89 lines
6.8 KiB
C
89 lines
6.8 KiB
C
![]() |
const u8 gBattleTerrainTiles_TallGrass[] = INCBIN_U8("graphics/battle_terrain/tall_grass/tiles.4bpp.lz");
|
||
|
const u8 gBattleTerrainPalette_TallGrass[] = INCBIN_U8("graphics/battle_terrain/tall_grass/palette.gbapal.lz");
|
||
|
const u16 gBattleTerrainTilemap_TallGrass[] = INCBIN_U16("graphics/battle_terrain/tall_grass/map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainTiles_LongGrass[] = INCBIN_U8("graphics/battle_terrain/long_grass/tiles.4bpp.lz");
|
||
|
const u8 gBattleTerrainPalette_LongGrass[] = INCBIN_U8("graphics/battle_terrain/long_grass/palette.gbapal.lz");
|
||
|
const u16 gBattleTerrainTilemap_LongGrass[] = INCBIN_U16("graphics/battle_terrain/long_grass/map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainTiles_Sand[] = INCBIN_U8("graphics/battle_terrain/sand/tiles.4bpp.lz");
|
||
|
const u8 gBattleTerrainPalette_Sand[] = INCBIN_U8("graphics/battle_terrain/sand/palette.gbapal.lz");
|
||
|
const u16 gBattleTerrainTilemap_Sand[] = INCBIN_U16("graphics/battle_terrain/sand/map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainTiles_Underwater[] = INCBIN_U8("graphics/battle_terrain/underwater/tiles.4bpp.lz");
|
||
|
const u8 gBattleTerrainPalette_Underwater[] = INCBIN_U8("graphics/battle_terrain/underwater/palette.gbapal.lz");
|
||
|
const u16 gBattleTerrainTilemap_Underwater[] = INCBIN_U16("graphics/battle_terrain/underwater/map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainTiles_Water[] = INCBIN_U8("graphics/battle_terrain/water/tiles.4bpp.lz");
|
||
|
const u8 gBattleTerrainPalette_Water[] = INCBIN_U8("graphics/battle_terrain/water/palette.gbapal.lz");
|
||
|
const u16 gBattleTerrainTilemap_Water[] = INCBIN_U16("graphics/battle_terrain/water/map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainTiles_PondWater[] = INCBIN_U8("graphics/battle_terrain/pond_water/tiles.4bpp.lz");
|
||
|
const u8 gBattleTerrainPalette_PondWater[] = INCBIN_U8("graphics/battle_terrain/pond_water/palette.gbapal.lz");
|
||
|
const u16 gBattleTerrainTilemap_PondWater[] = INCBIN_U16("graphics/battle_terrain/pond_water/map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainTiles_Rock[] = INCBIN_U8("graphics/battle_terrain/rock/tiles.4bpp.lz");
|
||
|
const u8 gBattleTerrainPalette_Rock[] = INCBIN_U8("graphics/battle_terrain/rock/palette.gbapal.lz");
|
||
|
const u16 gBattleTerrainTilemap_Rock[] = INCBIN_U16("graphics/battle_terrain/rock/map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainTiles_Cave[] = INCBIN_U8("graphics/battle_terrain/cave/tiles.4bpp.lz");
|
||
|
const u8 gBattleTerrainPalette_Cave[] = INCBIN_U8("graphics/battle_terrain/cave/palette.gbapal.lz");
|
||
|
const u16 gBattleTerrainTilemap_Cave[] = INCBIN_U16("graphics/battle_terrain/cave/map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainPalette_Plain[] = INCBIN_U8("graphics/battle_terrain/plain/palette.gbapal.lz");
|
||
|
|
||
|
const u8 gBattleTerrainTiles_Building[] = INCBIN_U8("graphics/battle_terrain/building/tiles.4bpp.lz");
|
||
|
const u8 gBattleTerrainPalette_Frontier[] = INCBIN_U8("graphics/battle_terrain/stadium/battle_frontier.gbapal.lz"); // this is also used for link battles
|
||
|
const u16 gBattleTerrainTilemap_Building[] = INCBIN_U16("graphics/battle_terrain/building/map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainTiles_Stadium[] = INCBIN_U8("graphics/battle_terrain/stadium/tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainTilemap_Stadium[] = INCBIN_U16("graphics/battle_terrain/stadium/map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainTiles_Rayquaza[] = INCBIN_U8("graphics/battle_terrain/sky/tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainTilemap_Rayquaza[] = INCBIN_U16("graphics/battle_terrain/sky/map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainPalette_Building[] = INCBIN_U8("graphics/battle_terrain/building/palette.gbapal.lz");
|
||
|
|
||
|
const u8 gBattleTerrainPalette_Kyogre[] = INCBIN_U8("graphics/battle_terrain/water/kyogre.gbapal.lz");
|
||
|
const u8 gBattleTerrainPalette_Groudon[] = INCBIN_U8("graphics/battle_terrain/cave/groudon.gbapal.lz");
|
||
|
const u8 gBattleTerrainPalette_BuildingGym[] = INCBIN_U8("graphics/battle_terrain/building/palette2.gbapal.lz");
|
||
|
const u8 gBattleTerrainPalette_BuildingLeader[] = INCBIN_U8("graphics/battle_terrain/building/palette3.gbapal.lz");
|
||
|
const u8 gBattleTerrainPalette_StadiumAqua[] = INCBIN_U8("graphics/battle_terrain/stadium/palette1.gbapal.lz");
|
||
|
const u8 gBattleTerrainPalette_StadiumMagma[] = INCBIN_U8("graphics/battle_terrain/stadium/palette2.gbapal.lz");
|
||
|
const u8 gBattleTerrainPalette_StadiumSidney[] = INCBIN_U8("graphics/battle_terrain/stadium/palette3.gbapal.lz");
|
||
|
const u8 gBattleTerrainPalette_StadiumPhoebe[] = INCBIN_U8("graphics/battle_terrain/stadium/palette4.gbapal.lz");
|
||
|
const u8 gBattleTerrainPalette_StadiumGlacia[] = INCBIN_U8("graphics/battle_terrain/stadium/palette5.gbapal.lz");
|
||
|
const u8 gBattleTerrainPalette_StadiumDrake[] = INCBIN_U8("graphics/battle_terrain/stadium/palette6.gbapal.lz");
|
||
|
const u8 gBattleTerrainPalette_StadiumWallace[] = INCBIN_U8("graphics/battle_terrain/stadium/palette7.gbapal.lz");
|
||
|
const u8 gBattleTerrainPalette_Rayquaza[] = INCBIN_U8("graphics/battle_terrain/sky/palette.gbapal.lz");
|
||
|
|
||
|
const u8 gBattleTerrainAnimTiles_TallGrass[] = INCBIN_U8("graphics/battle_terrain/tall_grass/anim_tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainAnimTilemap_TallGrass[] = INCBIN_U16("graphics/battle_terrain/tall_grass/anim_map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainAnimTiles_LongGrass[] = INCBIN_U8("graphics/battle_terrain/long_grass/anim_tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U16("graphics/battle_terrain/long_grass/anim_map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainAnimTiles_Sand[] = INCBIN_U8("graphics/battle_terrain/sand/anim_tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainAnimTilemap_Sand[] = INCBIN_U16("graphics/battle_terrain/sand/anim_map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainAnimTiles_Underwater[] = INCBIN_U8("graphics/battle_terrain/underwater/anim_tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainAnimTilemap_Underwater[] = INCBIN_U16("graphics/battle_terrain/underwater/anim_map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainAnimTiles_Water[] = INCBIN_U8("graphics/battle_terrain/water/anim_tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainAnimTilemap_Water[] = INCBIN_U16("graphics/battle_terrain/water/anim_map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainAnimTiles_PondWater[] = INCBIN_U8("graphics/battle_terrain/pond_water/anim_tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainAnimTilemap_PondWater[] = INCBIN_U16("graphics/battle_terrain/pond_water/anim_map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainAnimTiles_Rock[] = INCBIN_U8("graphics/battle_terrain/rock/anim_tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainAnimTilemap_Rock[] = INCBIN_U16("graphics/battle_terrain/rock/anim_map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainAnimTiles_Cave[] = INCBIN_U8("graphics/battle_terrain/cave/anim_tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainAnimTilemap_Cave[] = INCBIN_U16("graphics/battle_terrain/cave/anim_map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainAnimTiles_Building[] = INCBIN_U8("graphics/battle_terrain/building/anim_tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainAnimTilemap_Building[] = INCBIN_U16("graphics/battle_terrain/building/anim_map.bin.lz");
|
||
|
|
||
|
const u8 gBattleTerrainAnimTiles_Rayquaza[] = INCBIN_U8("graphics/battle_terrain/sky/anim_tiles.4bpp.lz");
|
||
|
const u16 gBattleTerrainAnimTilemap_Rayquaza[] = INCBIN_U16("graphics/battle_terrain/sky/anim_map.bin.lz");
|