
GIVEN {
PLAYER(SPECIES_MEGANIUM);
OPPONENT(SPECIES_SALAMENCE) { Item(ITEM_SALAMENCITE); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE, megaEvolve: TRUE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
MESSAGE("It's super effective!");
}
}