2024-01-16 12:25:40 +00:00
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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2024-02-26 05:21:38 +00:00
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ASSUME(MoveHasAdditionalEffect(MOVE_PAY_DAY, MOVE_EFFECT_PAYDAY));
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2024-01-16 12:25:40 +00:00
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}
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SINGLE_BATTLE_TEST("Pay Day Scatters coins around after it hits - singles")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PAY_DAY); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PAY_DAY, player);
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HP_BAR(opponent);
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MESSAGE("Coins scattered everywhere!");
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}
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}
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DOUBLE_BATTLE_TEST("Pay Day Scatters coins around after it hits - doubles")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET)
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_PAY_DAY, target: opponentLeft); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PAY_DAY, playerLeft);
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HP_BAR(opponentLeft);
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MESSAGE("Coins scattered everywhere!");
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}
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}
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