sovereignx/test/battle/move_effect_secondary/pay_day.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
2024-02-26 05:21:38 +00:00
ASSUME(MoveHasAdditionalEffect(MOVE_PAY_DAY, MOVE_EFFECT_PAYDAY));
}
SINGLE_BATTLE_TEST("Pay Day Scatters coins around after it hits - singles")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PAY_DAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PAY_DAY, player);
HP_BAR(opponent);
MESSAGE("Coins scattered everywhere!");
}
}
DOUBLE_BATTLE_TEST("Pay Day Scatters coins around after it hits - doubles")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET)
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_PAY_DAY, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PAY_DAY, playerLeft);
HP_BAR(opponentLeft);
MESSAGE("Coins scattered everywhere!");
}
}