2017-11-12 15:39:21 +00:00
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#ifndef GUARD_BATTLE_UTIL2_H
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#define GUARD_BATTLE_UTIL2_H
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void AllocateBattleResources(void);
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void FreeBattleResources(void);
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2018-09-01 17:36:08 +01:00
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void AdjustFriendshipOnBattleFaint(u8 battler);
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2019-10-26 02:55:01 +01:00
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void SwitchPartyOrderInGameMulti(u8 battler, u8 arg1);
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2018-09-01 17:36:08 +01:00
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u32 sub_805725C(u8 battler);
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2017-11-12 15:39:21 +00:00
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#endif // GUARD_BATTLE_UTIL_H
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