2017-09-24 23:09:13 +01:00
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#ifndef GUARD_RESHOW_BATTLE_SCREEN_H
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#define GUARD_RESHOW_BATTLE_SCREEN_H
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2021-01-23 01:03:21 +00:00
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void ReshowBattleScreenDummy(void);
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2017-09-24 23:09:13 +01:00
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void ReshowBattleScreenAfterMenu(void);
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2023-12-20 14:26:28 +00:00
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void CreateBattlerSprite(u32 battler);
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2017-09-24 23:09:13 +01:00
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#endif // GUARD_RESHOW_BATTLE_SCREEN_H
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