sovereignx/test/battle/ability/emergency_exit.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_SUPER_FANG);
SEND_OUT(opponent, 1);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage after a restore hp hold effect was used")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); Item(ITEM_SITRUS_BERRY); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_SUPER_FANG);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
NOT ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}